Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Possible different types of adventures.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4950770" data-attributes="member: 80487"><p>Chaosium's <strong>Griffin Mountain</strong> (1981) is still "the one to beat" in my mind.</p><p></p><p>Billed as "a complete wilderness campaign for RuneQuest", it also includes ready-to-run situations. Like 3e and 4e, RQ has "stat blocks" that can take up a lot of page space; it has a more detailed, and often more time-consuming, combat sub-game than old D&D; it tends to focus on smaller-scale tactical theaters than the old dungeons.</p><p></p><p>In recent years, I have seen too narrow a focus on combat scenarios. There seems a tendency to treat encounters essentially as discrete war-games, with a concern for the kind of balance that naturally lends itself to a strong plot line ordering the sequence of scenarios.</p><p></p><p>What's most useful for moderating a more flexible campaign naturally becomes more evident in the course of doing so. Drawing on a "live" process is, I think, more fruitful than sitting down to design "product" in isolation from play. One gets a feel for what sorts of material to include, how much is enough and how much too much, organization for improvisation ... all the subtle touches that can make such a difference.</p><p></p><p>In a more dungeon-centric context, Judges Guild's OD&D <em>Caverns of Thracia</em> by Paul Jaquays (co-author of <em>Griffin Mountain</em>) is at least on par with TSR's B4 <em>The Lost City</em>.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4950770, member: 80487"] Chaosium's [B]Griffin Mountain[/B] (1981) is still "the one to beat" in my mind. Billed as "a complete wilderness campaign for RuneQuest", it also includes ready-to-run situations. Like 3e and 4e, RQ has "stat blocks" that can take up a lot of page space; it has a more detailed, and often more time-consuming, combat sub-game than old D&D; it tends to focus on smaller-scale tactical theaters than the old dungeons. In recent years, I have seen too narrow a focus on combat scenarios. There seems a tendency to treat encounters essentially as discrete war-games, with a concern for the kind of balance that naturally lends itself to a strong plot line ordering the sequence of scenarios. What's most useful for moderating a more flexible campaign naturally becomes more evident in the course of doing so. Drawing on a "live" process is, I think, more fruitful than sitting down to design "product" in isolation from play. One gets a feel for what sorts of material to include, how much is enough and how much too much, organization for improvisation ... all the subtle touches that can make such a difference. In a more dungeon-centric context, Judges Guild's OD&D [I]Caverns of Thracia[/I] by Paul Jaquays (co-author of [i]Griffin Mountain[/i]) is at least on par with TSR's B4 [I]The Lost City[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Possible different types of adventures.
Top