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<blockquote data-quote="MrMyth" data-source="post: 5468897" data-attributes="member: 61155"><p>I understand the theory here; I don't think there is any viable way to really make it work. DMs will need more tools than players - but charging less for more tools would, obviously, not make for an especially viable product in any way. </p><p> </p><p>That said, I don't think a higher price point will bother most DMs. As mentioned earlier - the utility of the tools is, itself, all the selling point they need. </p><p> </p><p>You made initial comparisons to how cons will reduce the cost of entry for those who DM games. But I don't think that is the best comparison - while DMs offering up their time (for VTT games) is tangentially tied to the equation, what we are actually talking about is a DM paying for a product. </p><p> </p><p>The more accurate comparison is to products like the DMG and MM. You are, effectively, suggesting that WotC give away these books for free to DMs. Or even more specifically - you are suggesting that the complete set of the DMG, MM, and PHB should be <em>cheaper </em>than buying the PHB alone. </p><p> </p><p>It's an inherently flawed theory. If the "DM Set" was cheaper but offered more content, everyone would buy it, not just the DMs. You'd need some way of verifying that consumers actually were DMs - and that gets into all sorts of tracking issues that would be a hassle both for WotC and for the DMs. </p><p> </p><p>We do, admittedly, have something similar now, with the RPGA and the DM Rewards program. And the various forms it has gone through. It's a good concept in theory - but expanding it to not just being about small bonuses for running games, but instead a way to get access to the core products of the game itself, just seems like it would need a vast overhaul way outside of WotC's capabiilty. </p><p> </p><p>As it is, if we end up with a tiered pricing structure, I don't think WotC will 'lose' DMs due to the full package (with DM tools) being the most expensive one. Those who are interested will likely be able to try out the extra products with a one month subscription, or via demos or similar offerings. </p><p> </p><p>The thing to keep in mind, generally, is that <em>having access to those tools </em>will not <em>make someone</em> into a DM. Instead, <em>being a DM</em> is the reason to <em>have access to the tools</em>. And, as such, many DMs will go for the tools simply for the benefit that the tools provide to them in their own right.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5468897, member: 61155"] I understand the theory here; I don't think there is any viable way to really make it work. DMs will need more tools than players - but charging less for more tools would, obviously, not make for an especially viable product in any way. That said, I don't think a higher price point will bother most DMs. As mentioned earlier - the utility of the tools is, itself, all the selling point they need. You made initial comparisons to how cons will reduce the cost of entry for those who DM games. But I don't think that is the best comparison - while DMs offering up their time (for VTT games) is tangentially tied to the equation, what we are actually talking about is a DM paying for a product. The more accurate comparison is to products like the DMG and MM. You are, effectively, suggesting that WotC give away these books for free to DMs. Or even more specifically - you are suggesting that the complete set of the DMG, MM, and PHB should be [I]cheaper [/I]than buying the PHB alone. It's an inherently flawed theory. If the "DM Set" was cheaper but offered more content, everyone would buy it, not just the DMs. You'd need some way of verifying that consumers actually were DMs - and that gets into all sorts of tracking issues that would be a hassle both for WotC and for the DMs. We do, admittedly, have something similar now, with the RPGA and the DM Rewards program. And the various forms it has gone through. It's a good concept in theory - but expanding it to not just being about small bonuses for running games, but instead a way to get access to the core products of the game itself, just seems like it would need a vast overhaul way outside of WotC's capabiilty. As it is, if we end up with a tiered pricing structure, I don't think WotC will 'lose' DMs due to the full package (with DM tools) being the most expensive one. Those who are interested will likely be able to try out the extra products with a one month subscription, or via demos or similar offerings. The thing to keep in mind, generally, is that [I]having access to those tools [/I]will not [I]make someone[/I] into a DM. Instead, [I]being a DM[/I] is the reason to [I]have access to the tools[/I]. And, as such, many DMs will go for the tools simply for the benefit that the tools provide to them in their own right. [/QUOTE]
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