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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
possible way of fixing carrying capacity
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<blockquote data-quote="ThatGuySteve" data-source="post: 8066423" data-attributes="member: 7025775"><p>I would like to track what is being carried, but have never bothered due to the generous weight allowance and prevalence of bags of holding. When you never reach the limit, why bother.</p><p></p><p>Tracking each pound isn't fun, I don't want to count up tent items weighing 1-3lbs each. Broader weight classes, that take into account bulkiness, make sense.</p><p></p><p>You could assign items a size, following the creature size scale, with the addition of a 'negligible' category for things like coins. You can a number of items of your size equal to half your strength score unencumbered, up to your full strength encumbered. Items one size smaller count a half, two sizes smaller are negligible. Items one size larger than you count double, two sizes larger count as four.</p><p></p><p>Containers follow the same scale and rules. A tiny pouch can carry one tiny or any number of negligible items. A small satchel can carry one small, 2 tiny or any number of negligible items, etc. Alternatively assign them a capacity like "backpack: 2 medium" which can carry two medium items, four small, etc, but you couldn't fit a large item. </p><p></p><p>As a general rule for weapons, light weapons are tiny, heavy weapons are large, everything else is medium. Armour could count as 1/2/3 items of your size depending on being light/medium/heavy. Other equipment should be pretty simple to categorise.</p></blockquote><p></p>
[QUOTE="ThatGuySteve, post: 8066423, member: 7025775"] I would like to track what is being carried, but have never bothered due to the generous weight allowance and prevalence of bags of holding. When you never reach the limit, why bother. Tracking each pound isn't fun, I don't want to count up tent items weighing 1-3lbs each. Broader weight classes, that take into account bulkiness, make sense. You could assign items a size, following the creature size scale, with the addition of a 'negligible' category for things like coins. You can a number of items of your size equal to half your strength score unencumbered, up to your full strength encumbered. Items one size smaller count a half, two sizes smaller are negligible. Items one size larger than you count double, two sizes larger count as four. Containers follow the same scale and rules. A tiny pouch can carry one tiny or any number of negligible items. A small satchel can carry one small, 2 tiny or any number of negligible items, etc. Alternatively assign them a capacity like "backpack: 2 medium" which can carry two medium items, four small, etc, but you couldn't fit a large item. As a general rule for weapons, light weapons are tiny, heavy weapons are large, everything else is medium. Armour could count as 1/2/3 items of your size depending on being light/medium/heavy. Other equipment should be pretty simple to categorise. [/QUOTE]
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possible way of fixing carrying capacity
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