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<blockquote data-quote="JiCi" data-source="post: 3540847" data-attributes="member: 40121"><p>Here's another one:</p><p></p><p><em>This dinosaur looks like a triceratops, but it has large blades protruding out of its adamantine hide. In a flash, it charges toward you, lowering its sharper-than-usual horns to skewer you.</em></p><p></p><p><strong><span style="color: Red">Talenta Tank</span></strong> <strong>CR 13</strong></p><p>Always N Huge construct </p><p><strong>Init</strong> -1; <strong>Senses</strong>: Low-light vision, scent, Listen +13, Spot +13</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC</strong> 33, touch 7, flat-footed 33</p><p> (–2 size, -1 Dex, +26 natural)</p><p><strong>hp</strong> 128 (16 HD); Hardness 10; Heavy fortification <strong>DR</strong> 10/adamantine</p><p><strong>Immune</strong> Electricity, mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain, death from massive damage and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)</p><p><strong>Resist</strong> Acid 10, cold 10, fire 20</p><p><strong>Weakness</strong> <em>rusting grasp</em></p><p><strong>Fort</strong> +12, <strong>Ref</strong> +9, <strong>Will</strong> +9</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 50 ft. (10 squares), Sprint</p><p><strong>Melee</strong> Gore +23 melee (4d8+22)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +12; <strong>Grp</strong> +35</p><p><strong>Atk Options</strong> adamantine limbs, Powerful charge 8d8+22, trample 8d6+30</p><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 40, Dex 9, Con --, Int --, Wis 16, Cha 5</p><p><strong>SQ</strong> Metal Body, Body Blades, Enlarged Attacks, Scent, Sprint</p><p><strong>Feats</strong> --</p><p><strong>Skills</strong> --</p><p>* A talenta tank gains a +6 racial bonus on Balance, Climb, Jump and Tumble, a +10 racial bonus Listen and Spot. A talenta tank can use Tumble as though trained even if it possesses no ranks in the skill. However, it takes a –4 penalty on Escape Artist, Hide, Move Silently, Sleight of Hand and Swim</p><p>---------------------------------------------------------------------------------------</p><p><strong>Powerful Charge (Ex)</strong> When a triceratops charges, its gore attack deals 8d8+22 points of damage.</p><p><strong>Trample (Ex)</strong> Reflex half DC 33. The save DC is Strength-based.</p><p><strong>Body Blades (Ex)</strong> Spikes and blades cover a talenta tank’s body. When another creature attacks it with handheld or natural weapons, the attacker takes 1d8 points of slashing and piercing damage. Incorporeal creatures and creatures using weapons with exceptional reach, such as longspears, do not take this damage. In addition, a talenta tank deals 1d8 points of piercing and slashing damage to a grabbed opponent with each successful grapple check.</p><p><strong>Enlarged Attacks (Ex)</strong> Each of a talenta tank’s natural attacks deals damage as though the war machine were two size categories larger than it is.</p><p><strong>Sprint (Ex)</strong> Once per hour, a talenta tank can move up to 10 times its normal speed when it charges.</p><p><strong>Metal Body (Ex)</strong> Beneath its skin, a talenta tank is largely composed of metal. It counts as a ferrous creature for the purposed of rusting grasp and other spells that have special effects on metal.</p><p><strong>Adamantine Limbs (Ex)</strong> A talenta tank’s natural attacks and grapple deal damage as adamantine weapons, overcoming hardness and damage reduction just as an adamantine weapon would.</p><p><strong>Heavy Fortification (Ex)</strong> The talenta tank is immune to sneak attacks and critical hits.</p><p></p><p>The talenta tank is a construct crafted by talenta halfling articifers to repel intruders.</p><p></p><p>Triceratops: <em>Monster Manual</em></p><p>War Marchine template: <em>Advanced Bestiary</em></p><p>Metal-clad (adamantine) template: <em>Advanced Bestiary</em></p></blockquote><p></p>
[QUOTE="JiCi, post: 3540847, member: 40121"] Here's another one: [I]This dinosaur looks like a triceratops, but it has large blades protruding out of its adamantine hide. In a flash, it charges toward you, lowering its sharper-than-usual horns to skewer you.[/I] [B][COLOR=Red]Talenta Tank[/COLOR][/B] [B]CR 13[/B] Always N Huge construct [B]Init[/B] -1; [B]Senses[/B]: Low-light vision, scent, Listen +13, Spot +13 --------------------------------------------------------------------------------------- [B]AC[/B] 33, touch 7, flat-footed 33 (–2 size, -1 Dex, +26 natural) [B]hp[/B] 128 (16 HD); Hardness 10; Heavy fortification [B]DR[/B] 10/adamantine [B]Immune[/B] Electricity, mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, energy drain, death from massive damage and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless) [B]Resist[/B] Acid 10, cold 10, fire 20 [B]Weakness[/B] [I]rusting grasp[/I] [B]Fort[/B] +12, [B]Ref[/B] +9, [B]Will[/B] +9 --------------------------------------------------------------------------------------- [B]Speed[/B] 50 ft. (10 squares), Sprint [B]Melee[/B] Gore +23 melee (4d8+22) [B]Space[/B] 15 ft.; [B]Reach[/B] 10 ft. [B]Base Atk[/B] +12; [B]Grp[/B] +35 [B]Atk Options[/B] adamantine limbs, Powerful charge 8d8+22, trample 8d6+30 --------------------------------------------------------------------------------------- [B]Abilities[/B] Str 40, Dex 9, Con --, Int --, Wis 16, Cha 5 [B]SQ[/B] Metal Body, Body Blades, Enlarged Attacks, Scent, Sprint [B]Feats[/B] -- [B]Skills[/B] -- * A talenta tank gains a +6 racial bonus on Balance, Climb, Jump and Tumble, a +10 racial bonus Listen and Spot. A talenta tank can use Tumble as though trained even if it possesses no ranks in the skill. However, it takes a –4 penalty on Escape Artist, Hide, Move Silently, Sleight of Hand and Swim --------------------------------------------------------------------------------------- [B]Powerful Charge (Ex)[/B] When a triceratops charges, its gore attack deals 8d8+22 points of damage. [B]Trample (Ex)[/B] Reflex half DC 33. The save DC is Strength-based. [B]Body Blades (Ex)[/B] Spikes and blades cover a talenta tank’s body. When another creature attacks it with handheld or natural weapons, the attacker takes 1d8 points of slashing and piercing damage. Incorporeal creatures and creatures using weapons with exceptional reach, such as longspears, do not take this damage. In addition, a talenta tank deals 1d8 points of piercing and slashing damage to a grabbed opponent with each successful grapple check. [B]Enlarged Attacks (Ex)[/B] Each of a talenta tank’s natural attacks deals damage as though the war machine were two size categories larger than it is. [B]Sprint (Ex)[/B] Once per hour, a talenta tank can move up to 10 times its normal speed when it charges. [B]Metal Body (Ex)[/B] Beneath its skin, a talenta tank is largely composed of metal. It counts as a ferrous creature for the purposed of rusting grasp and other spells that have special effects on metal. [B]Adamantine Limbs (Ex)[/B] A talenta tank’s natural attacks and grapple deal damage as adamantine weapons, overcoming hardness and damage reduction just as an adamantine weapon would. [B]Heavy Fortification (Ex)[/B] The talenta tank is immune to sneak attacks and critical hits. The talenta tank is a construct crafted by talenta halfling articifers to repel intruders. Triceratops: [I]Monster Manual[/I] War Marchine template: [I]Advanced Bestiary[/I] Metal-clad (adamantine) template: [I]Advanced Bestiary[/I] [/QUOTE]
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