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(Possibly) running an adventure tomorrow - looking for ideas
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<blockquote data-quote="LostSoul" data-source="post: 5637296" data-attributes="member: 386"><p>I'm thinking giant constrictor snakes - use the Crushgrip Constrictor but make it level 1 or 2. They can pull the PCs into the water once they grab them.</p><p></p><p>[sblock=Stats]Python; Level 1; Init +4; Per +6; HP 30/15; AC 14, F 16, R 13, W 11; Spd 6, Climb 6, Swim 6; Atk Bite +6 vs AC, Hit: 1d8+4 and grabbed; SA Constrict, grabbed target only, +4 vs Fort, Hit: 1d8+6 and dazed. Str 18, Con 14, Dex 14, Int 1, Wis 12, Cha 8.</p><p></p><p>Characters in the water (including the pythons) have to make DC 20 Endurance checks each round they take damage or lose a healing surge. The murky water provides concealment at 5', and total concealment below that. Swimming in the calm river is a DC 10 Athletics check; failure means the character treads water, and a result of 4 or less means the character sinks 5'. Each square of water takes an extra square of movement to move through.[/sblock]</p><p></p><p>In the jungle banks there is a shadowy figure with a staff who seems to be controlling the snakes. He watches, not doing much - maybe he can grant a +2 or something similar. He runs if attacked. If he runs, the snakes will retreat once Bloodied - dragging away any prey they might have.</p><p></p><p></p><p></p><p>You could have a look at <a href="http://blog.microdungeons.com/" target="_blank">Year of the Dungeon</a> to grab a map with some inspiration, or maybe check out the <a href="http://campaignwiki.org/wiki/DungeonMaps/HomePage" target="_blank">One Page Dungeon</a> contest stuff.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5637296, member: 386"] I'm thinking giant constrictor snakes - use the Crushgrip Constrictor but make it level 1 or 2. They can pull the PCs into the water once they grab them. [sblock=Stats]Python; Level 1; Init +4; Per +6; HP 30/15; AC 14, F 16, R 13, W 11; Spd 6, Climb 6, Swim 6; Atk Bite +6 vs AC, Hit: 1d8+4 and grabbed; SA Constrict, grabbed target only, +4 vs Fort, Hit: 1d8+6 and dazed. Str 18, Con 14, Dex 14, Int 1, Wis 12, Cha 8. Characters in the water (including the pythons) have to make DC 20 Endurance checks each round they take damage or lose a healing surge. The murky water provides concealment at 5', and total concealment below that. Swimming in the calm river is a DC 10 Athletics check; failure means the character treads water, and a result of 4 or less means the character sinks 5'. Each square of water takes an extra square of movement to move through.[/sblock] In the jungle banks there is a shadowy figure with a staff who seems to be controlling the snakes. He watches, not doing much - maybe he can grant a +2 or something similar. He runs if attacked. If he runs, the snakes will retreat once Bloodied - dragging away any prey they might have. You could have a look at [url=http://blog.microdungeons.com/]Year of the Dungeon[/url] to grab a map with some inspiration, or maybe check out the [url=http://campaignwiki.org/wiki/DungeonMaps/HomePage]One Page Dungeon[/url] contest stuff. [/QUOTE]
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