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Possible Epic PrC for an Alienist
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<blockquote data-quote="Sepulchrave II" data-source="post: 908823" data-attributes="member: 4303"><p>Its still in-development. I'm building it up, a piece at a time. Here's what I have so far:</p><p></p><p><strong>Far Realm Naturalization (Ex):</strong> The metagnostic has a natural affinity with the Far Realm which renders him resistant to any spells and spell-like effects that would normally affect any creature not native to that plane (such as <em>banishment</em>). Furthermore, due to the time that the metagnostic has spent contemplating the nature of the Far Realm, he is no longer subject to its tendency to render visitors insane, nor do his spells suffer the usual chance of Wild Magic effects. See the <em>Manual of the Planes</em> (p. 212) for more details.</p><p></p><p>(<em>This is unchanged so far</em>)</p><p></p><p><strong>Insane Charisma (Ex):</strong> The metagnostic adds his class level to all Charisma Checks, and to all Bluff, Diplomacy, Gather Information and Innuendo Skill Checks he makes when dealing with natives of the Far Realm. His increasing detachment from conventional reality means that the applies an equal penalty to all such Skill checks when dealing with creatures who are not native to the Far Realm.</p><p></p><p>(<em>Extended to include negative modifier to all non-Far Realm creatures. I figure that this is a pretty self-balancing class ability now. In terms of planar bindings, it also pushes the character away from conventional outsiders towards pseudonatural ones - note that charisma checks can be very important in the binding process</em>)</p><p></p><p><strong>Dreadful Summons (Ex):</strong> Due to his prolonged contact with and exposure to Far Realm entities, once per day, when the metagnostic casts a <em>summon monster</em> spell, he may choose to summon an epic pseudonatural creature (see the pseudonatural template in the <em>Epic Level Handbook</em>) in place of the normal creature. Such a summoning requires the use of a spell slot nine levels higher than the spell’s actual level: e.g. if <em>summon monster I</em> is prepared as a tenth-level spell, the metagnostic may summon an epic pseudonatural version of any creature on the <em>summon monster I</em> list.</p><p></p><p>(<em>Restricted to 1/day. Increased spell level to +9. At 40th level, Mostin could conceivably summon epic pseudonatural creatures from the </em>summon monster VIII<em>) list (lillend, succubus, cornugon, greater elemental) - but at this level (summoned monster = CR 25-26), I don't think it's a problem at all.</em>)</p><p></p><p><strong>Pierce the Veil of False Reality: (Su):</strong> Starting at second level, the metagnostic gains the ability to perceive the pseudonatural currents which suffuse conventional reality. He must attune himself (a full-round action) in order to achieve this, but after so doing benefits from the effects of <em>foresight</em> (as the ninth level sorcerer/wizard spell) for ten minutes. The metagnostic can use this ability once per day at 2nd level, plus one additional time per day every five levels thereafter (7th, 12th, 17th etc.).</p><p></p><p>(<em>Reduced from 10 min/level to 10 min</em>)</p><p></p><p><strong>Unnatural Aura (Ex):</strong> From second level, as his alienness begins to make itself manifest, the metagnostic always elicits an Initial NPC Attitude of <em>unfriendly</em> from feys, animals, plants, vermin and beasts. At sixth level, elementals, humanoids, monstrous humanoids, giants and magical beasts are included in the list of creatures who react in this way to the metagnostic. At 10th level, it extends to dragons and shapechangers, and at 14th level to all creatures except outsiders who are themselves native to the Far Realm.</p><p></p><p>(<em>New ability, not in 1st draft</em>)</p><p></p><p></p><p><strong>Shatter the Walls Between the Worlds (Sp):</strong> Starting at third level, once per day, the metagnostic may rip a hole in the fabric of normal reality and open a two-way <em>gate</em> to the Far Realm which lasts for ten minutes. Every five levels thereafter (8th, 13th, 18th etc.) the duration of the <em>gate</em> increases by an additional ten minutes.</p><p></p><p>(<em>Reduced from 1 hr/level to 10 min/level. Note that the Cosmic Descryer can open a gate for 1 <strong>day</strong>/level, so I've played this one down.</em>)</p><p></p><p></p><p><strong>Malign Vrittis (Ex):</strong> Starting at fourth level, the metagnostic begins to continually emit disquieting mental effluvia which have a detrimental effect on those nearby. Restful sleep in the vicinity of the metagnostic proves difficult, and all those within thirty feet who attempt to do so must succeed at a Will Saving Throw (DC 20 + half the metagnostic’s class level + the metagnostic’s charisma modifier) or suffer the effects of a <em>nightmare</em> spell. The metagnostic has no control over this ability. </p><p></p><p>(<em>A very minor negative effect, but one that I like the flavour of - seizing on the </em>nightmare<em> idea offered but with a different spin.</em></p><p></p><p><strong>Moment of Deranged Lucidity (Ex):</strong> Starting at fourth level, the metagnostic gains the ability to suddenly apprehend larger cosmic and metacosmic patterns which pertain to his current situation. As a free action, the metagnostic may invoke a moment of deranged lucidity, gaining a +15 insight modifier to his next Skill Check or attack roll. The metagnostic can use this ability once per day at 4th level, plus one additional time per day every five levels thereafter (9th, 14th, 19th etc.).</p><p></p><p><strong>Bonus Feat (Ex):</strong> The metagnostic gains a bonus feat at 5th level and an additional bonus feat every five levels thereafter (10th, 15th, 20th etc.). These bonus feats must be selected from the following list: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armour, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Familiar Spell, Forge Epic Ring,, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Scribe Epic Scroll, Spell Focus, Spell Knowledge, Spell Mastery, Spell Opportunity, Spell Penetration, Spell Stowaway, Spontaneous Spell, Tenacious Magic.</p><p></p><p>Edit: fixed bold/italic mess.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 908823, member: 4303"] Its still in-development. I'm building it up, a piece at a time. Here's what I have so far: [B]Far Realm Naturalization (Ex):[/B] The metagnostic has a natural affinity with the Far Realm which renders him resistant to any spells and spell-like effects that would normally affect any creature not native to that plane (such as [I]banishment[/I]). Furthermore, due to the time that the metagnostic has spent contemplating the nature of the Far Realm, he is no longer subject to its tendency to render visitors insane, nor do his spells suffer the usual chance of Wild Magic effects. See the [I]Manual of the Planes[/I] (p. 212) for more details. ([I]This is unchanged so far[/I]) [B]Insane Charisma (Ex):[/B] The metagnostic adds his class level to all Charisma Checks, and to all Bluff, Diplomacy, Gather Information and Innuendo Skill Checks he makes when dealing with natives of the Far Realm. His increasing detachment from conventional reality means that the applies an equal penalty to all such Skill checks when dealing with creatures who are not native to the Far Realm. ([I]Extended to include negative modifier to all non-Far Realm creatures. I figure that this is a pretty self-balancing class ability now. In terms of planar bindings, it also pushes the character away from conventional outsiders towards pseudonatural ones - note that charisma checks can be very important in the binding process[/I]) [B]Dreadful Summons (Ex):[/B] Due to his prolonged contact with and exposure to Far Realm entities, once per day, when the metagnostic casts a [I]summon monster[/I] spell, he may choose to summon an epic pseudonatural creature (see the pseudonatural template in the [I]Epic Level Handbook[/I]) in place of the normal creature. Such a summoning requires the use of a spell slot nine levels higher than the spell’s actual level: e.g. if [I]summon monster I[/I] is prepared as a tenth-level spell, the metagnostic may summon an epic pseudonatural version of any creature on the [I]summon monster I[/I] list. ([I]Restricted to 1/day. Increased spell level to +9. At 40th level, Mostin could conceivably summon epic pseudonatural creatures from the [/I]summon monster VIII[I]) list (lillend, succubus, cornugon, greater elemental) - but at this level (summoned monster = CR 25-26), I don't think it's a problem at all.[/I]) [B]Pierce the Veil of False Reality: (Su):[/B] Starting at second level, the metagnostic gains the ability to perceive the pseudonatural currents which suffuse conventional reality. He must attune himself (a full-round action) in order to achieve this, but after so doing benefits from the effects of [I]foresight[/I] (as the ninth level sorcerer/wizard spell) for ten minutes. The metagnostic can use this ability once per day at 2nd level, plus one additional time per day every five levels thereafter (7th, 12th, 17th etc.). ([I]Reduced from 10 min/level to 10 min[/I]) [B]Unnatural Aura (Ex):[/B] From second level, as his alienness begins to make itself manifest, the metagnostic always elicits an Initial NPC Attitude of [I]unfriendly[/I] from feys, animals, plants, vermin and beasts. At sixth level, elementals, humanoids, monstrous humanoids, giants and magical beasts are included in the list of creatures who react in this way to the metagnostic. At 10th level, it extends to dragons and shapechangers, and at 14th level to all creatures except outsiders who are themselves native to the Far Realm. ([I]New ability, not in 1st draft[/I]) [B]Shatter the Walls Between the Worlds (Sp):[/B] Starting at third level, once per day, the metagnostic may rip a hole in the fabric of normal reality and open a two-way [I]gate[/I] to the Far Realm which lasts for ten minutes. Every five levels thereafter (8th, 13th, 18th etc.) the duration of the [I]gate[/I] increases by an additional ten minutes. ([I]Reduced from 1 hr/level to 10 min/level. Note that the Cosmic Descryer can open a gate for 1 [B]day[/B]/level, so I've played this one down.[/I]) [B]Malign Vrittis (Ex):[/B] Starting at fourth level, the metagnostic begins to continually emit disquieting mental effluvia which have a detrimental effect on those nearby. Restful sleep in the vicinity of the metagnostic proves difficult, and all those within thirty feet who attempt to do so must succeed at a Will Saving Throw (DC 20 + half the metagnostic’s class level + the metagnostic’s charisma modifier) or suffer the effects of a [I]nightmare[/I] spell. The metagnostic has no control over this ability. ([I]A very minor negative effect, but one that I like the flavour of - seizing on the [/I]nightmare[I] idea offered but with a different spin.[/I] [B]Moment of Deranged Lucidity (Ex):[/B] Starting at fourth level, the metagnostic gains the ability to suddenly apprehend larger cosmic and metacosmic patterns which pertain to his current situation. As a free action, the metagnostic may invoke a moment of deranged lucidity, gaining a +15 insight modifier to his next Skill Check or attack roll. The metagnostic can use this ability once per day at 4th level, plus one additional time per day every five levels thereafter (9th, 14th, 19th etc.). [B]Bonus Feat (Ex):[/B] The metagnostic gains a bonus feat at 5th level and an additional bonus feat every five levels thereafter (10th, 15th, 20th etc.). These bonus feats must be selected from the following list: Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armour, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Familiar Spell, Forge Epic Ring,, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Scribe Epic Scroll, Spell Focus, Spell Knowledge, Spell Mastery, Spell Opportunity, Spell Penetration, Spell Stowaway, Spontaneous Spell, Tenacious Magic. Edit: fixed bold/italic mess. [/QUOTE]
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