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General Tabletop Discussion
*Dungeons & Dragons
Possible Changes to Rebalance the Ability Scores
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<blockquote data-quote="TheAlkaizer" data-source="post: 8119006" data-attributes="member: 7024893"><p>Someone else mentioned it earlier in the thread, but I find Pathfinder 2nd edition way of handling initiative to be really cool.</p><p></p><p>Instead of your initiative pulling the modifier from an ability score, it's tied to a skill. In most cases, you'll use your <em>Perception</em> skill as a modifier for your initiative, but in different situations you could use skills like <em>Stealth</em>, <em>Deception</em>, <em>Athletics,</em> etc.</p><p></p><p>Here's the link to the rule: <a href="https://2e.aonprd.com/Rules.aspx?ID=431" target="_blank">Link</a>.</p><p></p><p>I'll use this opportunity to echo back to something I enjoyed in D&D 4th edition. I think WotC overdid it a bit, but I really liked the idea of your saving throws taking the highest value between two ability scores. So your Fortitude would be the highest modifier between your Strength or Constitution, your Will was the highest between Charisma and Wisdom and your Reflex the highest between Dexterity and Intelligence.</p><p></p><p>I often like the idea of characters achieving the same end results but in different way. A fighter wearing plate and a monk being unarmoured both achieve a high AC in different ways that fit their classes. So back to the discussion of maybe toying with Initiative to nerf Dexterity a bit and give value to Intelligence.</p><p></p><p>How about simply allowing characters to take the higher modifier of either Dexterity or Intelligence? This could open up a different range of builds.</p><p></p><p>I also think the removal of certain skills based on Intelligence from 3rd edition and 4th edition hurt Intelligence a bit.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8119006, member: 7024893"] Someone else mentioned it earlier in the thread, but I find Pathfinder 2nd edition way of handling initiative to be really cool. Instead of your initiative pulling the modifier from an ability score, it's tied to a skill. In most cases, you'll use your [I]Perception[/I] skill as a modifier for your initiative, but in different situations you could use skills like [I]Stealth[/I], [I]Deception[/I], [I]Athletics,[/I] etc. Here's the link to the rule: [URL='https://2e.aonprd.com/Rules.aspx?ID=431']Link[/URL]. I'll use this opportunity to echo back to something I enjoyed in D&D 4th edition. I think WotC overdid it a bit, but I really liked the idea of your saving throws taking the highest value between two ability scores. So your Fortitude would be the highest modifier between your Strength or Constitution, your Will was the highest between Charisma and Wisdom and your Reflex the highest between Dexterity and Intelligence. I often like the idea of characters achieving the same end results but in different way. A fighter wearing plate and a monk being unarmoured both achieve a high AC in different ways that fit their classes. So back to the discussion of maybe toying with Initiative to nerf Dexterity a bit and give value to Intelligence. How about simply allowing characters to take the higher modifier of either Dexterity or Intelligence? This could open up a different range of builds. I also think the removal of certain skills based on Intelligence from 3rd edition and 4th edition hurt Intelligence a bit. [/QUOTE]
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