Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Possible Changes to Rebalance the Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DammitVictor" data-source="post: 8118156" data-attributes="member: 6750908"><p>Make it a skill, make it INT based. Classes that <em>fight</em> get proficiency for free, classes that are <em>fast</em> get to add a different ability or get Expertise.</p><p></p><p></p><p></p><p>In <em>Rolemaster</em>, armor actually makes you easier to hit-- in a system where margin of success <em>matters</em>-- but significantly reduces the severity of most hits. There's a tradeoff there with armor being a massive advantage against smaller attacks, and a slight disadvantage against "gonna kill you anyway" attacks.</p><p></p><p>Dexterity and Unarmored Defense class features add to AC. Armor adds to AC and reduces any damage that targets AC and/or Dex Save.</p><p></p><p></p><p></p><p>Tools and languages I can definitely see working here. Skills is awkward, because as in 3.X you get the situation where being smarter makes you <em>better at everything</em> simply because you have more skill points-- Fighters don't get enough skill points to max out Climb, Jump, Swim, Balance, and Intimidate unless they are high INT humans.</p><p></p><p></p><p></p><p>In <em>Shroompunk</em>, which is (mostly) based on B/X rulesets with some adjustments, I'm using playing with some ideas:</p><ul> <li data-xf-list-type="ul">You add your Constitution score (plus rolled HD) to hit points at 1st level, but not your Constitution modifier.</li> <li data-xf-list-type="ul">You add/subtract your Constitution modifier to your daily Hit Dice, 5e style. (Which limit magical healing, too, 4e style.)</li> <li data-xf-list-type="ul">You reroll your HD every level, taking the better of the new result or the old result plus a value derived from either class or CON.</li> <li data-xf-list-type="ul">Some healing abilities, especially self-healing, are improved by CON.</li> </ul><p></p><p></p><p></p><p>I don't mind this, but it makes Dwarves the best Sorcerers unless you're using the new ASI rules.</p><p></p><p></p><p></p><p>I am <em>all about these</em>. Friendly reminder that in 3.X, Concentration was actually a skill, and it was CON based. I frequently ruled that the Endurance feat was a skill, and that Concentration was a separate skill combined with Autohypnosis from <em>Expanded Psionics Handbook</em>.</p><p></p><p></p><p></p><p>This has the added benefit of making classes that are proficient in Constitution saves extra hard to kill-- and you look at those classes, Fighter, Barbarian, Sorcerer, high-level Monks (others I'm missing?) that is <em>entirely appropriate</em>.</p><p></p><p></p><p></p><p>That is <em>so elegant</em>, I am awestruck and I am stealing this. Also key this into the function of the -5/+10 feats.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 8118156, member: 6750908"] Make it a skill, make it INT based. Classes that [I]fight[/I] get proficiency for free, classes that are [I]fast[/I] get to add a different ability or get Expertise. In [I]Rolemaster[/I], armor actually makes you easier to hit-- in a system where margin of success [I]matters[/I]-- but significantly reduces the severity of most hits. There's a tradeoff there with armor being a massive advantage against smaller attacks, and a slight disadvantage against "gonna kill you anyway" attacks. Dexterity and Unarmored Defense class features add to AC. Armor adds to AC and reduces any damage that targets AC and/or Dex Save. Tools and languages I can definitely see working here. Skills is awkward, because as in 3.X you get the situation where being smarter makes you [I]better at everything[/I] simply because you have more skill points-- Fighters don't get enough skill points to max out Climb, Jump, Swim, Balance, and Intimidate unless they are high INT humans. In [I]Shroompunk[/I], which is (mostly) based on B/X rulesets with some adjustments, I'm using playing with some ideas: [LIST] [*]You add your Constitution score (plus rolled HD) to hit points at 1st level, but not your Constitution modifier. [*]You add/subtract your Constitution modifier to your daily Hit Dice, 5e style. (Which limit magical healing, too, 4e style.) [*]You reroll your HD every level, taking the better of the new result or the old result plus a value derived from either class or CON. [*]Some healing abilities, especially self-healing, are improved by CON. [/LIST] I don't mind this, but it makes Dwarves the best Sorcerers unless you're using the new ASI rules. I am [I]all about these[/I]. Friendly reminder that in 3.X, Concentration was actually a skill, and it was CON based. I frequently ruled that the Endurance feat was a skill, and that Concentration was a separate skill combined with Autohypnosis from [I]Expanded Psionics Handbook[/I]. This has the added benefit of making classes that are proficient in Constitution saves extra hard to kill-- and you look at those classes, Fighter, Barbarian, Sorcerer, high-level Monks (others I'm missing?) that is [I]entirely appropriate[/I]. That is [I]so elegant[/I], I am awestruck and I am stealing this. Also key this into the function of the -5/+10 feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Possible Changes to Rebalance the Ability Scores
Top