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Possible spell enhancement changes
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<blockquote data-quote="astriemer" data-source="post: 2278604" data-attributes="member: 19771"><p>Why not "rest" instead of night? As it could occur at any time (though you need not be resting, so perhaps that isn't any better).</p><p></p><p>RW, indicated that the primary reason he didn't include the various durations was for simplicity, but I don't see that adding an 8 hour duration would add much complexity. It is pretty easy for a DM to say, whether or not something occurs during an 8 hour time span (like overnight as your descriptor implies, or during a normal "working" day (assuming adventurers only "work" 8 hour days as well)). I could see some "difficulties" coming up when you get into the twilight areas, but probably no more so than determining exactly when an hour is up. Balance-wise it seems like a resonable MP cost for the duration you are proposing.</p><p></p><p>So are you saying that you can add a cantrip effect to another spell for the increased area? If so, why not also let the cantrip increase duration and/or range? I think the purpose of cantrips is to let the mage do extremely simple magics more frequently rathar than considering them as partial MPs. I wouldn't say that it is unbalanced, but perhaps would be "unspiritual" (as in spirit of the rule).</p></blockquote><p></p>
[QUOTE="astriemer, post: 2278604, member: 19771"] Why not "rest" instead of night? As it could occur at any time (though you need not be resting, so perhaps that isn't any better). RW, indicated that the primary reason he didn't include the various durations was for simplicity, but I don't see that adding an 8 hour duration would add much complexity. It is pretty easy for a DM to say, whether or not something occurs during an 8 hour time span (like overnight as your descriptor implies, or during a normal "working" day (assuming adventurers only "work" 8 hour days as well)). I could see some "difficulties" coming up when you get into the twilight areas, but probably no more so than determining exactly when an hour is up. Balance-wise it seems like a resonable MP cost for the duration you are proposing. So are you saying that you can add a cantrip effect to another spell for the increased area? If so, why not also let the cantrip increase duration and/or range? I think the purpose of cantrips is to let the mage do extremely simple magics more frequently rathar than considering them as partial MPs. I wouldn't say that it is unbalanced, but perhaps would be "unspiritual" (as in spirit of the rule). [/QUOTE]
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