Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Post a culture
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Presto2112" data-source="post: 3590575" data-attributes="member: 18303"><p>The <strong>Tal Jabar</strong> are a tribe nomadic desert exiles. Once divided, they now form a single large tribe, led by clerics of a god born but a generation ago from the binding of two rival gods' avatars and the soul of a powerful cleric. This god is called <strong>Shajural, Lord of the Desert Wind</strong>. Since Shajural's birthing, the Tal Jabar migrate whenever a strong wind blows from the sands, in the direction of that wind. It is the belief of the Tal Jabar that the winds will eventually carry them out of the desert into more fertile lands, where they will be accepted by other men. As of this day, the winds still blow them about the dunes, tending their flocks and foraging what sparse vegetatation and water that can be found.</p><p></p><p>The Tal Jabar are efficient users of resources. When an animal is slain, every last part of the beast is used to feed, clothe, shelter, or otherwise serve the tribe. As a point of desperation, due to the harshness of their way of life, the same is done of any tribesperson who passes from any cause other than disease or old age. In those cases, the body is burned and the soul mourned all the more for the waste. If a man dies from poisoning (a rare event, since the Tal Jabar over the generations have grown quite resistant to the venom of the creatures of their territory), the part that was poisoned, as well as the victim's heart are burned, and the rest used. Many other cultures and people see this custom as gruesome and barbaric, but the pragmatic Tal Jabar see any other practice as wasteful. They do not engage in active cannibalism, but simply disposing of the dead is seen by them as a waste of material. They do, however, see the need for tact and diplomacy, and items crafted by the tribe out of human remains are kept out of sight as best as possible of visitors and outsiders. Items crafted from the remains of ancestors known for heroic deeds or great wisdom are treasured by the families of their descendants.</p></blockquote><p></p>
[QUOTE="Presto2112, post: 3590575, member: 18303"] The [B]Tal Jabar[/B] are a tribe nomadic desert exiles. Once divided, they now form a single large tribe, led by clerics of a god born but a generation ago from the binding of two rival gods' avatars and the soul of a powerful cleric. This god is called [B]Shajural, Lord of the Desert Wind[/B]. Since Shajural's birthing, the Tal Jabar migrate whenever a strong wind blows from the sands, in the direction of that wind. It is the belief of the Tal Jabar that the winds will eventually carry them out of the desert into more fertile lands, where they will be accepted by other men. As of this day, the winds still blow them about the dunes, tending their flocks and foraging what sparse vegetatation and water that can be found. The Tal Jabar are efficient users of resources. When an animal is slain, every last part of the beast is used to feed, clothe, shelter, or otherwise serve the tribe. As a point of desperation, due to the harshness of their way of life, the same is done of any tribesperson who passes from any cause other than disease or old age. In those cases, the body is burned and the soul mourned all the more for the waste. If a man dies from poisoning (a rare event, since the Tal Jabar over the generations have grown quite resistant to the venom of the creatures of their territory), the part that was poisoned, as well as the victim's heart are burned, and the rest used. Many other cultures and people see this custom as gruesome and barbaric, but the pragmatic Tal Jabar see any other practice as wasteful. They do not engage in active cannibalism, but simply disposing of the dead is seen by them as a waste of material. They do, however, see the need for tact and diplomacy, and items crafted by the tribe out of human remains are kept out of sight as best as possible of visitors and outsiders. Items crafted from the remains of ancestors known for heroic deeds or great wisdom are treasured by the families of their descendants. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Post a culture
Top