We all have ideas for houserules that are intended to improve fun at the table , help simulate something better than the official rules, and/or improve gameplay. Even with experience with the rulesset and the best of intentions, it doesn't always work.
Post a house rule that you or someone at your table suggested, sounded good, but ultimately turned out all wrong. Note that this isn't for some random DM's horrible, player-nerfing, overcomplicated, DMPC bolstering house rules (though that'd make a good thread, too). Just the ones that were supposed to help/be fun, and ended up not.
Mine -- one that I still have to deal with, sadly -- is "max hit points for all characters at all level." It is a simple thing, and supposed to increase fun by decreasing death, and even allowing the DM (me) to create tougher challenges. Unfortunately, it has never quite worked the way it should. While random hit points can be troublesome if you don't apply a "minimum hit points per level" rule, max hit points has the unintended consequence of sucking up a lot of resources for healing, making combats last a very long time, and generally mussing up the already precarious CR/EL balance. i'd like to drop it in favor of either a less random method, or, say, the RPGA rules on hit points, but most of my players love having full HP.
Post a house rule that you or someone at your table suggested, sounded good, but ultimately turned out all wrong. Note that this isn't for some random DM's horrible, player-nerfing, overcomplicated, DMPC bolstering house rules (though that'd make a good thread, too). Just the ones that were supposed to help/be fun, and ended up not.
Mine -- one that I still have to deal with, sadly -- is "max hit points for all characters at all level." It is a simple thing, and supposed to increase fun by decreasing death, and even allowing the DM (me) to create tougher challenges. Unfortunately, it has never quite worked the way it should. While random hit points can be troublesome if you don't apply a "minimum hit points per level" rule, max hit points has the unintended consequence of sucking up a lot of resources for healing, making combats last a very long time, and generally mussing up the already precarious CR/EL balance. i'd like to drop it in favor of either a less random method, or, say, the RPGA rules on hit points, but most of my players love having full HP.