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Possibly a stupid question, but. . .
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<blockquote data-quote="Stormborn" data-source="post: 3504796" data-attributes="member: 14041"><p>I frequently do a lot of homebrewing of magic items, feats, and Prestige Classes. Base Classes and Mosters I tend to simply modifiy from somethign that already exists, changing out this aspect or that one. When it comes to magic its all or nothing. I either use a completly seperate magic system or I stick with the standard one and find spells I need from other sources. </p><p></p><p>However, over time I have learned that the less I make up the less hassle it will be to stick other things in. If I want to run an adventure from Dungeon, for example, its a lot easier to do that if I have n't done a ton of homebrewing. A class, a feat or three, an item here or there - these are easier to fit into prexisting materials. Thus I am still working on a blance between what I make up completly (for my own enjoyment and the desire of my players) and what I take from published materials, which saves time and energy.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3504796, member: 14041"] I frequently do a lot of homebrewing of magic items, feats, and Prestige Classes. Base Classes and Mosters I tend to simply modifiy from somethign that already exists, changing out this aspect or that one. When it comes to magic its all or nothing. I either use a completly seperate magic system or I stick with the standard one and find spells I need from other sources. However, over time I have learned that the less I make up the less hassle it will be to stick other things in. If I want to run an adventure from Dungeon, for example, its a lot easier to do that if I have n't done a ton of homebrewing. A class, a feat or three, an item here or there - these are easier to fit into prexisting materials. Thus I am still working on a blance between what I make up completly (for my own enjoyment and the desire of my players) and what I take from published materials, which saves time and energy. [/QUOTE]
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