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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
possible way of fixing carrying capacity
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<blockquote data-quote="Jd Smith1" data-source="post: 8066498" data-attributes="member: 6998052"><p>Resource management is important, IMO. Otherwise you've got the player who always had enough of any possible mundane item to hand, no matter what.</p><p></p><p>You also lack the building tension as a particular operation goes long, or forces unplanned directions onto the PCs, while rations, ammunition, etc. start running low.</p><p></p><p>IME it never takes any significant time to deal with. These days all my players have laptops in front of them and One Note, but it hasn't been a problem long before that development.</p><p></p><p>Is it 'fun'? Resource management is, IMO/IME, a key contributor to atmosphere, tone, and drama. Not to mention the impact on tactical operations.</p><p></p><p>As to a good mechanical reason to limit carrying ability, the simple fact that people can only carry X amount of weight before it becomes a problem. </p><p></p><p>We have a a system limiting the amount of damage a PC can take, or the number of times an ability can be used in a given period, so why would one defining how much of a load they could carry require justification?</p><p></p><p>I would say it was essential. YRMV.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8066498, member: 6998052"] Resource management is important, IMO. Otherwise you've got the player who always had enough of any possible mundane item to hand, no matter what. You also lack the building tension as a particular operation goes long, or forces unplanned directions onto the PCs, while rations, ammunition, etc. start running low. IME it never takes any significant time to deal with. These days all my players have laptops in front of them and One Note, but it hasn't been a problem long before that development. Is it 'fun'? Resource management is, IMO/IME, a key contributor to atmosphere, tone, and drama. Not to mention the impact on tactical operations. As to a good mechanical reason to limit carrying ability, the simple fact that people can only carry X amount of weight before it becomes a problem. We have a a system limiting the amount of damage a PC can take, or the number of times an ability can be used in a given period, so why would one defining how much of a load they could carry require justification? I would say it was essential. YRMV. [/QUOTE]
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