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<blockquote data-quote="Khisanth the Ancient" data-source="post: 3537421" data-attributes="member: 11368"><p>Faligia, Lord of Balefire (paragon balor)</p><p>Size/Type: Large Outsider (Chaotic, Extraplanar, Evil)</p><p>Hit Dice: 20d8+363+240 (763 hp)</p><p>Initiative: +11</p><p>Speed: 120 ft. (24 squares), fly 270 ft. (good)</p><p>Armor Class: 67 (-1 size, +15 Dex, +19 natural, +12 insight, +12 luck), touch 48, flat-footed 52</p><p>Base Attack/Grapple: +20/+44</p><p>Attack: +5 vorpal longsword +70 melee (2d6+41/19-20)</p><p>Full Attack: +5 vorpal longsword +68/+63/+58/+53 melee (2d6+41/19-20) and +4 flaming burst whip +66/+61 melee (2d4+37 plus 1d6 fire plus entangle/20/x2 plus 1d10 fire); or 2 slams +64 melee (1d10+40)</p><p>Space/Reach: 10 ft./10 ft. (20 ft. with +4 flaming burst whip)</p><p>Special Attacks: Death throes, entangle, spell-like abilities, summon demon, vorpal sword</p><p>Special Qualities: Damage reduction 15/cold iron and good (10/epic), darkvision 60 ft., fast healing 20, flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 60, telepathy 100 ft., true seeing</p><p>Saves: Fort +40, Ref +36, Will +36</p><p>Abilities: Str 50, Dex 40, Con 46, Int 39, Wis 39, Cha 41</p><p>Skills: Bluff +48, Concentration +51, Diplomacy +52, Disguise +25 (+27 acting), Hide +44, Intimidate +50, Knowledge (any six) +47, Listen +55, Move Silently +48, Perform (any three) + 48, Search +47, Sense Motive +47, Spellcraft +47 ((+49 scrolls), Spot +55, Survival +24 (+26 following tracks), Use Magic Device +48 (+50 scrolls)</p><p>Feats: Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Toughness (B), Two-Weapon Fighting, Weapon Focus (longsword)</p><p>Environment: A chaotic evil-aligned plane (any land and underground)</p><p>Organization: Solitary or troupe (1 Faligia, 1 marilith, and 2-5 hezrous)</p><p>Challenge Rating: 35</p><p>Treasure: Standard coins; double goods; standard items, plus +5 vorpal greatsword and +4 flaming burst whip</p><p>Alignment: Always chaotic evil</p><p>Advancement: 21-30 HD (Large); 31-60 HD (Huge)</p><p>Level Adjustment: —</p><p>Faligia stands about 15 feet tall. Her skin is a dark gray-green. She weighs about 7,500 pounds. She resembles a huge ape with black tusks and tremendous wings made of greenish-black flame.</p><p>She was once an ordinary balor, but was transformed when she stumbled upon the prison of an ancient lord of demons, trapped and stripped of its body millennia before by a rebellious underling. She opened the prison, and the evil spirit emerged and joined with Faligia. In torment, her body was transformed, coming to partially resemble the ancient demon’s original body. She wandered for decades, her own spirit battling with the possessing spirit of the ancient lord. Finally, her spirit managed to absorb and consume the weakened opposing spirit. She was reborn as a single, powerful entity, the heir to the status of a demon lord. Rapidly, she began to cow other demons to her service with threats and demonstrations of power. She was also able to capture a powerful Material Plane wizard during his visit to the Abyss, forcing him to enhance the power of her personal weapons. She then set the wizard to create magical weapons and devices for her rapidly growing forces.</p><p>Combat</p><p>Faligia loves to join battle armed with their swords and whips. If she faces a being which might threaten her, she may teleport away to loose a few spell-like effects at the foe. </p><p>Faligia’s +4 flaming burst whip is a long, flexible weapon with many tails tipped with hooks, spikes, and balls, surrounded by dark, sickly greenish flame. The weapon deals bludgeoning and slashing damage, in addition to fire damage. </p><p>Faligia’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned, epic, and evil-aligned for the purpose of overcoming damage reduction. </p><p>Death Throes (Ex)</p><p>When killed, Faligia explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 51 half). This explosion automatically destroys any weapons Faligia is holding. The save DC is Constitution-based and benefits from Faligia’s paragon insight bonus. </p><p>Entangle (Ex)</p><p>Faligia’s +4 flaming burst whip entangles foes much like an attack with a net. The whip has 20 hit points. The whip needs no folding. If it hits, the target and Faligia immediately make opposed Strength checks; if Faligia wins, it drags the target against its flaming body (see below). The target remains anchored against Faligia’s body until it escapes the whip. </p><p>Spell-Like Abilities</p><p>At will— blasphemy (DC 32), dominate monster (DC 34), haste, greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 32), power word stun, telekinesis (DC 31), unholy aura (DC 33); 1/day—fire storm (DC 33), implosion (DC 34). Caster level 35th. The save DCs are Charisma-based. </p><p>Vorpal Sword (Su)</p><p>Faligia carries a +5 vorpal longsword that looks like a greenish-black, venomous flame. </p><p>Summon Demon (Sp)</p><p>Once per day Faligia can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell. </p><p>Flaming Body (Su)</p><p>The body of Faligia is wreathed in flame. </p><p>Anyone grappling Faligia takes 6d6+13 points of fire damage each round. </p><p>True Seeing (Su)</p><p>Faligia has a continuous true seeing ability, as the spell (caster level 20th). </p><p>Skills</p><p>Faligia has a +8 racial bonus on Listen and Spot checks.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 3537421, member: 11368"] Faligia, Lord of Balefire (paragon balor) Size/Type: Large Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 20d8+363+240 (763 hp) Initiative: +11 Speed: 120 ft. (24 squares), fly 270 ft. (good) Armor Class: 67 (-1 size, +15 Dex, +19 natural, +12 insight, +12 luck), touch 48, flat-footed 52 Base Attack/Grapple: +20/+44 Attack: +5 vorpal longsword +70 melee (2d6+41/19-20) Full Attack: +5 vorpal longsword +68/+63/+58/+53 melee (2d6+41/19-20) and +4 flaming burst whip +66/+61 melee (2d4+37 plus 1d6 fire plus entangle/20/x2 plus 1d10 fire); or 2 slams +64 melee (1d10+40) Space/Reach: 10 ft./10 ft. (20 ft. with +4 flaming burst whip) Special Attacks: Death throes, entangle, spell-like abilities, summon demon, vorpal sword Special Qualities: Damage reduction 15/cold iron and good (10/epic), darkvision 60 ft., fast healing 20, flaming body, immunity to electricity, fire, and poison, resistance to acid 10 and cold 10, spell resistance 60, telepathy 100 ft., true seeing Saves: Fort +40, Ref +36, Will +36 Abilities: Str 50, Dex 40, Con 46, Int 39, Wis 39, Cha 41 Skills: Bluff +48, Concentration +51, Diplomacy +52, Disguise +25 (+27 acting), Hide +44, Intimidate +50, Knowledge (any six) +47, Listen +55, Move Silently +48, Perform (any three) + 48, Search +47, Sense Motive +47, Spellcraft +47 ((+49 scrolls), Spot +55, Survival +24 (+26 following tracks), Use Magic Device +48 (+50 scrolls) Feats: Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Toughness (B), Two-Weapon Fighting, Weapon Focus (longsword) Environment: A chaotic evil-aligned plane (any land and underground) Organization: Solitary or troupe (1 Faligia, 1 marilith, and 2-5 hezrous) Challenge Rating: 35 Treasure: Standard coins; double goods; standard items, plus +5 vorpal greatsword and +4 flaming burst whip Alignment: Always chaotic evil Advancement: 21-30 HD (Large); 31-60 HD (Huge) Level Adjustment: — Faligia stands about 15 feet tall. Her skin is a dark gray-green. She weighs about 7,500 pounds. She resembles a huge ape with black tusks and tremendous wings made of greenish-black flame. She was once an ordinary balor, but was transformed when she stumbled upon the prison of an ancient lord of demons, trapped and stripped of its body millennia before by a rebellious underling. She opened the prison, and the evil spirit emerged and joined with Faligia. In torment, her body was transformed, coming to partially resemble the ancient demon’s original body. She wandered for decades, her own spirit battling with the possessing spirit of the ancient lord. Finally, her spirit managed to absorb and consume the weakened opposing spirit. She was reborn as a single, powerful entity, the heir to the status of a demon lord. Rapidly, she began to cow other demons to her service with threats and demonstrations of power. She was also able to capture a powerful Material Plane wizard during his visit to the Abyss, forcing him to enhance the power of her personal weapons. She then set the wizard to create magical weapons and devices for her rapidly growing forces. Combat Faligia loves to join battle armed with their swords and whips. If she faces a being which might threaten her, she may teleport away to loose a few spell-like effects at the foe. Faligia’s +4 flaming burst whip is a long, flexible weapon with many tails tipped with hooks, spikes, and balls, surrounded by dark, sickly greenish flame. The weapon deals bludgeoning and slashing damage, in addition to fire damage. Faligia’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned, epic, and evil-aligned for the purpose of overcoming damage reduction. Death Throes (Ex) When killed, Faligia explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 51 half). This explosion automatically destroys any weapons Faligia is holding. The save DC is Constitution-based and benefits from Faligia’s paragon insight bonus. Entangle (Ex) Faligia’s +4 flaming burst whip entangles foes much like an attack with a net. The whip has 20 hit points. The whip needs no folding. If it hits, the target and Faligia immediately make opposed Strength checks; if Faligia wins, it drags the target against its flaming body (see below). The target remains anchored against Faligia’s body until it escapes the whip. Spell-Like Abilities At will— blasphemy (DC 32), dominate monster (DC 34), haste, greater dispel magic, greater teleport (self plus 50 pounds of objects only), insanity (DC 32), power word stun, telekinesis (DC 31), unholy aura (DC 33); 1/day—fire storm (DC 33), implosion (DC 34). Caster level 35th. The save DCs are Charisma-based. Vorpal Sword (Su) Faligia carries a +5 vorpal longsword that looks like a greenish-black, venomous flame. Summon Demon (Sp) Once per day Faligia can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshnee, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell. Flaming Body (Su) The body of Faligia is wreathed in flame. Anyone grappling Faligia takes 6d6+13 points of fire damage each round. True Seeing (Su) Faligia has a continuous true seeing ability, as the spell (caster level 20th). Skills Faligia has a +8 racial bonus on Listen and Spot checks. [/QUOTE]
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