Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Possible different types of adventures.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 4951551" data-attributes="member: 80487"><p>As I recall from reading, the DL modules had some pretty good dungeon design. The "overarching linear framework" and other aspects turned off my gang before we got through much actual play.</p><p>As I mentioned above, some of the technical issues were present in RuneQuest (and other games) going back to the 1970s -- yet scenario designers often enough went for more open situations.</p><p></p><p>I think the key difference is one of attitude or "philosophy". I don't think the rises of linearity (in scenarios) and complexity (in mechanics) are accidental, or that one necessarily follows from the other. Designers appear to have prioritized both, based on different answers to fundamental questions as to what the RPG is or is "about".</p><p></p><p>There may be (or to me <em>are</em>) built-in factors that make it more difficult to do some things with 4e, and/or the audience may have less interest in doing those things. The second factor is probably more telling in the long run, unless designers are not responsive to demand.</p><p></p><p>With <em>Griffin Mountain</em>, one can get a lot of mileage from named NPCs (in their own rights as well as with stats serving under other names), and more from the likes of "young smilodon number three" and "broo number nine".</p><p></p><p><strong>Personalities</strong> bring perhaps the most to play, yet are least relevant to design based on the premise that creatures exist only to get slaughtered the first time players encounter them.</p><p></p><p>That touches perhaps on a more general disdain for anything that's not game-mechanical. "Fluff" is where the real chewy bits of an RPG come in, IMO.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4951551, member: 80487"] As I recall from reading, the DL modules had some pretty good dungeon design. The "overarching linear framework" and other aspects turned off my gang before we got through much actual play. As I mentioned above, some of the technical issues were present in RuneQuest (and other games) going back to the 1970s -- yet scenario designers often enough went for more open situations. I think the key difference is one of attitude or "philosophy". I don't think the rises of linearity (in scenarios) and complexity (in mechanics) are accidental, or that one necessarily follows from the other. Designers appear to have prioritized both, based on different answers to fundamental questions as to what the RPG is or is "about". There may be (or to me [i]are[/i]) built-in factors that make it more difficult to do some things with 4e, and/or the audience may have less interest in doing those things. The second factor is probably more telling in the long run, unless designers are not responsive to demand. With [i]Griffin Mountain[/i], one can get a lot of mileage from named NPCs (in their own rights as well as with stats serving under other names), and more from the likes of "young smilodon number three" and "broo number nine". [b]Personalities[/b] bring perhaps the most to play, yet are least relevant to design based on the premise that creatures exist only to get slaughtered the first time players encounter them. That touches perhaps on a more general disdain for anything that's not game-mechanical. "Fluff" is where the real chewy bits of an RPG come in, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Possible different types of adventures.
Top