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Possible paladin codes
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<blockquote data-quote="RangerWickett" data-source="post: 3147604" data-attributes="member: 63"><p>The paladin code as is can be interpreted many different ways. You could have violent bringers of justice who execute those they defeat in order to stop their threat. You could have merciful counselors who view it as their duty to try to turn enemies to the path of good. You could have stoic and stern knights whose only life is war, and you could have boisterous and vivacious celebrities who take great joy in doing good. Some paladins would shout every challenge and never use surprise, while others would view that such pride as a sin that could threaten the lives of innocents.</p><p></p><p>I think every player and DM who plan to have a paladin PC should prepare a code that their paladin will follow, describing what particular virtues the paladin must adhere to. That way the player can better understand how to handle morally ambiguous situations. </p><p></p><p>Six different paladins would respond six different ways when forced to deal with a defeated foe asking for mercy, a mission to kill the enemy commander while he's away from the bulk of his forces, or the dilemma of whether to pursue the fleeing villain or save the orphans in the burning building.</p><p></p><p>I wanted to make a paladin code I would enjoy playing, so I present my idea here:</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3147604, member: 63"] The paladin code as is can be interpreted many different ways. You could have violent bringers of justice who execute those they defeat in order to stop their threat. You could have merciful counselors who view it as their duty to try to turn enemies to the path of good. You could have stoic and stern knights whose only life is war, and you could have boisterous and vivacious celebrities who take great joy in doing good. Some paladins would shout every challenge and never use surprise, while others would view that such pride as a sin that could threaten the lives of innocents. I think every player and DM who plan to have a paladin PC should prepare a code that their paladin will follow, describing what particular virtues the paladin must adhere to. That way the player can better understand how to handle morally ambiguous situations. Six different paladins would respond six different ways when forced to deal with a defeated foe asking for mercy, a mission to kill the enemy commander while he's away from the bulk of his forces, or the dilemma of whether to pursue the fleeing villain or save the orphans in the burning building. I wanted to make a paladin code I would enjoy playing, so I present my idea here: [/QUOTE]
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