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General Tabletop Discussion
*Dungeons & Dragons
Possible Changes to Rebalance the Ability Scores
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<blockquote data-quote="Lanefan" data-source="post: 8104765" data-attributes="member: 29398"><p>To balance the stats a bit (mostly reducing the dominance of Dexterity):</p><p></p><p>--- Take <strong>all</strong> melee-combat offense (to hit, damage, etc.) away from Dex and give it to Str. No more finesse.</p><p></p><p>--- Take initiative away from Dex and don't put it anywhere. No more init modifiers.</p><p></p><p>--- Put some Str requirements on heavy armour and weapons; also, put hard limits on what Dex heavy armour will allow one to function as.</p><p></p><p>To make all the stats a bit more relevant, particularly when a stat is an odd number: bring back roll-under mechanics on a widespread basis.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8104765, member: 29398"] To balance the stats a bit (mostly reducing the dominance of Dexterity): --- Take [B]all[/B] melee-combat offense (to hit, damage, etc.) away from Dex and give it to Str. No more finesse. --- Take initiative away from Dex and don't put it anywhere. No more init modifiers. --- Put some Str requirements on heavy armour and weapons; also, put hard limits on what Dex heavy armour will allow one to function as. To make all the stats a bit more relevant, particularly when a stat is an odd number: bring back roll-under mechanics on a widespread basis. [/QUOTE]
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Possible Changes to Rebalance the Ability Scores
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