Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Post a random monster !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiCi" data-source="post: 3542946" data-attributes="member: 40121"><p>Here's another one: a new kind of warforged (Ok, I play in Eberron, and love this setting. I'll see what I can do for more generic settings)</p><p></p><p><strong><span style="color: red">Warforged Factory, 1st-level warrior</span></strong></p><p><strong>Gargantuan Construct (Living Construct)</strong></p><p><strong>HD</strong>: 8d8+88 + 1d8+11 (140 hp)</p><p><strong>Initiative</strong>: +3</p><p><strong>Speed</strong>: 45 ft. (9 squares) in armor, base 60 ft. (12 squares)</p><p><strong>Armor Class</strong>: 28 (-4 size, -1 dex, +15 natural, +8 Adamantine Body), touch 5, flat-footed 28</p><p><strong>Base Attack/Grapple</strong>: +7/+34</p><p><strong>Attack</strong>: Greatsword +18 melee (6d6+22/19-20/x2) or slam +18 melee (3d6+15)</p><p><strong>Full Attack</strong>: Greatsword +18/+13 melee (6d6+22/19-20/x2) and slam +13 melee (3d6+7)</p><p><strong>Space/Reach</strong>: 20 ft./20 ft.</p><p><strong>Special Attacks</strong>: --</p><p><strong>Special Qualities</strong>: Composite plating, DR 2/adamantine, generate spawn, light fortification, living construct traits, regenerate 4</p><p><strong>Saves</strong>: Fort +13, Ref +1, Will +2</p><p><strong>Abilities</strong>: Str 41, Dex 9, Con 32, Int 10, Wis 10, Cha 6</p><p><strong>Skills</strong>: Intidimate +10, Jump +22</p><p><strong>Feats</strong>: Adamantine Body, Improved Natural Weapon (slam), Empower Supernatual Ability (generate spawn) 1/day, Improved Initiative</p><p><strong>Environment</strong>: Any land </p><p><strong>Organization</strong>: Solitary or pair</p><p><strong>Challenge Rating</strong>: 8</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Usually lawful neutral</p><p><strong>Advancement</strong>: By character class</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><em>This human-sized construct is made of wood, stone and metal, with strands of fibrous sinews, like a normal warforged. However, it is 20 times larger than a normal soldier. It is heavily armor with an adamantine plating and wears a greatsword across its back, but its back has man-sized humps, almost like a disease.</em></p><p></p><p>A warforged factory is a new specimen of warforged that has the ability to create new warforged from its body. It is rumored that the Lord of Blades has a few of these units trained as guards and pressed to create more warforged keep the battalion fresh and to accelerate the Lord's desire for conquest.</p><p></p><p><strong>Combat</strong></p><p>A warforged factory is usually encountered with a few of its spawns, which are loyally defending it. Its size may complicate its assault on clustered targets, but it relies on its spawns to separate and weaken its opponents.</p><p><strong>Composite Plating (Ex):</strong> as written in the Eberron Campaign Setting and the MMIII.</p><p><strong>Generate Spawn (Su):</strong> Twice per day, as a standard action, a warforged factory can generate 1d3 (or 1d3+1 if Empowered) spawn statistically equivalent to warforged elite soldiers (see below). Spawn remain in constant mental contact with the factory. Distance is not a factor, but communication cannot cross planar boundaries. Each spawn is capable of independent action, and can even gain experience, but it obeys the commands of the factory without question.</p><p>Each warforged generated subtracts 7 hit points from the factory’s pool. The factory may always choose to generate fewer spawn than a die roll indicates. Damage dealt by generating spawn is considered nonlethal for the factory and may be regenerated normally.</p><p>A single warforged factory may only command 8 of its 1-HD spawn at one time. It can create more than this number, but when the maximum command number is exceeded, the oldest among the spawn are released from contact and control. Free spawn may still serve the factory willingly, but are truly autonomous entities. If the warforged factory is slain, all its spawn are freed, becoming autonomous beings usually loyal to one another. A free spawn has a 5% chance to grow into a new factory.</p><p><strong>Regeneration (Ex):</strong> Fire, acid, and electricity deal lethal damage to a warforged factory. If it loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.</p><p><strong>Light Fortification (Ex):</strong> When a critical hit or sneak attack is scored on a warforged factory, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.</p><p><strong>Living Construct Traits (Ex):</strong> as written in the Eberron Campaign Setting and the MMIII.</p><p></p><p><strong><span style="color: Red">Warforged elite soldier (factory spawn), 1st-level warrior</span></strong></p><p><strong>Medium Construct (Living Construct)</strong></p><p><strong>HD</strong>: 1d8+2 (6 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 20 ft.</p><p><strong>Armor Class</strong>: 23 (+1 dex, +8 Adamantine Body), touch 11, flat-footed 22</p><p><strong>Base Attack/Grapple</strong>: +1/+6</p><p><strong>Attack</strong>: Greatsword +3 melee (2d6+3/19-20/x2) or slam +3 melee (1d4+2)</p><p><strong>Full Attack</strong>: Greatsword +3 melee (2d6+3/19-20/x2) and slam -2 melee (1d4+1)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: --</p><p><strong>Special Qualities</strong>: Composite plating, DR 2/adamantine, light fortification, living construct traits </p><p><strong>Saves</strong>: Fort +5, Ref +1, Will +0</p><p><strong>Abilities</strong>: Str 15, Dex 13, Con 16, Int 10, Wis 10, Cha 6</p><p><strong>Skills</strong>: Intidimate +2, Jump +1</p><p><strong>Feats</strong>: Adamantine Body</p><p><strong>Environment</strong>: Any land </p><p><strong>Organization</strong>: spawn (1d3 or 1d3+1 creatures)</p><p><strong>Challenge Rating</strong>: 1/2</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Usually lawful neutral</p><p><strong>Advancement</strong>: By character class</p><p><strong>Level Adjustment</strong>: +0</p><p></p><p>These warforged look like their normal counterparts, except they have adamantine plating and carry a greatsword.</p><p></p><p><strong>Combat</strong></p><p>Unless the factory is destroyed, warforged spawns attack relentlessly to defend its creators and its non-spawned comrades.</p><p><strong>Composite Plating (Ex):</strong> as written in the Eberron Campaign Setting and the MMIII.</p><p><strong>Light Fortification (Ex):</strong> When a critical hot or sneak attack is scored on a warforged, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.</p><p><strong>Living Construct Traits (Ex):</strong> as written in the Eberron Campaign Setting and the MMIII.</p><p></p><p>Warforged: <em>Eberron Campaign Setting</em>, <em>Monster Manual III</em></p><p>Legion template: <em>Book of Templates 3.5 Deluxe</em></p></blockquote><p></p>
[QUOTE="JiCi, post: 3542946, member: 40121"] Here's another one: a new kind of warforged (Ok, I play in Eberron, and love this setting. I'll see what I can do for more generic settings) [B][COLOR="red"]Warforged Factory, 1st-level warrior[/COLOR][/B] [B]Gargantuan Construct (Living Construct)[/B] [B]HD[/B]: 8d8+88 + 1d8+11 (140 hp) [B]Initiative[/B]: +3 [B]Speed[/B]: 45 ft. (9 squares) in armor, base 60 ft. (12 squares) [B]Armor Class[/B]: 28 (-4 size, -1 dex, +15 natural, +8 Adamantine Body), touch 5, flat-footed 28 [B]Base Attack/Grapple[/B]: +7/+34 [B]Attack[/B]: Greatsword +18 melee (6d6+22/19-20/x2) or slam +18 melee (3d6+15) [B]Full Attack[/B]: Greatsword +18/+13 melee (6d6+22/19-20/x2) and slam +13 melee (3d6+7) [B]Space/Reach[/B]: 20 ft./20 ft. [B]Special Attacks[/B]: -- [B]Special Qualities[/B]: Composite plating, DR 2/adamantine, generate spawn, light fortification, living construct traits, regenerate 4 [B]Saves[/B]: Fort +13, Ref +1, Will +2 [B]Abilities[/B]: Str 41, Dex 9, Con 32, Int 10, Wis 10, Cha 6 [B]Skills[/B]: Intidimate +10, Jump +22 [B]Feats[/B]: Adamantine Body, Improved Natural Weapon (slam), Empower Supernatual Ability (generate spawn) 1/day, Improved Initiative [B]Environment[/B]: Any land [B]Organization[/B]: Solitary or pair [B]Challenge Rating[/B]: 8 [B]Treasure[/B]: None [B]Alignment[/B]: Usually lawful neutral [B]Advancement[/B]: By character class [B]Level Adjustment[/B]: -- [I]This human-sized construct is made of wood, stone and metal, with strands of fibrous sinews, like a normal warforged. However, it is 20 times larger than a normal soldier. It is heavily armor with an adamantine plating and wears a greatsword across its back, but its back has man-sized humps, almost like a disease.[/I] A warforged factory is a new specimen of warforged that has the ability to create new warforged from its body. It is rumored that the Lord of Blades has a few of these units trained as guards and pressed to create more warforged keep the battalion fresh and to accelerate the Lord's desire for conquest. [B]Combat[/B] A warforged factory is usually encountered with a few of its spawns, which are loyally defending it. Its size may complicate its assault on clustered targets, but it relies on its spawns to separate and weaken its opponents. [B]Composite Plating (Ex):[/B] as written in the Eberron Campaign Setting and the MMIII. [B]Generate Spawn (Su):[/B] Twice per day, as a standard action, a warforged factory can generate 1d3 (or 1d3+1 if Empowered) spawn statistically equivalent to warforged elite soldiers (see below). Spawn remain in constant mental contact with the factory. Distance is not a factor, but communication cannot cross planar boundaries. Each spawn is capable of independent action, and can even gain experience, but it obeys the commands of the factory without question. Each warforged generated subtracts 7 hit points from the factory’s pool. The factory may always choose to generate fewer spawn than a die roll indicates. Damage dealt by generating spawn is considered nonlethal for the factory and may be regenerated normally. A single warforged factory may only command 8 of its 1-HD spawn at one time. It can create more than this number, but when the maximum command number is exceeded, the oldest among the spawn are released from contact and control. Free spawn may still serve the factory willingly, but are truly autonomous entities. If the warforged factory is slain, all its spawn are freed, becoming autonomous beings usually loyal to one another. A free spawn has a 5% chance to grow into a new factory. [B]Regeneration (Ex):[/B] Fire, acid, and electricity deal lethal damage to a warforged factory. If it loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. [B]Light Fortification (Ex):[/B] When a critical hit or sneak attack is scored on a warforged factory, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. [B]Living Construct Traits (Ex):[/B] as written in the Eberron Campaign Setting and the MMIII. [B][COLOR="Red"]Warforged elite soldier (factory spawn), 1st-level warrior[/COLOR][/B] [B]Medium Construct (Living Construct)[/B] [B]HD[/B]: 1d8+2 (6 hp) [B]Initiative[/B]: +1 [B]Speed[/B]: 20 ft. [B]Armor Class[/B]: 23 (+1 dex, +8 Adamantine Body), touch 11, flat-footed 22 [B]Base Attack/Grapple[/B]: +1/+6 [B]Attack[/B]: Greatsword +3 melee (2d6+3/19-20/x2) or slam +3 melee (1d4+2) [B]Full Attack[/B]: Greatsword +3 melee (2d6+3/19-20/x2) and slam -2 melee (1d4+1) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: -- [B]Special Qualities[/B]: Composite plating, DR 2/adamantine, light fortification, living construct traits [B]Saves[/B]: Fort +5, Ref +1, Will +0 [B]Abilities[/B]: Str 15, Dex 13, Con 16, Int 10, Wis 10, Cha 6 [B]Skills[/B]: Intidimate +2, Jump +1 [B]Feats[/B]: Adamantine Body [B]Environment[/B]: Any land [B]Organization[/B]: spawn (1d3 or 1d3+1 creatures) [B]Challenge Rating[/B]: 1/2 [B]Treasure[/B]: None [B]Alignment[/B]: Usually lawful neutral [B]Advancement[/B]: By character class [B]Level Adjustment[/B]: +0 These warforged look like their normal counterparts, except they have adamantine plating and carry a greatsword. [B]Combat[/B] Unless the factory is destroyed, warforged spawns attack relentlessly to defend its creators and its non-spawned comrades. [B]Composite Plating (Ex):[/B] as written in the Eberron Campaign Setting and the MMIII. [B]Light Fortification (Ex):[/B] When a critical hot or sneak attack is scored on a warforged, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. [B]Living Construct Traits (Ex):[/B] as written in the Eberron Campaign Setting and the MMIII. Warforged: [I]Eberron Campaign Setting[/I], [I]Monster Manual III[/I] Legion template: [I]Book of Templates 3.5 Deluxe[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Post a random monster !
Top