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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Possible feat: Skill Mastery
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<blockquote data-quote="Spatzimaus" data-source="post: 317563" data-attributes="member: 3051"><p>Remember that the Rogue "Skill Mastery" affects more than one skill (something like 2+INT mod?).</p><p></p><p>Here's a suggestion, it's something we came up with for my campaign to counteract the inherent suckitude of Skill Focus. You should add skill rank prerequisites (I'd suggest 5 ranks for Skill Focus and 10 for Greater), I think, but the specifics are adjustable, and the result is something that people actually want.</p><p>(It also allows you to add more and more of the Alertness-type Feats that add to specific skills, since you won't make Skill Focus useless)</p><p></p><p>SKILL FOCUS:</p><p>If you roll a 5 or less on a skill check, you may re-roll; the new result is final. You may Take 10 on the skill check even if under duress.</p><p></p><p>Note that that "5 or less" part increases your average roll by 1.875, about the same as the old +2. It doesn't let you reach previously impossible stuff (things that required rolling 21 or 22), it doesn't help if you're taking 10 or 20, but it REALLY reduces critical failures.</p><p></p><p>GREATER SKILL FOCUS:</p><p>If you roll a 10 or less on a skill check, you may re-roll; the new result is final. You may Take 10 even if under duress. You may Take 20 even if failure normally has consequences.</p><p></p><p>The "10 or less" part adds, on average, 2.5 to a roll. The Take 20 thing is interesting; basically, instead of trying 20 times, you're planning out what you're going to do and then making one really good attempt. It still takes 20 times as long, so people won't be using this for a lot of skills.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 317563, member: 3051"] Remember that the Rogue "Skill Mastery" affects more than one skill (something like 2+INT mod?). Here's a suggestion, it's something we came up with for my campaign to counteract the inherent suckitude of Skill Focus. You should add skill rank prerequisites (I'd suggest 5 ranks for Skill Focus and 10 for Greater), I think, but the specifics are adjustable, and the result is something that people actually want. (It also allows you to add more and more of the Alertness-type Feats that add to specific skills, since you won't make Skill Focus useless) SKILL FOCUS: If you roll a 5 or less on a skill check, you may re-roll; the new result is final. You may Take 10 on the skill check even if under duress. Note that that "5 or less" part increases your average roll by 1.875, about the same as the old +2. It doesn't let you reach previously impossible stuff (things that required rolling 21 or 22), it doesn't help if you're taking 10 or 20, but it REALLY reduces critical failures. GREATER SKILL FOCUS: If you roll a 10 or less on a skill check, you may re-roll; the new result is final. You may Take 10 even if under duress. You may Take 20 even if failure normally has consequences. The "10 or less" part adds, on average, 2.5 to a roll. The Take 20 thing is interesting; basically, instead of trying 20 times, you're planning out what you're going to do and then making one really good attempt. It still takes 20 times as long, so people won't be using this for a lot of skills. [/QUOTE]
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Possible feat: Skill Mastery
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