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General Tabletop Discussion
*Dungeons & Dragons
Possible Changes to Rebalance the Ability Scores
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8105683" data-attributes="member: 7023887"><p>First, it's not a bandwagon. Second, because there are many more monsters in D&D that use melee than ranged. So, if the game is designed around the majority of monsters being in melee, if ranged characters are OP compared to melee characters, that is an issue. </p><p></p><p>Third, flanking is OP and requires multiple people in melee. Also, it's easier to hide at range than in melee, so that is a way to get advantage. Fourth, that's an anecdote, and I do use cover all the time. Fifth, I have strictly use rules as written, and there is a problem, as many others have noticed in this edition. </p><p></p><p>Sixth, yet another anecdote. Seventh, does the archer let the enemies catch up to them? A rogue gets to dash as a bonus action and their movement, so they should never take melee damage.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8105683, member: 7023887"] First, it's not a bandwagon. Second, because there are many more monsters in D&D that use melee than ranged. So, if the game is designed around the majority of monsters being in melee, if ranged characters are OP compared to melee characters, that is an issue. Third, flanking is OP and requires multiple people in melee. Also, it's easier to hide at range than in melee, so that is a way to get advantage. Fourth, that's an anecdote, and I do use cover all the time. Fifth, I have strictly use rules as written, and there is a problem, as many others have noticed in this edition. Sixth, yet another anecdote. Seventh, does the archer let the enemies catch up to them? A rogue gets to dash as a bonus action and their movement, so they should never take melee damage. [/QUOTE]
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Community
General Tabletop Discussion
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Possible Changes to Rebalance the Ability Scores
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