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Post a Houserule that Failed
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<blockquote data-quote="Nonlethal Force" data-source="post: 3501772" data-attributes="member: 35788"><p>I've always found that type of houserule easy to counter. As a DM, I employ a "classed enemies created equal to the PCs" rule.</p><p></p><p>What this means is that monsters or what-have-you are plucked right out of the MM or wherever, but enemies that I actually make up from base classes and/or races follow the same character creation rules. What this means is that the higher the minimum number of hitpoints the worse it bodes for the players.</p><p></p><p>Example: Say a group of 4 players has max HP. They're all great and glorious, until they realize that to go up a level they'll have to defeat an average of 13 1/3 encounters ... many of them will also have max HP. Who do you think has the advantage - 4 players or 13 1/3 equally created encounters? My players learned that MAX HP is always a bad thing. We've found a good balance on 75% hit die, round up on an odd level for a class and round down on an even level for a class.</p><p></p><p>As for failed houe rules of my own? I've yet to see if it pans out, but I instituted several races with pluses and minuses to intelectual stats. Improved casting ensued, of course. I've yet to see if this is a god idea or not.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3501772, member: 35788"] I've always found that type of houserule easy to counter. As a DM, I employ a "classed enemies created equal to the PCs" rule. What this means is that monsters or what-have-you are plucked right out of the MM or wherever, but enemies that I actually make up from base classes and/or races follow the same character creation rules. What this means is that the higher the minimum number of hitpoints the worse it bodes for the players. Example: Say a group of 4 players has max HP. They're all great and glorious, until they realize that to go up a level they'll have to defeat an average of 13 1/3 encounters ... many of them will also have max HP. Who do you think has the advantage - 4 players or 13 1/3 equally created encounters? My players learned that MAX HP is always a bad thing. We've found a good balance on 75% hit die, round up on an odd level for a class and round down on an even level for a class. As for failed houe rules of my own? I've yet to see if it pans out, but I instituted several races with pluses and minuses to intelectual stats. Improved casting ensued, of course. I've yet to see if this is a god idea or not. [/QUOTE]
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