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<blockquote data-quote="Wrahn" data-source="post: 2784966" data-attributes="member: 9191"><p>Character Creation: If you want to run an epic game, be prepared to say no. Do not feel restrained by the published rules and feel if you allowed the Complete Warrior, you have to, by default, allow the Frenzied Bezerker.</p><p></p><p>Players will try and make powerful characters, I am one of those players, but if you think my Barbarian with the 60 strength is out of bounds, tell me, and explain what you think is more reasonable. Tell people that that is what you are going to do before hand. People are creative and will come up with crap that you will never see coming. Be prepared to rein them in to a level you find acceptable.</p><p></p><p>There is a tendency for characters to become a bunch of unrelated statistics, make sure there is a story behind every character.</p><p></p><p>Equipment: If you are willing to take the effort, I would suggest having the players describe (with a description, not game stats) their significant pieces of equipment, and then you make it. If you are unwilling to go to that level of work, I would keep them with published equipment only and/or they can only have a custom piece of equipment if they actually made it with item creation feats. (again with the whole, if you don't like it, say no caveat)</p><p></p><p>Combat: Be wary of combat. Epic combats can become insanely complex. That is not say avoid them, just be prepared for them to take a while. It is a good idea to throw a few less challenging encounters at the PCs first to see what they are capable of.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 2784966, member: 9191"] Character Creation: If you want to run an epic game, be prepared to say no. Do not feel restrained by the published rules and feel if you allowed the Complete Warrior, you have to, by default, allow the Frenzied Bezerker. Players will try and make powerful characters, I am one of those players, but if you think my Barbarian with the 60 strength is out of bounds, tell me, and explain what you think is more reasonable. Tell people that that is what you are going to do before hand. People are creative and will come up with crap that you will never see coming. Be prepared to rein them in to a level you find acceptable. There is a tendency for characters to become a bunch of unrelated statistics, make sure there is a story behind every character. Equipment: If you are willing to take the effort, I would suggest having the players describe (with a description, not game stats) their significant pieces of equipment, and then you make it. If you are unwilling to go to that level of work, I would keep them with published equipment only and/or they can only have a custom piece of equipment if they actually made it with item creation feats. (again with the whole, if you don't like it, say no caveat) Combat: Be wary of combat. Epic combats can become insanely complex. That is not say avoid them, just be prepared for them to take a while. It is a good idea to throw a few less challenging encounters at the PCs first to see what they are capable of. [/QUOTE]
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