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Possible Epic PrC for an Alienist
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<blockquote data-quote="grodog" data-source="post: 902084" data-attributes="member: 1613"><p>To further Someone's ideas, I've always considered the Displacement power/spell to be a warp in space/time, and to be an unnatural/Lovecraftian effect. You might make that a feature of the class, and an early one, then build on it (perhaps adding Murlynd's Void [from module EX2] and a sphere of annihilation-like effect later down the line. You might also consult the minor/major malevolent effects the 1e DMG artifacts listings, which are rife with ideas and ways that nature is warped around super-magical objects (and perhaps beings). There was a short adventure in Dungeon many years ago set in a non-Euclidean environment; it included a quick three page intro to how non-Euclidean geometry works in game play: that's the kind of warping I'm talking about, for which Displacement is a simple taste of things to come. </p><p></p><p>Perhaps Mostin also may have to step through some sort of attunement/transition period, over the course of several levels (something like 12-17, with little impact at the beginning and the ends of the scale). Further, throughout this transitional period, give Mostin growing pains: wild/unexpected effects creep into his magic, personality, etc.; these are things that he needs to accept/change/work through/overcome. I'm thinking of a gradual shift in three columns of powers/effects: in column A, Mostin gains powers in the PrC; for example, as form becomes a meaningless concept to Mostin, he may gain Shapechange as an at will ability (although you may have that as a prereq too; I can't tell since ENWorld's down again). This may be a give-and-take progression instead of a series of linearally-increasing powers. Perhaps Mostin gains some powerful abilities early on, but "realizes" later that they were meaningless, or are otherwise rendered useless by virtue of new insights into how reality _really_ works. Or, for sake of DM sanity, the abilities may just accumulate with the levels ;-> </p><p></p><p>In column B, side effects related to the natural world increase in scope and effect, as Mostin "detunes" from Wyre's natural order. The effects would begin with Mostin personally, and then extend into his surrounding "non-living" environment, and then perhaps begin to impact other living creatures, especially including Green-attuned NPCs like druids, feys, etc. (in addition to Ortwin, dont' forget Mostin's recent apprentice as well as all of the feys in Qithan [sp?]). They may culminate in effects on his all of his surrounding environs, including the Astral/Ethereal/Shadow/etc. planes. Nwm may grow to see Mostin as the largest and worst blight on the Green, even worse than if Graz'zt himself should appear in Wyre (since Graz'zt, at least, is grounded in Wyre's cosmology, which Mostin will eventually transcend; perhaps in time the Ancient would be the only creature that could be more alien than Mostin?). </p><p></p><p>In column C, Mostin suffers gradually decreasing side effects from being exposed to the raw energies of the Far Realms which demonstrates his increasing control over such alienness, his revelatory acceptance of the paradoxical nature of everything, etc. as he gains attunement to the Far Realms. Column C would then step through a series of effects similiar to and perhaps based on or related to the powers gained in Column A. That said, though, this is where the majority of Mostin's personal growing pains should be based: sure, in Column B he'll have all sorts of consequences to the natural world occuring all around him, but that's just the price you pay; in the way that I envision column C, that's where Mostin's psyche, thought patterns, etc. are scrambled and rerouted every level as new revelatory insights wash over and through him (perhaps with visible effects in his surrounding environment, too: there's no reason that thoughts that have never been thought before couldn't cause physical and magical manifestations; "let there be light" being just one possible example among many...). For example, as time becomes a mere perceptual tool vs. a rigidly-bound stricture, Mostin may lose himself in reverie, respond to questions and conversations that occurred in the past or that he perceives may occur in the future (sort of like a cross between a Vampire antidiluvian, elven reverie, and the flashbacks from Highlander---though flash-forwards, and flash-sideways [where he experiences something based on space where he's been but he wasn't there at that time, for example] would be very appropriate, and also quite dangerous: if Mostin fails to master his perceptual self, he may lose his essential self and identity while experiencing creation all at once....</p><p></p><p>Finally, detach Mostin from his home plane. Sure, he has been an Outsider for a little while now, but he's still very much a Wyrish figure in tone, attitude, spirit, mentality (though that has been shifting a little, viz-a-viz his growing similarities to Eadric, taking on a fey apprentice), etc. Push him to change. Make him homeless, at the _planar level_, until he has completed his "becoming," to steal from Jason Ironheart's transition in the Babylon 5 episode "Mind War" (see the Lurker's Guide at <a href="http://www.midwinter.com/lurk/countries/us/guide/006.html" target="_blank">http://www.midwinter.com/lurk/countries/us/guide/006.html</a> for a synopsis if you're not a fan). Only then will he gain "peace" on the path that he has chosen....</p><p></p><p>Some of this may sound a bit harsh, and that's not my intent: I don't want to punish Dan or Mostin for as his character's powers increase. This just feels most right and proper to me, in terms of pushing the development of Mostin's PC as far as possible in the directions which he has already begun to tread. (Ironically, in my thoughts here, Mostin's PrC requires more strucutre and rigidity than does Eadric's...).</p></blockquote><p></p>
[QUOTE="grodog, post: 902084, member: 1613"] To further Someone's ideas, I've always considered the Displacement power/spell to be a warp in space/time, and to be an unnatural/Lovecraftian effect. You might make that a feature of the class, and an early one, then build on it (perhaps adding Murlynd's Void [from module EX2] and a sphere of annihilation-like effect later down the line. You might also consult the minor/major malevolent effects the 1e DMG artifacts listings, which are rife with ideas and ways that nature is warped around super-magical objects (and perhaps beings). There was a short adventure in Dungeon many years ago set in a non-Euclidean environment; it included a quick three page intro to how non-Euclidean geometry works in game play: that's the kind of warping I'm talking about, for which Displacement is a simple taste of things to come. Perhaps Mostin also may have to step through some sort of attunement/transition period, over the course of several levels (something like 12-17, with little impact at the beginning and the ends of the scale). Further, throughout this transitional period, give Mostin growing pains: wild/unexpected effects creep into his magic, personality, etc.; these are things that he needs to accept/change/work through/overcome. I'm thinking of a gradual shift in three columns of powers/effects: in column A, Mostin gains powers in the PrC; for example, as form becomes a meaningless concept to Mostin, he may gain Shapechange as an at will ability (although you may have that as a prereq too; I can't tell since ENWorld's down again). This may be a give-and-take progression instead of a series of linearally-increasing powers. Perhaps Mostin gains some powerful abilities early on, but "realizes" later that they were meaningless, or are otherwise rendered useless by virtue of new insights into how reality _really_ works. Or, for sake of DM sanity, the abilities may just accumulate with the levels ;-> In column B, side effects related to the natural world increase in scope and effect, as Mostin "detunes" from Wyre's natural order. The effects would begin with Mostin personally, and then extend into his surrounding "non-living" environment, and then perhaps begin to impact other living creatures, especially including Green-attuned NPCs like druids, feys, etc. (in addition to Ortwin, dont' forget Mostin's recent apprentice as well as all of the feys in Qithan [sp?]). They may culminate in effects on his all of his surrounding environs, including the Astral/Ethereal/Shadow/etc. planes. Nwm may grow to see Mostin as the largest and worst blight on the Green, even worse than if Graz'zt himself should appear in Wyre (since Graz'zt, at least, is grounded in Wyre's cosmology, which Mostin will eventually transcend; perhaps in time the Ancient would be the only creature that could be more alien than Mostin?). In column C, Mostin suffers gradually decreasing side effects from being exposed to the raw energies of the Far Realms which demonstrates his increasing control over such alienness, his revelatory acceptance of the paradoxical nature of everything, etc. as he gains attunement to the Far Realms. Column C would then step through a series of effects similiar to and perhaps based on or related to the powers gained in Column A. That said, though, this is where the majority of Mostin's personal growing pains should be based: sure, in Column B he'll have all sorts of consequences to the natural world occuring all around him, but that's just the price you pay; in the way that I envision column C, that's where Mostin's psyche, thought patterns, etc. are scrambled and rerouted every level as new revelatory insights wash over and through him (perhaps with visible effects in his surrounding environment, too: there's no reason that thoughts that have never been thought before couldn't cause physical and magical manifestations; "let there be light" being just one possible example among many...). For example, as time becomes a mere perceptual tool vs. a rigidly-bound stricture, Mostin may lose himself in reverie, respond to questions and conversations that occurred in the past or that he perceives may occur in the future (sort of like a cross between a Vampire antidiluvian, elven reverie, and the flashbacks from Highlander---though flash-forwards, and flash-sideways [where he experiences something based on space where he's been but he wasn't there at that time, for example] would be very appropriate, and also quite dangerous: if Mostin fails to master his perceptual self, he may lose his essential self and identity while experiencing creation all at once.... Finally, detach Mostin from his home plane. Sure, he has been an Outsider for a little while now, but he's still very much a Wyrish figure in tone, attitude, spirit, mentality (though that has been shifting a little, viz-a-viz his growing similarities to Eadric, taking on a fey apprentice), etc. Push him to change. Make him homeless, at the _planar level_, until he has completed his "becoming," to steal from Jason Ironheart's transition in the Babylon 5 episode "Mind War" (see the Lurker's Guide at [url]http://www.midwinter.com/lurk/countries/us/guide/006.html[/url] for a synopsis if you're not a fan). Only then will he gain "peace" on the path that he has chosen.... Some of this may sound a bit harsh, and that's not my intent: I don't want to punish Dan or Mostin for as his character's powers increase. This just feels most right and proper to me, in terms of pushing the development of Mostin's PC as far as possible in the directions which he has already begun to tread. (Ironically, in my thoughts here, Mostin's PrC requires more strucutre and rigidity than does Eadric's...). [/QUOTE]
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