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<blockquote data-quote="Armadon63" data-source="post: 2304949" data-attributes="member: 17530"><p>Human form</p><p></p><p>-4str -4con -4dex +6int +6wis +6cha</p><p>size: medium</p><p>movement 30ft</p><p>Skills: +8 to concentration, knowledge (arcana), spellcraft, use magic device</p><p></p><p>Forsaken Weapon: Magic born gave up the art of weaponry because of the primitive nature</p><p> of them. This over rides all class weapon proficiencies. Staffs are</p><p> the only weapon aloud by a magic born since they are prestigous for </p><p> magic users and used as a walking stick for the frail bodies.</p><p>Forsaken Armor: Magic born can not wear armor of anykind except robes. This over rides</p><p> all class armor profiencies.</p><p></p><p>Magic transformation (Ex): Able to transform the body into pure magic. A dark blue glue</p><p> takes the form of the human body. It glows as the spell faerie</p><p> fire and shines a blue light in a 30ft radius.</p><p></p><p></p><p>--------------------------------------------------------------------------------------------</p><p></p><p>magic form</p><p></p><p>-4str -4con -4dex +6int +6wis +6cha</p><p>size: medium</p><p>movement: 60ft (fly perfect)</p><p>Spell Resistance: 15+HD</p><p>Bonus feats: spell penetration, greater spell penetration, point blank shot (magic only)</p><p> presice shot (magic only)</p><p>Skills: +8 to concentration, knowledge (arcana), spellcraft, use magic device</p><p>+4 vs. spells and spell like abilities</p><p>Immune to sneak attacks and criticals as the vital areas cannot be seen through the</p><p> magic skin of a magic born.</p><p></p><p>Forsaken Weapon: Magic born gave up the art of weaponry because of the primitive nature</p><p> of them. This over rides all class weapon proficiencies. Staffs are</p><p> the only weapon aloud by a magic born since they are prestigous for </p><p> magic users and used as a walking stick for the frail bodies.</p><p>Forsaken Armor: Magic born can not wear armor of anykind except robes. This over rides</p><p> all class armor profiencies.</p><p>Magic reinforcement: a magic born can use and cast spells in an anti-magic field like</p><p> it wasn't there but doing so causes physical harm to him. take</p><p> 1D4 subduel damage every round in an anti-magic field.</p><p>Painful Absorbtion: Can absorb spells through the skin but it is very painful and wrecks</p><p> Havoc on a magic borns spell casting ability. You take HP damage</p><p> equal to the spell level. Also you may not use magic abilities for</p><p> that many rounds. example: if you are hit with magic missle you</p><p> can absorb it taking 1 points of HP damage and all spell casting</p><p> abilities are suspended for 1 round.</p><p></p><p>Arcane Movement (Ex): As the spell fly but with perfect manuverability</p><p>Magic sight (Ex): As the spell greater arcane sight</p><p>Identify (Su): Like the spell Identify but only take 1 hour of the magic born to</p><p> identify the item. Must make an Int check to meet or exceed the </p><p> CL of the item being identified.</p><p>Gaze Attack (Su): loose ability to cast spells for 1d4 rounds</p><p> Will save 10 + 1/2HD + CHA</p><p>Spell like abilities: At will- mage armor, shield, magic missle (CL = HD)</p><p></p><p></p><p>Human transformation (Ex): Able to transform into human form</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Ok we been working on it and this is what we have so far. now how is it?</p></blockquote><p></p>
[QUOTE="Armadon63, post: 2304949, member: 17530"] Human form -4str -4con -4dex +6int +6wis +6cha size: medium movement 30ft Skills: +8 to concentration, knowledge (arcana), spellcraft, use magic device Forsaken Weapon: Magic born gave up the art of weaponry because of the primitive nature of them. This over rides all class weapon proficiencies. Staffs are the only weapon aloud by a magic born since they are prestigous for magic users and used as a walking stick for the frail bodies. Forsaken Armor: Magic born can not wear armor of anykind except robes. This over rides all class armor profiencies. Magic transformation (Ex): Able to transform the body into pure magic. A dark blue glue takes the form of the human body. It glows as the spell faerie fire and shines a blue light in a 30ft radius. -------------------------------------------------------------------------------------------- magic form -4str -4con -4dex +6int +6wis +6cha size: medium movement: 60ft (fly perfect) Spell Resistance: 15+HD Bonus feats: spell penetration, greater spell penetration, point blank shot (magic only) presice shot (magic only) Skills: +8 to concentration, knowledge (arcana), spellcraft, use magic device +4 vs. spells and spell like abilities Immune to sneak attacks and criticals as the vital areas cannot be seen through the magic skin of a magic born. Forsaken Weapon: Magic born gave up the art of weaponry because of the primitive nature of them. This over rides all class weapon proficiencies. Staffs are the only weapon aloud by a magic born since they are prestigous for magic users and used as a walking stick for the frail bodies. Forsaken Armor: Magic born can not wear armor of anykind except robes. This over rides all class armor profiencies. Magic reinforcement: a magic born can use and cast spells in an anti-magic field like it wasn't there but doing so causes physical harm to him. take 1D4 subduel damage every round in an anti-magic field. Painful Absorbtion: Can absorb spells through the skin but it is very painful and wrecks Havoc on a magic borns spell casting ability. You take HP damage equal to the spell level. Also you may not use magic abilities for that many rounds. example: if you are hit with magic missle you can absorb it taking 1 points of HP damage and all spell casting abilities are suspended for 1 round. Arcane Movement (Ex): As the spell fly but with perfect manuverability Magic sight (Ex): As the spell greater arcane sight Identify (Su): Like the spell Identify but only take 1 hour of the magic born to identify the item. Must make an Int check to meet or exceed the CL of the item being identified. Gaze Attack (Su): loose ability to cast spells for 1d4 rounds Will save 10 + 1/2HD + CHA Spell like abilities: At will- mage armor, shield, magic missle (CL = HD) Human transformation (Ex): Able to transform into human form Ok we been working on it and this is what we have so far. now how is it? [/QUOTE]
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