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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
possible way of fixing carrying capacity
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8066687" data-attributes="member: 6871653"><p>Yeah the Usage Die (I took the rule from the Black Hack, IIRC) works pretty well for that. I reduce the die on 1-2, though. I use it for ammos, food, water, light, ropes etc.</p><p></p><p>I will even using it for the Stamina of a character: you start with a die size equal to your HD, and roll it after each encounter, when you suffer a crit, when you cast a spell of 6+ level, when you drop to 0 and after each hour of travel (IIRC). When the die is exhausted, you gain a level of exhaustion. You can spend a HD on a short rest to recover one die (up to your max), a long rest restore the die to its full value, and a particularly good sleep (good lifestyle, in an inn or owned house) can increase the die max by 1 size for the day. I'll playtest it a little, but I think it could be fun.</p><p></p><p>I think it would also work for weapon/armor breakage: yes you can have a good AC with full dex and light armors, but with only (say) 1d4 Durability, I hope you have a leatherworking kit! This gives a light advantage to str-build with heavier, metal armor.</p><p></p><p>I also think it would be possible to use the diminishing die mechanic for inventory space/weight. Let's say you have a die size equal to 2 times you Str mod (minimum 1, then 1d2 for +1 mod, 1d4 for +2 mod etc). When you add one Load (approx. 1 items, 3 smalls, 10 tiny or negligible) to your equipment (not counting worn armor/weapon) you roll the die, when the die reach 0, you are over-encumbered a cant move.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8066687, member: 6871653"] Yeah the Usage Die (I took the rule from the Black Hack, IIRC) works pretty well for that. I reduce the die on 1-2, though. I use it for ammos, food, water, light, ropes etc. I will even using it for the Stamina of a character: you start with a die size equal to your HD, and roll it after each encounter, when you suffer a crit, when you cast a spell of 6+ level, when you drop to 0 and after each hour of travel (IIRC). When the die is exhausted, you gain a level of exhaustion. You can spend a HD on a short rest to recover one die (up to your max), a long rest restore the die to its full value, and a particularly good sleep (good lifestyle, in an inn or owned house) can increase the die max by 1 size for the day. I'll playtest it a little, but I think it could be fun. I think it would also work for weapon/armor breakage: yes you can have a good AC with full dex and light armors, but with only (say) 1d4 Durability, I hope you have a leatherworking kit! This gives a light advantage to str-build with heavier, metal armor. I also think it would be possible to use the diminishing die mechanic for inventory space/weight. Let's say you have a die size equal to 2 times you Str mod (minimum 1, then 1d2 for +1 mod, 1d4 for +2 mod etc). When you add one Load (approx. 1 items, 3 smalls, 10 tiny or negligible) to your equipment (not counting worn armor/weapon) you roll the die, when the die reach 0, you are over-encumbered a cant move. [/QUOTE]
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possible way of fixing carrying capacity
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