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<blockquote data-quote="delericho" data-source="post: 5468925" data-attributes="member: 22424"><p>It works if it's done as a loss-leader - subsidise the DM, and make the profit on the players. But, admittedly, it only works if the DM package is indeed only available/useful to DMs, and the players can't simply share accounts.</p><p> </p><p></p><p></p><p>That would indeed be my ideal, but I accept it's not realistic. However, I have for some time advocated the end of the "three-book" model for D&D. Most other games have a single rulebook of use to both players and DMs - I think that would be a beneficial move for D&D to make.</p><p></p><p>Of course, it's also worth noting that WotC now do indeed try to target their books more at players than DMs - the ratio of splat books and magic item books to setting books and adventure books is really quite high. </p><p> </p><p></p><p></p><p>Potentially true. However, what I thought might work is having the hours on the VTT logged. WotC could then give out a nominal discount to the DM when his renewal next comes up (say 1c per player per hour, max $10 discount per X months). It really shouldn't be too hard for the VTT to log this automatically.</p><p> </p><p></p><p></p><p>Indeed, it should work just like this.</p><p></p><p></p><p></p><p>But already having access to those tools might just be the final push that a player needs to try out DMing. Conversely, the existence of the tools might create a perception that they are 'necessary' to run a game, and thus act as a barrier to a player who doesn't have access to them, and isn't willing to shell out $10 for that one-month sub to try them out.</p><p></p><p>Ultimately, I think it's a fairly marginal case. It's likely that fairly few DMs will be turned off by the DM tools being more expensive, and fairly few players will be persuaded to try DMing simply because of the tools (or turned off by the lack thereof). But I do definitely think that it would be better to sell the player tools and give away the DM tools, rather than place an additional monthly burden on DMs.</p><p></p><p>A far better way to increase revenue would be to find a way to stop groups 'sharing' a subscription, whether by sharing their login details, or by having the DM host all the characters. The potential gains of having DMs pay a little more each month are as nothing, compared to the potential gains of changing a group's single subscription into six individual subscriptions.</p></blockquote><p></p>
[QUOTE="delericho, post: 5468925, member: 22424"] It works if it's done as a loss-leader - subsidise the DM, and make the profit on the players. But, admittedly, it only works if the DM package is indeed only available/useful to DMs, and the players can't simply share accounts. That would indeed be my ideal, but I accept it's not realistic. However, I have for some time advocated the end of the "three-book" model for D&D. Most other games have a single rulebook of use to both players and DMs - I think that would be a beneficial move for D&D to make. Of course, it's also worth noting that WotC now do indeed try to target their books more at players than DMs - the ratio of splat books and magic item books to setting books and adventure books is really quite high. Potentially true. However, what I thought might work is having the hours on the VTT logged. WotC could then give out a nominal discount to the DM when his renewal next comes up (say 1c per player per hour, max $10 discount per X months). It really shouldn't be too hard for the VTT to log this automatically. Indeed, it should work just like this. But already having access to those tools might just be the final push that a player needs to try out DMing. Conversely, the existence of the tools might create a perception that they are 'necessary' to run a game, and thus act as a barrier to a player who doesn't have access to them, and isn't willing to shell out $10 for that one-month sub to try them out. Ultimately, I think it's a fairly marginal case. It's likely that fairly few DMs will be turned off by the DM tools being more expensive, and fairly few players will be persuaded to try DMing simply because of the tools (or turned off by the lack thereof). But I do definitely think that it would be better to sell the player tools and give away the DM tools, rather than place an additional monthly burden on DMs. A far better way to increase revenue would be to find a way to stop groups 'sharing' a subscription, whether by sharing their login details, or by having the DM host all the characters. The potential gains of having DMs pay a little more each month are as nothing, compared to the potential gains of changing a group's single subscription into six individual subscriptions. [/QUOTE]
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