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Level Up: Advanced 5th Edition (A5E)
possible way of fixing carrying capacity
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<blockquote data-quote="tetrasodium" data-source="post: 8066663" data-attributes="member: 93670"><p>I enforce all of the bolded ones & replace the underlined ones. The problem with weight is that 5e goes so far out of its way to make it an ignored thing that the system fights you as soon as you start changing that. I can assure you that my players feel awesome when they get $rarecomponent needed for that spell they've been itching to cast, they feel so awesome that there have been cases where the whole party went off doing a quest of some form i order to get said component to someone willing to pay them with it much like they do when they go off getting that +5 holy avenger or whatever for bob the paladin. Free hand? when did you grow a third arm bro?.... </p><p></p><p>I've tried several variations of alignment looking for something not still rooted in the wording of absolute morality despite kicking it to the curb everywhere else in 5e but they generally had trouble with being too complex to convey & whatnot. It's looking like <a href="https://www.drivethrurpg.com/product/321240/Thematic-Alignment" target="_blank">this thematic alignment</a> will be great for my next game but with covid I've got plenty of time to decide what system I wind up continuing with post covid.</p><p></p><p>Ammo? The default rule is needlessly specific & pointlessly punitive. I replace it with an ammo die similar to the psionic die. Players might get:</p><ul> <li data-xf-list-type="ul">An Aundairan quiver: (common noattune) conjures d8 arrows every long rest</li> <li data-xf-list-type="ul">A d6 of slaying arrows that function like slaying arrows.</li> <li data-xf-list-type="ul">a d4 of +3 arrows</li> </ul><p>When you have a weapon with ammunition under normal rules you write something like this "Longbow 1d8p (150/600) xx" then each shot you erase the xx & write a new number that many arrows/bolts/etc lower. With an ammo die you write the die size instead of the xx & whenever you fire that weapon you roll the ammo die. If the result of that roll is <em>anything</em> but a 1 you ignore it & continue as normal without erasing anything. If it's a 1 you drop the die size a notch (d12>d10>d8>d6>d4>1>zero).</p><p></p><p>Instead of storing those arrows for a rainy day that's never quite bad enough when they remember those magic arrows exist my players suddenly use them <em>and </em>there is the potential for tension that comes with not being able to look at the clock to decide if they have enough ammunition to finish the session without question or not... The resulting moments of awesome with cool powerful arrows & tension of "I'm running kinda low on ammo so..." leading to an excuse for finding a solution are indeed fun at my table.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8066663, member: 93670"] I enforce all of the bolded ones & replace the underlined ones. The problem with weight is that 5e goes so far out of its way to make it an ignored thing that the system fights you as soon as you start changing that. I can assure you that my players feel awesome when they get $rarecomponent needed for that spell they've been itching to cast, they feel so awesome that there have been cases where the whole party went off doing a quest of some form i order to get said component to someone willing to pay them with it much like they do when they go off getting that +5 holy avenger or whatever for bob the paladin. Free hand? when did you grow a third arm bro?.... I've tried several variations of alignment looking for something not still rooted in the wording of absolute morality despite kicking it to the curb everywhere else in 5e but they generally had trouble with being too complex to convey & whatnot. It's looking like [URL='https://www.drivethrurpg.com/product/321240/Thematic-Alignment']this thematic alignment[/URL] will be great for my next game but with covid I've got plenty of time to decide what system I wind up continuing with post covid. Ammo? The default rule is needlessly specific & pointlessly punitive. I replace it with an ammo die similar to the psionic die. Players might get: [LIST] [*]An Aundairan quiver: (common noattune) conjures d8 arrows every long rest [*]A d6 of slaying arrows that function like slaying arrows. [*]a d4 of +3 arrows [/LIST] When you have a weapon with ammunition under normal rules you write something like this "Longbow 1d8p (150/600) xx" then each shot you erase the xx & write a new number that many arrows/bolts/etc lower. With an ammo die you write the die size instead of the xx & whenever you fire that weapon you roll the ammo die. If the result of that roll is [I]anything[/I] but a 1 you ignore it & continue as normal without erasing anything. If it's a 1 you drop the die size a notch (d12>d10>d8>d6>d4>1>zero). Instead of storing those arrows for a rainy day that's never quite bad enough when they remember those magic arrows exist my players suddenly use them [I]and [/I]there is the potential for tension that comes with not being able to look at the clock to decide if they have enough ammunition to finish the session without question or not... The resulting moments of awesome with cool powerful arrows & tension of "I'm running kinda low on ammo so..." leading to an excuse for finding a solution are indeed fun at my table. [/QUOTE]
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