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General Tabletop Discussion
*Dungeons & Dragons
Possible Changes to Rebalance the Ability Scores
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<blockquote data-quote="Aldarc" data-source="post: 8104804" data-attributes="member: 5142"><p>I think that it's helpful to look at how other games have addressed similar issues. </p><p></p><p>* PF2, for example, links Initiative with Perception as the default, but also allows for other skills to be used in lieu of Perception based upon what the PCs may have been doing at the time: e.g., Stealth, Survival, Deception, Persuasion, etc. </p><p></p><p>* The AGE System links bonus damage for Ranged Combat to the Perception attribute as a factor of aiming. </p><p></p><p>I would also consider decoupling Initiative from Dexterity entirely and instead simply have it be linked with the character's Proficiency bonus: this is to say, it's linked to the character's overall experience as an adventure rather than any of their six attributes. </p><p></p><p>But I would not necessarily make too many drastic changes until you know how a smaller set of major changes work together.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8104804, member: 5142"] I think that it's helpful to look at how other games have addressed similar issues. * PF2, for example, links Initiative with Perception as the default, but also allows for other skills to be used in lieu of Perception based upon what the PCs may have been doing at the time: e.g., Stealth, Survival, Deception, Persuasion, etc. * The AGE System links bonus damage for Ranged Combat to the Perception attribute as a factor of aiming. I would also consider decoupling Initiative from Dexterity entirely and instead simply have it be linked with the character's Proficiency bonus: this is to say, it's linked to the character's overall experience as an adventure rather than any of their six attributes. But I would not necessarily make too many drastic changes until you know how a smaller set of major changes work together. [/QUOTE]
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Possible Changes to Rebalance the Ability Scores
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