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General Tabletop Discussion
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Possible issue with "cool"/"iconic" monsters
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5900574" data-attributes="member: 6674868"><p>I own all 5 Monster Manuals, 2 Fiendish Codex's, draw from the new monsters in various other supplimental books, etc. I've discovered that if you mix in the more exotic, less heard of critters in with the more common ones, the variety keeps things good.</p><p></p><p>I approach higher level challenges with monsters in 3 different ways:</p><p>-Use a single, high level monster</p><p>-Use multiple, smaller level monsters at the same time</p><p>-Take a smaller monster and add one or more templates. </p><p></p><p>I make sure to know my players, their PC's and playing style, and throw things at them with this in mind. Sometimes my goal is to really challenge them, sometimes my goal is to break them, sometimes they just need to pummel something, other times the enemy is vitally important to the story so it's what they end up against regardless of how well they're designed to handle it. </p><p></p><p>So, if the goal is to keep the cool, Iconic monsters, then use Dragons at all their age categories, use variants of the Beholderkin, give Mind Flayers class levels, and add templates to Rust monsters. Etc.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5900574, member: 6674868"] I own all 5 Monster Manuals, 2 Fiendish Codex's, draw from the new monsters in various other supplimental books, etc. I've discovered that if you mix in the more exotic, less heard of critters in with the more common ones, the variety keeps things good. I approach higher level challenges with monsters in 3 different ways: -Use a single, high level monster -Use multiple, smaller level monsters at the same time -Take a smaller monster and add one or more templates. I make sure to know my players, their PC's and playing style, and throw things at them with this in mind. Sometimes my goal is to really challenge them, sometimes my goal is to break them, sometimes they just need to pummel something, other times the enemy is vitally important to the story so it's what they end up against regardless of how well they're designed to handle it. So, if the goal is to keep the cool, Iconic monsters, then use Dragons at all their age categories, use variants of the Beholderkin, give Mind Flayers class levels, and add templates to Rust monsters. Etc. [/QUOTE]
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Possible issue with "cool"/"iconic" monsters
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