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<blockquote data-quote="The Vorpal Tribble" data-source="post: 3536965" data-attributes="member: 9755"><p>I take monster advancement requests frequently on other boards so have dozens of these. Heres one of my favorites...</p><p></p><p>-=-=-=-=-</p><p></p><p><span style="font-size: 18px"><span style="font-family: 'Book Antiqua'"><span style="color: #cccccc">White Ears</span></span></span></p><p></p><p><img src="http://www.camerawork.de/pictures/NB_Elephant_Ghost_World.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Spirit Elephant </p><p>Huge Fey (augmented animal, incorporeal) </p><p>Hit Dice: 11d6+77 (115 hp) </p><p>Initiative: +2 </p><p>Speed: 40 ft. (8 squares) </p><p>Armor Class: 15 (+5 deflection, +2 dex, -2 size), touch 15, flat-footed 13; or 17 (+2 dex, +7 natural, -2 size), touch 10, flat-footed 15 </p><p>Base Attack/Grapple: +8/+26 </p><p>Attack: Incorporeal gore +8 touch or +15 melee against ethereal foes (2d8 non-lethal or 2d8+13 against ethereal foes) </p><p>Full Attack: Incorporeal slam +8 touch or +15 melee against ethereal foes (2d6 non-lethal or 2d6+9 against ethereal foes) and 2 incorporeal stamps +3 touch or +10 melee against ethereal foes (2d6 non-lethal or 2d6+4 against ethereal foes); or incorporeal gore +8 touch or +15 melee against ethereal foes (2d8 non-lethal or 2d8+13 against ethereal foes) </p><p>Space/Reach: 15 ft./10 ft. </p><p>Special Attacks: Manifestation, trample 2d8 non-lethal or 2d8+13 against ethereal foes </p><p>Special Qualities: Incorporeal traits, low-light vision, scent</p><p>Saves: Fort +14, Ref +9, Will +10 </p><p>Abilities: Str 28 (- against non-ethereal), Dex 14, Con 25, Int 5, Wis 20, Cha 10</p><p>Skills: Hide -2, Listen +19, Search +1, Spot +17 </p><p>Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen) </p><p>Environment: Warm plains or Ethereal Plane</p><p>Challenge Rating: 9 </p><p></p><p><em> Surrounded by mists, it walks out with a silent proud stance, a great white elephant with enormous tusks and intelligent eyes. The mists follow, and as it approaches one can see the landscape vaguely through the kingly creature's substance... </em></p><p></p><p><strong>Combat</strong></p><p></p><p><strong>Incorporeal Traits:</strong> White Ears is harmed only by other incorporeal creatures, magic weapons, powers, spells, spell-like abilities, and supernatural abilities. It has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against it. An incorporeal creature always moves silently and cannot be heard with Listen checks if it doesn’t wish to be.</p><p></p><p><strong>Manifestation (Su):</strong> White Ears dwells on the Ethereal Plane. As an Ethereal creature, it cannot affect or be affected by anything in the material world. When White Ears manifests it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. </p><p> A manifested spirit animal can strike with its natural attacks (see above); these attacks deal nonlethal damage to physical creatures. A manifested spirit animal remains partially on the Ethereal Plane, where it is not incorporeal. A manifested spirit animal can be attacked by opponents on either the Material or Ethereal planes. A spirit animal's incorporeality helps protect it from foes on the Material Plane, but not against foes on the Ethereal Plane. </p><p></p><p><strong>Trample (Ex):</strong> Reflex half (DC 24). The save DC is Strength-based.</p></blockquote><p></p>
[QUOTE="The Vorpal Tribble, post: 3536965, member: 9755"] I take monster advancement requests frequently on other boards so have dozens of these. Heres one of my favorites... -=-=-=-=- [SIZE=5][FONT=Book Antiqua][COLOR=#cccccc]White Ears[/COLOR][/FONT][/SIZE] [IMG]http://www.camerawork.de/pictures/NB_Elephant_Ghost_World.jpg[/IMG] Spirit Elephant Huge Fey (augmented animal, incorporeal) Hit Dice: 11d6+77 (115 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 15 (+5 deflection, +2 dex, -2 size), touch 15, flat-footed 13; or 17 (+2 dex, +7 natural, -2 size), touch 10, flat-footed 15 Base Attack/Grapple: +8/+26 Attack: Incorporeal gore +8 touch or +15 melee against ethereal foes (2d8 non-lethal or 2d8+13 against ethereal foes) Full Attack: Incorporeal slam +8 touch or +15 melee against ethereal foes (2d6 non-lethal or 2d6+9 against ethereal foes) and 2 incorporeal stamps +3 touch or +10 melee against ethereal foes (2d6 non-lethal or 2d6+4 against ethereal foes); or incorporeal gore +8 touch or +15 melee against ethereal foes (2d8 non-lethal or 2d8+13 against ethereal foes) Space/Reach: 15 ft./10 ft. Special Attacks: Manifestation, trample 2d8 non-lethal or 2d8+13 against ethereal foes Special Qualities: Incorporeal traits, low-light vision, scent Saves: Fort +14, Ref +9, Will +10 Abilities: Str 28 (- against non-ethereal), Dex 14, Con 25, Int 5, Wis 20, Cha 10 Skills: Hide -2, Listen +19, Search +1, Spot +17 Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen) Environment: Warm plains or Ethereal Plane Challenge Rating: 9 [I] Surrounded by mists, it walks out with a silent proud stance, a great white elephant with enormous tusks and intelligent eyes. The mists follow, and as it approaches one can see the landscape vaguely through the kingly creature's substance... [/I] [B]Combat[/B] [B]Incorporeal Traits:[/B] White Ears is harmed only by other incorporeal creatures, magic weapons, powers, spells, spell-like abilities, and supernatural abilities. It has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against it. An incorporeal creature always moves silently and cannot be heard with Listen checks if it doesn’t wish to be. [B]Manifestation (Su):[/B] White Ears dwells on the Ethereal Plane. As an Ethereal creature, it cannot affect or be affected by anything in the material world. When White Ears manifests it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested spirit animal can strike with its natural attacks (see above); these attacks deal nonlethal damage to physical creatures. A manifested spirit animal remains partially on the Ethereal Plane, where it is not incorporeal. A manifested spirit animal can be attacked by opponents on either the Material or Ethereal planes. A spirit animal's incorporeality helps protect it from foes on the Material Plane, but not against foes on the Ethereal Plane. [B]Trample (Ex):[/B] Reflex half (DC 24). The save DC is Strength-based. [/QUOTE]
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