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General Tabletop Discussion
*Pathfinder & Starfinder
Possible Epic Progression: Alienist PrC
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<blockquote data-quote="Pax" data-source="post: 945914" data-attributes="member: 6875"><p>I felt that giving the Epic Alienist the entire, full Epic Pseudinatural template is a BIG benefit; that last package, I couldn't figure a way to "Water it down" into multiple smaller jumps.</p><p></p><p>The Feats are on a "one bonus per six levels" rate, because of all the benefits gained in other terms (the transformative stuff, the slow weaning-in of the Epic pseudonatural benefits for summoned monsters, etc). I felt the rest of the class might be "too good to be true" if the bonus feats didn't scale WAY back ... to about half the rate of a Sorceror or Wizard. Thus, a Wizard(10)/Alienist(10) would actually have to CHOOSE: lots of epic feats, or, (much) better Alienist abilities.</p><p></p><p>For the special abilities, I chose an every other, "one for me, one for my pets" pattern, and went with stronger pets before, and faster, than stronger alienist.</p><p></p><p>After all ... "it's all about the Epic Pseudonatural Advanced Bebiliths, baby" ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>That metamagic is a nice idea, but, even a Summon Monster I creature, with the Epic pseudonatural template, is <strong>way</strong> beyond the power you could get from a moderately-metamagicked Summon Monsyer IX.</p><p></p><p>Were I to go the metamagic route, I'd split the template up into "fields", and make a metamagic for each one. Start them all off high, and then give a class ability to reduce the costs of all "Alien Metamagicks" by 1 level.</p><p></p><p>Thus, as you get more andmore aspects of the Epic Pseudo, you'd also be able to apply any one given aspect with less cost in terms of added levels.</p><p></p><p>IMO though, the REAL problem there, is, a SORCEROR-alienist would get SEVERELY shafted, having to take TWO full-round actions to cast a summon monster with the Epic pseudo template applied.</p><p></p><p>I was designing this with a sorceror/alienist in mind ... hence not wanting to go the Metamagic route. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Pax, post: 945914, member: 6875"] I felt that giving the Epic Alienist the entire, full Epic Pseudinatural template is a BIG benefit; that last package, I couldn't figure a way to "Water it down" into multiple smaller jumps. The Feats are on a "one bonus per six levels" rate, because of all the benefits gained in other terms (the transformative stuff, the slow weaning-in of the Epic pseudonatural benefits for summoned monsters, etc). I felt the rest of the class might be "too good to be true" if the bonus feats didn't scale WAY back ... to about half the rate of a Sorceror or Wizard. Thus, a Wizard(10)/Alienist(10) would actually have to CHOOSE: lots of epic feats, or, (much) better Alienist abilities. For the special abilities, I chose an every other, "one for me, one for my pets" pattern, and went with stronger pets before, and faster, than stronger alienist. After all ... "it's all about the Epic Pseudonatural Advanced Bebiliths, baby" ... :D That metamagic is a nice idea, but, even a Summon Monster I creature, with the Epic pseudonatural template, is [b]way[/b] beyond the power you could get from a moderately-metamagicked Summon Monsyer IX. Were I to go the metamagic route, I'd split the template up into "fields", and make a metamagic for each one. Start them all off high, and then give a class ability to reduce the costs of all "Alien Metamagicks" by 1 level. Thus, as you get more andmore aspects of the Epic Pseudo, you'd also be able to apply any one given aspect with less cost in terms of added levels. IMO though, the REAL problem there, is, a SORCEROR-alienist would get SEVERELY shafted, having to take TWO full-round actions to cast a summon monster with the Epic pseudo template applied. I was designing this with a sorceror/alienist in mind ... hence not wanting to go the Metamagic route. ;) [/QUOTE]
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Possible Epic Progression: Alienist PrC
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