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(Possibly) running an adventure tomorrow - looking for ideas
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<blockquote data-quote="Quickleaf" data-source="post: 5637566" data-attributes="member: 20323"><p>First a picture from the Thai-Burmese border...</p><p><img src="http://www.thaitraveldreams.com/images/thailand-trekking/umphang-jungle-river-rafting.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I've always wanted to travel there! Only now add one of these nasties...</p><p><img src="http://www.wetanz.com/assets/Uploads/_resampled/CabinetLarge-Jungle-rivercreaturev4b3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Is that an afanc? Some bizarre type of giant lamprey? I dunno but that's what your players should have to look forward too!</p><p></p><p>I'd design the river float as a 3 or 4 part challenge, where they are trying to either escape this nasty elite/solo beastie or lure it into more advantageous (shallower) section of river to defeat it. After X rounds spent in a given area the beastie attacks, using stealth if possible and mixing in attacks which damage the boat plus force Acrobatics checks to maintain balance or fall prone/slide around on deck.</p><p></p><p>Possible sections of the river include:</p><p></p><p>* Tidal bore (like the famed Bay of Fundy) creating 8-10 waves at regular intervals. Waves can be surfed by river boat with hard skill check, gaining a boost in speed, but risk running into banks or shallows, or capsizing. Strong undertow holds drowners under 1 round. There may be crocodiles sunning along river shore, if a bloodied creature enters water so do 2d4 crocs.</p><p></p><p>* Waterfall pounding down a sharp turn with overhang/cave (see photo). Lots of Strength and Athletics checks, maybe Thievery or innovative spell use to avoid getting pinned under falls, or swimmers sucked into caves. All Athletics checks to swim here are HARD; a drowning PC sucked into the caves discovers a forgotten shrine of a six armed Kuo-Toa goddess with 2d4 cheap gemstones as offerings in a bowl before her. A passage leads up to a hill overlooking the next river bend the boat will pass - only thing is it's a 30' jump down!</p><p></p><p>* Overhanging trees and overgrown nettles make narrow path slow going, with a python lazing overhead and/or hidden predator vines. PCs need to hack a way through or boat dragged to a standstill, and in so doing disturb the critters. A DC 18 Nature check reveals useful ingredients to make an herbal poultice (AV); however if the check fails by 5+ the PC makes ground thassil root instead.</p><p></p><p>* Wide shallow slow-moving section with giant ginko leaves and lotus blossoms floating toward beach landing. This is ideal fighting turf for PCs as the water is only waist high for medium characters, acting as difficult terrain but probably avoiding drowning. A monkey decorated with colored ash is tentatively balanced on several giant ginko leaves; roll 1d10 to determine what the monkey does.</p><p></p><p>JUNGLE MONKEY REACTION TABLE (1d10) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>1. The monkey throws feces and makes angry gibbering sounds.</p><p>2. It makes sour faces and will cling savagely to the head of any PC who comes near (+6 vs. Reflex; blinded and -5 Athletics checks/Endurance checks to resist drowning, save ends).</p><p>3. It motions to a random PC to follow and jumps over to far shore, disappearing into jungle.</p><p>4. The monkey makes a strange gesture with it's hands that a DC 15 Religion check recognizes as a prayer mudra of a monastic sect of Erathis.</p><p>5. Monkey screeches very loudly then flees. There's a 50% chance it returns at the party's next extended rest to steal an item.</p><p>6. Monkey makes begging noises and pleads for food, coming as close to river boat as it dares. It may be amenable to coming aboard if lured.</p><p>7. The monkey watches PCs quietly, too quietly. A DC 18 Perception check reveals a gang of vicious looking monkey-goblins is lurking in the trees of the far shore glaring at the monkey.</p><p>8. It has a necklace in its hand that appears to be made of platinum, and the monkey jumps from ginko leaf to tree limb following the riverboat until it hits shore. Then the monkey mysteriously leaves the necklace for PCs (it's a low-level magic item and ritual focus for a divination ritual).</p><p>9. The monkey is hand fishing, pulling out an ugly bottom dwelling fish to chomp on it hungrily. A river oriented / fishing PC recognizes this as a Frick learned from watching halflings.</p><p>10. The monkey appears stoned.</p><p></p><p>Good gaming!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5637566, member: 20323"] First a picture from the Thai-Burmese border... [IMG]http://www.thaitraveldreams.com/images/thailand-trekking/umphang-jungle-river-rafting.jpg[/IMG] I've always wanted to travel there! Only now add one of these nasties... [IMG]http://www.wetanz.com/assets/Uploads/_resampled/CabinetLarge-Jungle-rivercreaturev4b3.jpg[/IMG] Is that an afanc? Some bizarre type of giant lamprey? I dunno but that's what your players should have to look forward too! I'd design the river float as a 3 or 4 part challenge, where they are trying to either escape this nasty elite/solo beastie or lure it into more advantageous (shallower) section of river to defeat it. After X rounds spent in a given area the beastie attacks, using stealth if possible and mixing in attacks which damage the boat plus force Acrobatics checks to maintain balance or fall prone/slide around on deck. Possible sections of the river include: * Tidal bore (like the famed Bay of Fundy) creating 8-10 waves at regular intervals. Waves can be surfed by river boat with hard skill check, gaining a boost in speed, but risk running into banks or shallows, or capsizing. Strong undertow holds drowners under 1 round. There may be crocodiles sunning along river shore, if a bloodied creature enters water so do 2d4 crocs. * Waterfall pounding down a sharp turn with overhang/cave (see photo). Lots of Strength and Athletics checks, maybe Thievery or innovative spell use to avoid getting pinned under falls, or swimmers sucked into caves. All Athletics checks to swim here are HARD; a drowning PC sucked into the caves discovers a forgotten shrine of a six armed Kuo-Toa goddess with 2d4 cheap gemstones as offerings in a bowl before her. A passage leads up to a hill overlooking the next river bend the boat will pass - only thing is it's a 30' jump down! * Overhanging trees and overgrown nettles make narrow path slow going, with a python lazing overhead and/or hidden predator vines. PCs need to hack a way through or boat dragged to a standstill, and in so doing disturb the critters. A DC 18 Nature check reveals useful ingredients to make an herbal poultice (AV); however if the check fails by 5+ the PC makes ground thassil root instead. * Wide shallow slow-moving section with giant ginko leaves and lotus blossoms floating toward beach landing. This is ideal fighting turf for PCs as the water is only waist high for medium characters, acting as difficult terrain but probably avoiding drowning. A monkey decorated with colored ash is tentatively balanced on several giant ginko leaves; roll 1d10 to determine what the monkey does. JUNGLE MONKEY REACTION TABLE (1d10) :) 1. The monkey throws feces and makes angry gibbering sounds. 2. It makes sour faces and will cling savagely to the head of any PC who comes near (+6 vs. Reflex; blinded and -5 Athletics checks/Endurance checks to resist drowning, save ends). 3. It motions to a random PC to follow and jumps over to far shore, disappearing into jungle. 4. The monkey makes a strange gesture with it's hands that a DC 15 Religion check recognizes as a prayer mudra of a monastic sect of Erathis. 5. Monkey screeches very loudly then flees. There's a 50% chance it returns at the party's next extended rest to steal an item. 6. Monkey makes begging noises and pleads for food, coming as close to river boat as it dares. It may be amenable to coming aboard if lured. 7. The monkey watches PCs quietly, too quietly. A DC 18 Perception check reveals a gang of vicious looking monkey-goblins is lurking in the trees of the far shore glaring at the monkey. 8. It has a necklace in its hand that appears to be made of platinum, and the monkey jumps from ginko leaf to tree limb following the riverboat until it hits shore. Then the monkey mysteriously leaves the necklace for PCs (it's a low-level magic item and ritual focus for a divination ritual). 9. The monkey is hand fishing, pulling out an ugly bottom dwelling fish to chomp on it hungrily. A river oriented / fishing PC recognizes this as a Frick learned from watching halflings. 10. The monkey appears stoned. Good gaming! [/QUOTE]
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