Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Possible Multiclassing Fix
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilja" data-source="post: 4950525" data-attributes="member: 84300"><p>I agree with the notion that this is far too powerful. You shouldn't be able to get better then a single-classed character at what they do when you multiclass.</p><p></p><p>I think that the problem first of all needs to be analyzed. The problem is in my opinion that some classes are only used in multiclassed builds (think fighter) and some are nearly worthless to multiclass, unless sometimes only dipping (think monk and full casters). While this can be explained with wizardry requireing full concentration over the years, it's a quite boring way of doing it.</p><p></p><p>I think only some of the base classes has problems with multiclassing:</p><p>Fighter (and Paladin to my experience): Nearly only used for multiclassing or dipping.</p><p>Full casters and monk: Never multiclasses unless with PRC.</p><p>This is due to fighters gaining power linear while casters gaining power exponentially. Most classes are somewhere in between, having some linear features but getting extra nice stuff eventually.</p><p></p><p>The problem with fighters is easily solved by using the PF favored class variant - a race's favored class gives +1 hp or +1 skill point at every level.</p><p>The problem with the others really only need to be addressed as problems of those classes. The monk is generally underpowered in every way, so there's some room for making it more powerful. The full casters are generally considered the universally best classes (except possibly from the sorcerer), so there you have to be much more discrete in the changes.</p><p></p><p>For the monk, I would propose a feat something like this:</p><p></p><p>Broad Training</p><p>Prerequisites: Monk level 5, Wis 13+</p><p>Benefit: You may add half of all levels in other base classes to your Monk level to determine monk class features and unarmed damage. You may add no more levels through this than your monk level.</p><p></p><p>This would limit it a bit so you don't see Fighter 15/Monk 1 that has the abilities of an 8th-level monk, but you can still multiclass as long as you more than dip into the class.</p><p></p><p>For spellcasters I'm not really sure what to do, since they've got enough power instead. Maybe you could change Practiced Spellcaster to instead let you cast spells as though you were three levels higher, up to your character level. Extra spells and so on. And of course only let a character take it once. Having a Wizard 5/Rogue 5 might suck right now except for RP reasons, but if that 10th level character could cast 4th-level spells it might be decent.</p><p></p><p>Or, if you go with slower caster progression as some do here due to casters being to powerful, it might solve itself.</p></blockquote><p></p>
[QUOTE="Ilja, post: 4950525, member: 84300"] I agree with the notion that this is far too powerful. You shouldn't be able to get better then a single-classed character at what they do when you multiclass. I think that the problem first of all needs to be analyzed. The problem is in my opinion that some classes are only used in multiclassed builds (think fighter) and some are nearly worthless to multiclass, unless sometimes only dipping (think monk and full casters). While this can be explained with wizardry requireing full concentration over the years, it's a quite boring way of doing it. I think only some of the base classes has problems with multiclassing: Fighter (and Paladin to my experience): Nearly only used for multiclassing or dipping. Full casters and monk: Never multiclasses unless with PRC. This is due to fighters gaining power linear while casters gaining power exponentially. Most classes are somewhere in between, having some linear features but getting extra nice stuff eventually. The problem with fighters is easily solved by using the PF favored class variant - a race's favored class gives +1 hp or +1 skill point at every level. The problem with the others really only need to be addressed as problems of those classes. The monk is generally underpowered in every way, so there's some room for making it more powerful. The full casters are generally considered the universally best classes (except possibly from the sorcerer), so there you have to be much more discrete in the changes. For the monk, I would propose a feat something like this: Broad Training Prerequisites: Monk level 5, Wis 13+ Benefit: You may add half of all levels in other base classes to your Monk level to determine monk class features and unarmed damage. You may add no more levels through this than your monk level. This would limit it a bit so you don't see Fighter 15/Monk 1 that has the abilities of an 8th-level monk, but you can still multiclass as long as you more than dip into the class. For spellcasters I'm not really sure what to do, since they've got enough power instead. Maybe you could change Practiced Spellcaster to instead let you cast spells as though you were three levels higher, up to your character level. Extra spells and so on. And of course only let a character take it once. Having a Wizard 5/Rogue 5 might suck right now except for RP reasons, but if that 10th level character could cast 4th-level spells it might be decent. Or, if you go with slower caster progression as some do here due to casters being to powerful, it might solve itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Possible Multiclassing Fix
Top