Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Possible ECL for this template?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bront" data-source="post: 2305825" data-attributes="member: 19696"><p>This is truely unplayable, and honestly looks like you are simply trying to see what you can get away with. Munchkining to the max.</p><p></p><p>The stat bonuses are unbalanced, and unreasonable, and they alone make it fairly unplayable. Not to mention the skill bonuses.</p><p></p><p>The weapon and armor restrictions are negligable because the character would be unlikely to be able to cary them anyway.</p><p></p><p>There's a thread on casting spells on, around, or through anti-magic shells. This ability is actualy not that incredably powerful or useful.</p><p></p><p>The Absorbtion power makes no sense. They do this instead of being effected? Can they chose this? or is it always on? It it automatic, or is there a DC involved?</p><p></p><p>Built in fly is very powerful. reasonable for what you are going for, but powerfull</p><p></p><p>Identify, at will? per day? interesting ability, but very powerfull given the short time of the spell.</p><p></p><p>Gaze attack is nice, I like it, though it's a bit dry how you describe it. Still, very powerful.</p><p></p><p>At will magic: Um, you have successfully made all other restrictions useless. Free +8 ac, and damage equivilent to up to 5 shortbow attacks per round that never miss.</p><p></p><p>I would never allow this as a template, period. I wouldn't even NPC/Monster it. It doesn't make much sense, and realy only seems like it's built to give the PC cool powers with no regard to how it all fits togeather.</p><p></p><p>If you're made of pure magic, an anti-magic field should do something like 1 point of con damage per round you're in it. It should tear at the fabric of your being.</p><p></p><p>Spell absorption shouldn't be a painfull process, they should simply have SR described as absorbing spells, or it should heal them (WAY to powerful).</p><p></p><p>Are you thinking humanoid pure energy/magic form, or misty sort of pure energy form? if the second, they should effectively be in a perminent gasseous form state. Pretty much as the spell, though since it's a natural state, no concentration check on spells.</p><p></p><p>+8 racial bonus to skills is amazing. Few ever get more than +2 to any skill, and that's usually a physical skill like climbing. Why are they so much better suited to a knowledge skill than a studious elf? Let alone every skill used in magic.</p><p></p><p>few races ever get more than a +2 to a non-strength stat, and even then, a +4 is huge. Just think, you are saying that a magic born's average intelegence, charisma, and wisdom is nearly the starting human maximum? Why?</p><p></p><p>Seriously, I would suggest breaking it up into two templates.</p><p></p><p>--------------</p><p><strong>Divine and Arcane magic born.</strong></p><p>Template gives them a subtype magic, but does not change their base type, size, speed, or any other abilities unless listed otherwise.</p><p></p><p>-2 Str, -2 Con for frail bodies.</p><p>Divine - +2 Wis and Cha - Greater attunement to divine magic</p><p>Arcane - +2 Int and Cha - Greater attunement to arcane magic</p><p></p><p>A magic born is resistant to magic of his own type, but susceptible to the opposite type. +2 to save vs spell of the same type, -2 to save vs spell of the opposite type. Unnamed magic gain a +1 save modifier (items, infusions, spell like abilities)</p><p></p><p>Sense magic: A magic born can sense magic at will</p><p></p><p>Empower casting: A magic born is attuned to casting their form of magic, and gain +1 caster level when casting spells of their own type.</p><p></p><p>Magic dependent: A magic born cannot sustain his life force in null magic areas. They take 1D4 subduel damage every round in an anti-magic field. (Taken from monboesen) A dispel magic cast on a mageborn will stun the mageborn for 1D4 rounds if they fail a save.</p><p></p><p>+2 racial bonus to use magic device and concentration when spellcasting. Attunement to magic makes it easier to use items, and harder to loose a spell when casting.</p><p></p><p>Cantrip: A magic born is assumed to always have the spell Prestidigitation going at all times, and can make minor (IE, not game effecting) magical effects happen without casting a spell.</p><p></p><p>Divine Power: A Divine Magic born may use an ability that requires turn undead as if it had 3 available turns per day. The feat extra turning can be used to increase this number. Feats that require the turn undead class ability can be selected as if the magic born had the class ability. PrCs that require the ability must be allowed by a GM.</p><p></p><p>Arcane Knowledge: Knowledge of the arcane comes easy to an Arcane Magic Born. If he uses an arcane spell book, he may select one additional spell per level for free from his spell list when he advances in that magic using class. If the spell caster has a limited number of known spells, he gains one additional known spell per spell level. This is chosen when access to that level of spells is gained.</p><p></p><p>ECL on this template? Probably +2, but it's flavorful, not overtly powerful, and has real weaknesses.</p></blockquote><p></p>
[QUOTE="Bront, post: 2305825, member: 19696"] This is truely unplayable, and honestly looks like you are simply trying to see what you can get away with. Munchkining to the max. The stat bonuses are unbalanced, and unreasonable, and they alone make it fairly unplayable. Not to mention the skill bonuses. The weapon and armor restrictions are negligable because the character would be unlikely to be able to cary them anyway. There's a thread on casting spells on, around, or through anti-magic shells. This ability is actualy not that incredably powerful or useful. The Absorbtion power makes no sense. They do this instead of being effected? Can they chose this? or is it always on? It it automatic, or is there a DC involved? Built in fly is very powerful. reasonable for what you are going for, but powerfull Identify, at will? per day? interesting ability, but very powerfull given the short time of the spell. Gaze attack is nice, I like it, though it's a bit dry how you describe it. Still, very powerful. At will magic: Um, you have successfully made all other restrictions useless. Free +8 ac, and damage equivilent to up to 5 shortbow attacks per round that never miss. I would never allow this as a template, period. I wouldn't even NPC/Monster it. It doesn't make much sense, and realy only seems like it's built to give the PC cool powers with no regard to how it all fits togeather. If you're made of pure magic, an anti-magic field should do something like 1 point of con damage per round you're in it. It should tear at the fabric of your being. Spell absorption shouldn't be a painfull process, they should simply have SR described as absorbing spells, or it should heal them (WAY to powerful). Are you thinking humanoid pure energy/magic form, or misty sort of pure energy form? if the second, they should effectively be in a perminent gasseous form state. Pretty much as the spell, though since it's a natural state, no concentration check on spells. +8 racial bonus to skills is amazing. Few ever get more than +2 to any skill, and that's usually a physical skill like climbing. Why are they so much better suited to a knowledge skill than a studious elf? Let alone every skill used in magic. few races ever get more than a +2 to a non-strength stat, and even then, a +4 is huge. Just think, you are saying that a magic born's average intelegence, charisma, and wisdom is nearly the starting human maximum? Why? Seriously, I would suggest breaking it up into two templates. -------------- [B]Divine and Arcane magic born.[/B] Template gives them a subtype magic, but does not change their base type, size, speed, or any other abilities unless listed otherwise. -2 Str, -2 Con for frail bodies. Divine - +2 Wis and Cha - Greater attunement to divine magic Arcane - +2 Int and Cha - Greater attunement to arcane magic A magic born is resistant to magic of his own type, but susceptible to the opposite type. +2 to save vs spell of the same type, -2 to save vs spell of the opposite type. Unnamed magic gain a +1 save modifier (items, infusions, spell like abilities) Sense magic: A magic born can sense magic at will Empower casting: A magic born is attuned to casting their form of magic, and gain +1 caster level when casting spells of their own type. Magic dependent: A magic born cannot sustain his life force in null magic areas. They take 1D4 subduel damage every round in an anti-magic field. (Taken from monboesen) A dispel magic cast on a mageborn will stun the mageborn for 1D4 rounds if they fail a save. +2 racial bonus to use magic device and concentration when spellcasting. Attunement to magic makes it easier to use items, and harder to loose a spell when casting. Cantrip: A magic born is assumed to always have the spell Prestidigitation going at all times, and can make minor (IE, not game effecting) magical effects happen without casting a spell. Divine Power: A Divine Magic born may use an ability that requires turn undead as if it had 3 available turns per day. The feat extra turning can be used to increase this number. Feats that require the turn undead class ability can be selected as if the magic born had the class ability. PrCs that require the ability must be allowed by a GM. Arcane Knowledge: Knowledge of the arcane comes easy to an Arcane Magic Born. If he uses an arcane spell book, he may select one additional spell per level for free from his spell list when he advances in that magic using class. If the spell caster has a limited number of known spells, he gains one additional known spell per spell level. This is chosen when access to that level of spells is gained. ECL on this template? Probably +2, but it's flavorful, not overtly powerful, and has real weaknesses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Possible ECL for this template?
Top