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Possible GenCon gamer hackathon?
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<blockquote data-quote="Polisurgist" data-source="post: 6870660" data-attributes="member: 6821654"><p>I'm thinking about organizing a one-night game-related hackathon at this year's GenCon. There <em>should be</em> enough developer types in the con to make critical mass, and there's certainly room in the world for better (especially open-source) accessible gaming tools. Hopefully there might be enough interest on the part of game companies to provide prizes to people who build something good to supplement their games.</p><p></p><p>The format I'm thinking would be about 6-8 hours (come and go as you please), where participants can either come with a project concept in mind or as just a freelancer; short (2 minute-ish) pitches at the beginning to describe what people are working on, letting freelancers join in if they'd like, then a presentation at the end of a proof of concept or MVP (no one's expecting a polished project after just that much time). Rules would require that projects stay within whatever appropriate IP policies exist (at the very least, no one sponsoring a thing like this would be too keen on rewarding a project that violates their own policy), and that the project has to not have existed prior to the hackathon.</p><p></p><p>Maybe I'd want to arrange it so that the final presentations are on a separate day, though I'm guessing no one's going to want to spend too much of their con time programming.</p><p></p><p>I'm just interested now in getting some preliminary feedback on whether this sounds like a workable idea or a disaster waiting to happen.</p></blockquote><p></p>
[QUOTE="Polisurgist, post: 6870660, member: 6821654"] I'm thinking about organizing a one-night game-related hackathon at this year's GenCon. There [i]should be[/i] enough developer types in the con to make critical mass, and there's certainly room in the world for better (especially open-source) accessible gaming tools. Hopefully there might be enough interest on the part of game companies to provide prizes to people who build something good to supplement their games. The format I'm thinking would be about 6-8 hours (come and go as you please), where participants can either come with a project concept in mind or as just a freelancer; short (2 minute-ish) pitches at the beginning to describe what people are working on, letting freelancers join in if they'd like, then a presentation at the end of a proof of concept or MVP (no one's expecting a polished project after just that much time). Rules would require that projects stay within whatever appropriate IP policies exist (at the very least, no one sponsoring a thing like this would be too keen on rewarding a project that violates their own policy), and that the project has to not have existed prior to the hackathon. Maybe I'd want to arrange it so that the final presentations are on a separate day, though I'm guessing no one's going to want to spend too much of their con time programming. I'm just interested now in getting some preliminary feedback on whether this sounds like a workable idea or a disaster waiting to happen. [/QUOTE]
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