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Possibly dumb poll: Playing vs. Running D&D Editions
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<blockquote data-quote="Mercule" data-source="post: 4480273" data-attributes="member: 5100"><p>1e and 2e were very compatible, but 2e had kits (my dislike for them is probably unusual), TWF rangers, arquebus in the RAW, illusionists were a subset of mage instead of a completely separate class with unique spells, botched druid class, non-weapon proficiencies (not a bad idea, just a bad implementation -- 4e skills are NWP done right), possibly the worst DMG ever, and several other issues.</p><p></p><p>I could take the couple of good aspects (customizable thief skills, stealthy rangers) and port them into 1e with a single sentence. Ditto for the settings, though I didn't care for many of them -- I won't touch FR, Planescape, or Spell Jammer.</p><p></p><p>2e brings nothing significant of value that isn't part of or 99% compatible with 1e. On the other hand, it has some real shortcomings, IMO. If I'm going for nostalgia, I may as well pull out 1e.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4480273, member: 5100"] 1e and 2e were very compatible, but 2e had kits (my dislike for them is probably unusual), TWF rangers, arquebus in the RAW, illusionists were a subset of mage instead of a completely separate class with unique spells, botched druid class, non-weapon proficiencies (not a bad idea, just a bad implementation -- 4e skills are NWP done right), possibly the worst DMG ever, and several other issues. I could take the couple of good aspects (customizable thief skills, stealthy rangers) and port them into 1e with a single sentence. Ditto for the settings, though I didn't care for many of them -- I won't touch FR, Planescape, or Spell Jammer. 2e brings nothing significant of value that isn't part of or 99% compatible with 1e. On the other hand, it has some real shortcomings, IMO. If I'm going for nostalgia, I may as well pull out 1e. [/QUOTE]
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Possibly dumb poll: Playing vs. Running D&D Editions
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