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Possible Epic PrC for an Alienist
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<blockquote data-quote="Sepulchrave II" data-source="post: 900798" data-attributes="member: 4303"><p>Thanks for input, everyone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I suspect (not having had much experience in this) that +1/level spellcasting classes are difficult to balance at epic level. Moreover BAB and Saves are fixed, so flexibility in that regard is impossible.</p><p></p><p>Mostin's player, of course, wants everything here (and more).</p><p></p><p>The Epic Hathran is hideously overpowered so it probably isn't a good idea to model the metagnostic off of it in any way - the Agent Retriever in the ELH was my guide as far as spellcaster level vs other 'kewl powerz' goes - although I'll admit that the metagnostic as presented here trumps it.</p><p></p><p></p><p> </p><p>This is true - and it's really just there for the sake of completeness. I could have just as easily written: <em>character must be Mostin the Metagnostic (ahem)</em></p><p></p><p> </p><p>Maybe. I just don't know. It depends on how important the bonus feats at Epic Level really are in play - and as we've not really been there, I can't say. A straight wizard gets one bonus feat / 3 levels, this class one / five levels. By 30th level, that's two extra feats for the straight-classed wizard; by 40th level, it's 3 extra feats for the Wizard - Mostin would enter the class at 22nd character level, btw.</p><p></p><p>Nwm is a concern - I'm inclined to increase the bonus feat progression from 1/4 levels to 1/3 levels for the Druid. <em>Wild shape</em> is only useful 'x' times per day, after all.</p><p></p><p> </p><p>I'm in general accordance with this - although until Nifft's suggestions (below) I was unsure how to implement them.</p><p></p><p> </p><p>This is another concern.</p><p></p><p></p><p>This was actually bandied around a while ago when we were talking about evolving a class, and I'd forgotten about it. There is one problem - Mostin would select Illusion as his second barred school, and it would have zero game impact because he seldom casts illusion spells anyway. And I couldn't, in all conscience, make him select either evocation, abjuration or transmutation without a forcing a total character reconception. That said, I may require the Illusion prohibition anyway. Restricting the options can often have unforeseen consequences further down the line - no more chained <em>phantasmal killers</em>, though.</p><p></p><p> </p><p>I like both of these, particularly the second - it could have some very interesting consequences for party relations with a Druid and a Satyr in the group. </p><p></p><p></p><p>I like. Bear in mind that he's already a native outsider and 'Protection from...' spells already work on him. Banishment would suck. Heh.</p><p> </p><p> </p><p>I really want to avoid the 'gaining more epic pseudonatural template powers' line with this PrC (there is another possible PrC with reduced spellcasting level, half-developed, where this would be explored), although I'm open to the idea of a 'second transcendence' into the T&B template, providing it was adequately balanced.</p><p></p><p>Mostin's player wants it all, of course.</p><p></p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Oh, No! You're right...almost. You forgot 'paragon.'</p><p></p><p>Any more suggestions? Keep 'em coming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 900798, member: 4303"] Thanks for input, everyone :D I suspect (not having had much experience in this) that +1/level spellcasting classes are difficult to balance at epic level. Moreover BAB and Saves are fixed, so flexibility in that regard is impossible. Mostin's player, of course, wants everything here (and more). The Epic Hathran is hideously overpowered so it probably isn't a good idea to model the metagnostic off of it in any way - the Agent Retriever in the ELH was my guide as far as spellcaster level vs other 'kewl powerz' goes - although I'll admit that the metagnostic as presented here trumps it. This is true - and it's really just there for the sake of completeness. I could have just as easily written: [I]character must be Mostin the Metagnostic (ahem)[/I] Maybe. I just don't know. It depends on how important the bonus feats at Epic Level really are in play - and as we've not really been there, I can't say. A straight wizard gets one bonus feat / 3 levels, this class one / five levels. By 30th level, that's two extra feats for the straight-classed wizard; by 40th level, it's 3 extra feats for the Wizard - Mostin would enter the class at 22nd character level, btw. Nwm is a concern - I'm inclined to increase the bonus feat progression from 1/4 levels to 1/3 levels for the Druid. [I]Wild shape[/I] is only useful 'x' times per day, after all. I'm in general accordance with this - although until Nifft's suggestions (below) I was unsure how to implement them. This is another concern. This was actually bandied around a while ago when we were talking about evolving a class, and I'd forgotten about it. There is one problem - Mostin would select Illusion as his second barred school, and it would have zero game impact because he seldom casts illusion spells anyway. And I couldn't, in all conscience, make him select either evocation, abjuration or transmutation without a forcing a total character reconception. That said, I may require the Illusion prohibition anyway. Restricting the options can often have unforeseen consequences further down the line - no more chained [I]phantasmal killers[/I], though. I like both of these, particularly the second - it could have some very interesting consequences for party relations with a Druid and a Satyr in the group. I like. Bear in mind that he's already a native outsider and 'Protection from...' spells already work on him. Banishment would suck. Heh. I really want to avoid the 'gaining more epic pseudonatural template powers' line with this PrC (there is another possible PrC with reduced spellcasting level, half-developed, where this would be explored), although I'm open to the idea of a 'second transcendence' into the T&B template, providing it was adequately balanced. Mostin's player wants it all, of course. :eek: Oh, No! You're right...almost. You forgot 'paragon.' Any more suggestions? Keep 'em coming :D [/QUOTE]
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