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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
possible way of fixing carrying capacity
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<blockquote data-quote="tetrasodium" data-source="post: 8066152" data-attributes="member: 93670"><p>due to various design choices 5e feels a lot worse with carrying capacity being overly generous to the point where odds are good nobody was tracking it & you'll need to stop to calculate <em>everything</em> if a situation comes up where it <em>might</em> matter. If you want to build in <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/SurvivalHorror" target="_blank">survival horror</a> elements for a twist your in for a mess there & have to rebuild a ton of stuff like spells/abilities/equipment/etc beyond just carrying capacity. With that said, it generally doesn't add much of anything because it's so generous. Then 5e exacerbates this by saying that you can grab anything from that bottomless pit of str*15 items</p><p></p><p>Instead of everyone carrying around a wheelbarrow like it's nothing, maybe have different armors include a small number (ie 2-3) of small containers for specific types of stuff like these hypotheticals:</p><ul> <li data-xf-list-type="ul">X scrolls</li> <li data-xf-list-type="ul">Y of the same type of potion & you can use one as a free action/round</li> <li data-xf-list-type="ul">2Y of the same type of potion but you still need to burn an action</li> <li data-xf-list-type="ul">Z potions of any type</li> <li data-xf-list-type="ul">a spare weapon</li> <li data-xf-list-type="ul">a concealed weapon of concealable size</li> <li data-xf-list-type="ul">One item up to [size].</li> <li data-xf-list-type="ul">Q single use magic trinkets</li> <li data-xf-list-type="ul">some amount of food kept fresh & protected from arcane/divine/biological taint*</li> <li data-xf-list-type="ul">etc</li> </ul><p>Specify which items are in those slots on your armor & you can still carry str*15 in your bags, but you need to drop them or suffer $penalty in a fight good luck not getting robbed. The special slots might allow you yp take out an item & maybe use it without provoking an AoO but sorting through that dimensionally enlarged duffel bag with 700 pounds of stuff is a full round action (or more?) that provokes an AoO and you still need to use it next round.</p><p></p><p>With this kind of thing there is value in hiring someone to cart/guard your pile o' lewt if the gm wants to play up that or the party still </p><p></p><p>* On the subject of food, going back to 3 individual meals/day is an improvement for games that want to play up "you need to find food" for whatever reason since you have more gradation between each person having enough for the day. Instead of quickly finding food & forgetting about it you can find some food & present a choice between getting some the party will need <em>today</em> or ding something else that might be more expedient/convenient/beneficial. Goodberry should definitely be split so you can either make berries counting as a short lived potion that each heal a small amount or you can make fewer berries that each count as one meal but not both.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8066152, member: 93670"] due to various design choices 5e feels a lot worse with carrying capacity being overly generous to the point where odds are good nobody was tracking it & you'll need to stop to calculate [I]everything[/I] if a situation comes up where it [I]might[/I] matter. If you want to build in [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/SurvivalHorror']survival horror[/URL] elements for a twist your in for a mess there & have to rebuild a ton of stuff like spells/abilities/equipment/etc beyond just carrying capacity. With that said, it generally doesn't add much of anything because it's so generous. Then 5e exacerbates this by saying that you can grab anything from that bottomless pit of str*15 items Instead of everyone carrying around a wheelbarrow like it's nothing, maybe have different armors include a small number (ie 2-3) of small containers for specific types of stuff like these hypotheticals: [LIST] [*]X scrolls [*]Y of the same type of potion & you can use one as a free action/round [*]2Y of the same type of potion but you still need to burn an action [*]Z potions of any type [*]a spare weapon [*]a concealed weapon of concealable size [*]One item up to [size]. [*]Q single use magic trinkets [*]some amount of food kept fresh & protected from arcane/divine/biological taint* [*]etc [/LIST] Specify which items are in those slots on your armor & you can still carry str*15 in your bags, but you need to drop them or suffer $penalty in a fight good luck not getting robbed. The special slots might allow you yp take out an item & maybe use it without provoking an AoO but sorting through that dimensionally enlarged duffel bag with 700 pounds of stuff is a full round action (or more?) that provokes an AoO and you still need to use it next round. With this kind of thing there is value in hiring someone to cart/guard your pile o' lewt if the gm wants to play up that or the party still * On the subject of food, going back to 3 individual meals/day is an improvement for games that want to play up "you need to find food" for whatever reason since you have more gradation between each person having enough for the day. Instead of quickly finding food & forgetting about it you can find some food & present a choice between getting some the party will need [I]today[/I] or ding something else that might be more expedient/convenient/beneficial. Goodberry should definitely be split so you can either make berries counting as a short lived potion that each heal a small amount or you can make fewer berries that each count as one meal but not both. [/QUOTE]
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possible way of fixing carrying capacity
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