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<blockquote data-quote="JiCi" data-source="post: 3542977" data-attributes="member: 40121"><p>Here are some other ones... ok, maybe next time:</p><p></p><p><strong>Chimeric Dragonhawk</strong></p><p><strong>Huge magical beast (augmented animal)</strong></p><p><strong>Hit Dice</strong>: 9d10+63 (118 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 30 ft. (6 squares), fly 120 ft. (average)</p><p><strong>AC</strong>: 24 (-2 size, +1 Dex, +15 natural), touch 9, flatfooted 23</p><p><strong>Base Attack/Grapple</strong>: +6/+24</p><p><strong>Attack</strong>: Bite +15 melee (3d6+10)</p><p><strong>Full Attack</strong>: Bite +15 melee (3d6+10) [dragon] and bite +13 melee (2d6+5) [dragonhawk] and butt +13 melee (2d6+5) [goat] and 2 claws +13 melee (1d8+5) and 2 wings +13 melee (1d6+5)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Breath weapon</p><p><strong>Special Qualit</strong>ies: Low-light vision, blindsense 60 ft., scent</p><p><strong>Saves</strong>: Fort +13, Ref +7, Will +5</p><p><strong>Abilities</strong>: Str 30, Dex 13, Con 24, Int 4, Wis 14, Cha 6</p><p><strong>Skills</strong>: Listen +10, Spot +18, Survival +8</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover, Improved Initiative, Multiattack (B)</p><p><strong>Environment</strong>: Temperate mountains (Aundair)</p><p><strong>Organization</strong>: Solitary, pair, or aerie (5-20)</p><p><strong>Challenge Rating</strong>: 9</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always chaotic evil</p><p><strong>Advancement</strong>: 10-18 HD (Huge); 19-27 HD (Gargantuan)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong>Combat</strong></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of a chimeric dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a chimeric dragonhawk blindsense to a range of 60 feet.</p><p></p><p><strong>Breath Weapon (Su)</strong>: Every 1d4 rounds, the chimeric dragonhawk’s red dragon head can emit a 20-ft long cone of fire that deals 3d8 points of fire damage (Reflex DC 21 half).</p><p></p><p><strong>Skills</strong>: Chimeric dragonhawks have a +8 racial bonus on Spot checks.</p><p></p><p></p><p><strong>Dragonhawk of Legend</strong></p><p><strong>Huge Outsider (native)</strong></p><p><strong>Hit Dice</strong>: 8d8+40 (76 hp)</p><p><strong>Initiative</strong>: +8</p><p><strong>Speed</strong>: 10 ft. (2 squares), fly 120 ft. (average)</p><p><strong>AC</strong>: 26 (-2 size, +4 Dex, +14 natural), touch 12, flatfooted 22</p><p><strong>Base Attack/Grapple</strong>: +6/+27</p><p><strong>Attack</strong>: Claw +18 melee (1d8+13)</p><p><strong>Full Attack</strong>: 2 claws +18 melee (1d8+13) and bite +16 melee (2d6+6) and 2 wings +16 melee (1d6+6)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Breath Weapon</p><p><strong>Special Qualities</strong>: Low-light vision, blindsense 60 ft., fast healing 5, DR 10/magic</p><p><strong>Saves</strong>: Fort +19, Ref +13, Will +8</p><p><strong>Abilities</strong>: Str 36, Dex 18, Con 30, Int 4, Wis 16, Cha 10</p><p><strong>Skills</strong>: Listen +8, Spot +16, Survival +8</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover, Improved Initiative (B), Multiattack (B)</p><p><strong>Environment</strong>: Temperate mountains (Aundair)</p><p><strong>Organization</strong>: Solitary, pair, or aerie (5-20)</p><p><strong>Challenge Rating</strong>: 8</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 9-18 HD (Huge)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong>Combat</strong></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of a dragonhawk's of legend beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk blindsense to a range of 60 feet.</p><p></p><p><strong>Breath Weapon (Su)</strong>: Every 1d4 rounds, the dragonhawk of legend can emit a 15-ft long cone of lightning that deals 3d6 points of electricity damage (Reflex DC 24 half).</p><p></p><p><strong>Skills</strong>: Dragonhawks of legend have a +8 racial bonus on Spot checks.</p><p></p><p></p><p><strong>Warbeast Dragonhawk</strong></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice</strong>: 9d8+40 (76 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 20 ft. (4 squares), fly 130 ft. (average)</p><p><strong>AC</strong>: 23 (-2 size, +1 Dex, +9 natural, +5 mithril breastplate), touch 9, flatfooted 22</p><p><strong>Base Attack/Grapple</strong>: +6/+23</p><p><strong>Attack</strong>: Claw +13 melee (1d8+9)</p><p><strong>Full Attack</strong>: 2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4) and 2 wings +11 melee (1d6+4)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: --</p><p><strong>Special Qualities</strong>: Low-light vision, blindsense 60 ft., combative mount</p><p><strong>Saves</strong>: Fort +12, Ref +7, Will +6</p><p><strong>Abilities</strong>: Str 29, Dex 12, Con 23, Int 2, Wis 16, Cha 6</p><p><strong>Skills</strong>: Listen +9, Spot +17, Survival +8</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover, Multiattack</p><p><strong>Environment</strong>: Temperate mountains (Aundair)</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 7</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 9-18 HD (Huge)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong>Combat</strong></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of a warbeast dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a warbeast dragonhawk blindsense to a range of 60 feet.</p><p></p><p><strong>Combative Mount (Ex)</strong>: A rider on a warbeast dragonhawk gets a +2 circumstance bonus on all Ride checks. A warbeast dragonhawk is proficient with light, medium, and heavy armor.</p><p></p><p><strong>Skills</strong>: Warbeast dragonhawks have a +8 racial bonus on Spot checks.</p><p></p><p></p><p><strong>Woodling Dragonhawk</strong></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice</strong>: 8d8+40 (76 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 10 ft. (2 squares), fly 120 ft. (average)</p><p><strong>AC</strong>: 25 (-2 size, +1 Dex, +16 natural), touch 9, flatfooted 24</p><p><strong>Base Attack/Grapple</strong>: +6/+22</p><p><strong>Attack</strong>: Claw +12 melee (1d8+8) or slam +12 melee (2d6+8)</p><p><strong>Full Attack</strong>: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4) or slam +12 melee (2d6+8)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Spell-like abilities</p><p><strong>Special Qualities</strong>: Low-light vision, blindsense 60 ft., DR 5/slashing, plant traits, vulnerability to fire.</p><p><strong>Saves</strong>: Fort +11, Ref +7, Will +4</p><p><strong>Abilities</strong>: Str 26, Dex 12, Con 20, Int 2, Wis 14, Cha 6</p><p><strong>Skills</strong>: Listen +7, Spot +15, Survival +7</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover</p><p><strong>Environment</strong>: Temperate mountains (Aundair)</p><p><strong>Organization</strong>: Solitary, pair, or aerie (5-20)</p><p><strong>Challenge Rating</strong>: 8</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 9-18 HD (Huge)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong>Combat</strong></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of a dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk blindsense to a range of 60 feet.</p><p></p><p><strong>Plant Traits</strong>: The woodling dragonhawk is immune to paralysis, poison, polymorph, sleep, and stunning. It is not subject to critical hits or mind-affecting effects.</p><p></p><p><strong>Spell-Like Abilities</strong>: 3/day -- <em>speak with plants</em>; 1/day -- <em>entangle, summon nature's ally II, summon nature's ally IV</em>; CL 8th</p><p></p><p><strong>Vulnerability to Fire (Ex)</strong>: A woodling dragonhawk has vulnerability to fire. It takes half again as much (+50%) damage as normal from the effect, regardless of whether a saving throw is allowed, or if the save is a success or failure.</p><p></p><p><strong>Skills</strong>: Dragonhawks have a +8 racial bonus on Spot checks and a +4 racial bonus to Hide and Move Silently.</p><p></p><p></p><p><strong>Dragonhawk Paragon</strong></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice</strong>: 8d8+104 plus 96 (264 hp)</p><p><strong>Initiative</strong>: +8</p><p><strong>Speed</strong>: 30 ft. (6 squares), fly 360 ft. (average)</p><p><strong>AC</strong>: 49 (-2 size, +8 Dex, +9 natural, +12 luck, +12 insight), touch 40, flatfooted 41</p><p><strong>Base Attack/Grapple</strong>: +6/+54</p><p><strong>Attack</strong>: Claw +44 melee (1d8+35)</p><p><strong>Full Attack</strong>: 2 claws +44 melee (1d8+35) and bite +42 melee (2d6+28) and 2 wings +42 melee (1d6+28)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Spell-like abilities</p><p><strong>Special Qualities</strong>: Low-light vision, blindsense 60 ft. resistance to cold and fire 10, DR 10/epic, SR 46, fast healing 20</p><p><strong>Saves</strong>: Fort +27, Ref +24, Will +21</p><p><strong>Abilities</strong>: Str 41, Dex 27, Con 35, Int 17, Wis 29, Cha 21</p><p><strong>Skills</strong>: Diplomacy +21, Listen +24, Spot +32, Survival +24</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover, MultiattackB</p><p><strong>Environment</strong>: Temperate mountains (Aundair)</p><p><strong>Organization</strong>: Solitary, pair, or aerie (5-20)</p><p><strong>Challenge Rating</strong>: 21</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 9-18 HD (Huge)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong>Combat</strong></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of a dragonhawk paragon's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk paragon blindsense to a range of 60 feet.</p><p></p><p><strong>Spell-Like Abilities</strong>: 3/day -- <em>greater dispel magic, haste, see invisibility</em>; CL 15th.</p><p></p><p><strong>Skills</strong>: Dragonhawk paragons have a +8 racial bonus on Spot checks.</p><p></p><p></p><p><strong>Anthropomorphic Dragonhawk</strong></p><p><strong>Large Monstrous Humanoid</strong></p><p><strong>Hit Dice</strong>: 6d8+18 (45 hp)</p><p><strong>Initiative</strong>: +2</p><p><strong>Speed</strong>: 40 ft. (8 squares), fly 120 ft. (good)</p><p><strong>AC</strong>: 17 (-1 size, +2 Dex, +6 natural), touch 11, flatfooted 15</p><p><strong>Base Attack/Grapple</strong>: +6/+14</p><p><strong>Attack</strong>: Claw +9 melee (1d6+4) or melee weapon +9 melee (by weapon) or ranged weapon +7 ranged (by weapon)</p><p><strong>Full Attack</strong>: 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2) and 2 wings +4 melee (1d4+2); or melee weapon +9/+4 melee (by weapon) and bite +4 melee (1d8+2) and 2 wings +4 melee (1d4+2); or ranged weapon +7/+2 ranged (by weapon)</p><p><strong>Space/Reach</strong>: 10 ft./10 ft.</p><p><strong>Special Attacks</strong>: --</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., low-light vision, blindsense 60 ft.</p><p><strong>Saves</strong>: Fort +5, Ref +7, Will +8</p><p><strong>Abilities</strong>: Str 18, Dex 14, Con 16, Int 11, Wis 16, Cha 10</p><p><strong>Skills</strong>: Listen +7, Spot +15, Survival +7</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover</p><p><strong>Environment</strong>: Temperate mountains (Aundair)</p><p><strong>Organization</strong>: Solitary, pair, or aerie (5-20)</p><p><strong>Challenge Rating</strong>: 4</p><p><strong>Treasure</strong>: Standard</p><p><strong>Alignment</strong>: Usually neutral</p><p><strong>Advancement</strong>: by character class</p><p><strong>Level Adjustment</strong>: +5</p><p></p><p><strong>Combat</strong></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of an anthropomorphic dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives an anthropomorphic dragonhawk blindsense to a range of 60 feet.</p><p></p><p><strong>Skills</strong>: Anthropomorphic dragonhawks have a +8 racial bonus on Spot checks.</p><p></p><p></p><p><strong>Phrenic Dragonhawk</strong></p><p><strong>Huge Magical Beast [augmented animal] (psionic)</strong></p><p><strong>Hit Dice</strong>: 8d8+40 (76 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 10 ft. (2 squares), fly 120 ft. (average)</p><p><strong>AC</strong>: 18 (-2 size, +1 Dex, +9 natural), touch 9, flatfooted 17</p><p><strong>Base Attack/Grapple</strong>: +6/+22</p><p><strong>Attack</strong>: Claw +12 melee (1d8+8)</p><p><strong>Full Attack</strong>: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Psi-like abilities</p><p><strong>Special Qualities</strong>: Low-light vision, blindsense 60 ft, naturally psionic, power resistance 18</p><p><strong>Saves</strong>: Fort +11, Ref +7, Will +4</p><p><strong>Abilities</strong>: Str 26, Dex 12, Con 20, Int 2, Wis 16, Cha 10</p><p><strong>Skills</strong>: Listen +7, Spot +15, Survival +7</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover</p><p><strong>Environment</strong>: Temperate mountains (Aundair)</p><p><strong>Organization</strong>: Solitary, pair, or aerie (5-20)</p><p><strong>Challenge Rating</strong>: 8</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 9-18 HD (Huge)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong>Combat</strong></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of a dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk blindsense to a range of 60 feet.</p><p></p><p><strong>Naturally Psionic (Ex)</strong>: A phrenic dragonhawk gains 1 bonus power point. </p><p></p><p><strong>Psi-like Abilities</strong>:</p><p>3/day - <em>defensive precognition </em>(+3 insight bonus*), <em>empty mind </em>(+5 bonus *), <em>mind thrust </em>(8d10, DC 14*); 1/day - <em>aversion </em>(lasts 10 hours, DC 15*), <em>blast </em>(stunned 2 rounds, DC 15*), <em>body adjustment </em>(3d12*), <em>brain lock </em>(all, DC 13), <em>force screen </em>(+5 AC*). Manifester level 8. The save DCs are Charisma-based.</p><p>* Includes augmentation for the creature's manifester level.</p><p></p><p><em>Skills</em>: Phrenic dragonhawks have a +8 racial bonus on Spot checks.</p><p></p><p></p><p><strong>Dragonhawk Effigy</strong></p><p><strong>Huge Construct</strong></p><p><strong>Hit Dice</strong>: 8d10+40 (84 hp)</p><p><strong>Initiative</strong>: +0</p><p><strong>Speed</strong>: 10 ft. (2 squares), fly 120 ft. (average)</p><p><strong>AC</strong>: 19 (-2 size, +11 natural), touch 8, flatfooted 19</p><p><strong>Base Attack/Grapple</strong>: +6/+24</p><p><strong>Attack</strong>: Claw +12 melee (1d8+8)</p><p><strong>Full Attack</strong>: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: --</p><p><strong>Special Qualities</strong>: Damage Reduction 5/adamantine, construct traits, darkvision 60 ft., low-light vision</p><p><strong>Saves</strong>: Fort +2, Ref +2, Will +2</p><p><strong>Abilities</strong>: Str 30, Dex 10, Con --, Int --, Wis 11, Cha 1</p><p><strong>Skills</strong>: --</p><p><strong>Feats</strong>: --</p><p><strong>Environment</strong>: Any</p><p><strong>Organization</strong>: Any</p><p><strong>Challenge Rating</strong>: 7</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: None</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong>Combat</strong></p><p>Dragonhawk effigies attack with their talons, sharp beaks, and wings, which deal bludgeoning and slashing damage.</p><p></p><p></p><p><strong>Half-Farspawn Dragonhawk</strong></p><p><strong>Huge Outsider (native)</strong></p><p><strong>Hit Dice</strong>: 8d8+64 (100 hp)</p><p><strong>Initiative</strong>: +2</p><p><strong>Speed</strong>: 10 ft. (2 squares), fly 120 ft. (average)</p><p><strong>AC</strong>: 22 (-2 size, +2 Dex, +12 natural), touch 10, flatfooted 20</p><p><strong>Base Attack/Grapple</strong>: +6/+23</p><p><strong>Attack</strong>: Claw +13 melee (1d8+9); in amorphous form, tentacle +13 melee (1d8+9)</p><p><strong>Full Attack</strong>: 2 claws +13 melee (1d8+9) and bite +8 melee (2d6+4) and 2 wings +8 melee (1d6+4) and 2 tentacles +8 melee (1d8+4); ; in amorphous form, 4 tentacles +13 melee (1d8+9)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft. (15 ft. with tentacles)</p><p><strong>Special Attacks</strong>: True Strike</p><p><strong>Special Qualities</strong>: Change Shape, low-light vision, blindsense 60 ft., blindsight 60 ft., immunity to poison, damage reduction 5/magic, SR 18</p><p><strong>Saves</strong>: Fort +11, Ref +7, Will +4</p><p><strong>Abilities</strong>: Str 28, Dex 14, Con 26, Int 2, Wis 18, Cha 8</p><p><strong>Skills</strong>: Listen +15, Move Silently +13, Spot +23, Survival +15</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover</p><p><strong>Environment</strong>: Temperate mountains (Aundair)</p><p><strong>Organization</strong>: Solitary, pair, or aerie (5-20)</p><p><strong>Challenge Rating</strong>: 8</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always chaotic evil</p><p><strong>Advancement</strong>: 9-18 HD (Huge)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong>Combat</strong></p><p>A half-farspawn dragonhawk’s natural weapons are treated as magic for the purpose of overcoming damage reduction.</p><p></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of a half-farspawn dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a half-spawned dragonhawk blindsense to a range of 60 feet.</p><p></p><p><strong>True Strike (Su)</strong>: Once per day, a half-farspawn dragonhawk can make a normal attack with a +20 insight bonus to a single attack roll. The half-farspawn dragonhawk is not affected by the miss chance that applies to attacks against a concealed target.</p><p></p><p><strong>Change Shape (Su)</strong>: As a standard action, a half-spawn dragonhawk can take the form of an amorphous, tentacled mass at will. While in this form, the creature loses its natural attacks except its tentacles. It gains two additional tentacle attacks, cannot be flanked, and is not subject to extre damage from critical hits. Creature native to the Material Plane take a -1 morale penalty on attack rolls against the half-farspawn dragonhawk in its amorphous form.</p><p></p><p><strong>Skills</strong>: Half-farspawn dragonhawks have a +8 racial bonus on Spot checks.</p><p></p><p></p><p><strong>Dragonhawk Kaiju</strong></p><p><strong>Colossal Magical Beast</strong></p><p><strong>Hit Dice</strong>: 48d10+528 (792 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 20 ft. (4 squares), fly 120 ft. (good)</p><p><strong>AC</strong>: 45 (-8 size, +1 Dex, +42 natural), touch 7, flatfooted 44</p><p><strong>Base Attack/Grapple</strong>: +48/+86</p><p><strong>Attack</strong>: Claw +58 melee (3d6+18)</p><p><strong>Full Attack</strong>: 2 claws +58 melee (3d6+18) and bite +58 melee (6d6+9/19-20) and 2 wings +58 melee (2d6+9) or electric ray +41 ranged touch (15d6/19-20 electricity)*</p><p><strong>Space/Reach</strong>: 30 ft./25 ft.</p><p><strong>Special Attacks</strong>: Electric Ray, Trample 8d6+9, Windstorm</p><p><strong>Special Qualities</strong>: Darkvision 120 ft., Death Throes, DR 15/epic, Low-light vision, Blindsense 60 ft., SR 31, Immune to electricity and mind-influencing effects, </p><p><strong>Saves</strong>: Fort +37, Ref +29, Will +20</p><p><strong>Abilities</strong>: Str 46, Dex 12, Con 32, Int 2, Wis 14, Cha 26</p><p><strong>Skills</strong>: Listen +47, Spot +55, Survival +47</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Wingover, Improved Maneuvrability (x2), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Cleave, Multiattack, Improved Multiattack, Improved Natural Attack (Bite), Improved Critical (electric ray), Improved Critical (bite)</p><p><strong>Environment</strong>: Temperate mountains</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 21</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: --</p><p><strong>Level Adjustment</strong>: --</p><p>* usable once every 1d4 rounds</p><p></p><p><strong>Combat</strong></p><p>A dragonhawk kaiju’s natural weapons are treated as epic for the purpose of overcoming damage reduction.</p><p></p><p><strong>Blindsense (Ex)</strong>: The thin feather at the base of a dragonhawk kaiju's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk kaiju blindsense to a range of 60 feet.</p><p></p><p><strong>Death Throes (Su)</strong>: When killed, the dragonhawk kaiju explodes in a burst of electricity, dealing 20d6 points of electricity damage to everything within 100 feet. Reflex half DC 45. The save DC is Constitution-based.</p><p></p><p><strong>Electric Ray (Su)</strong>: Every 1d4 rounds, the dragonhawk kaiju can emit a ray of electricity that deals 15d6 points of electricity damage. The ray has a range of 300 ft. with no range increment.</p><p></p><p><strong>Trample (Ex)</strong>: Reflex half DC 52, 8d6+9 damage. The save DC is Strength-based.</p><p></p><p><strong>Windstorm (Ex)</strong>: As a standard action, a dragonhawk kaiju can produce a powerful gust of wind by flapping its wings. Everything in a 100-foot long cone, originating from the creature, suffers the effects of windstorm winds.</p><p></p><p><strong>Skills</strong>: A dragonhawk kaiju have a +8 racial bonus on Spot checks.</p><p></p><p></p><p>Dragonhawk: <em>Eberron Five Nations</em></p><p>Chimeric template: <em>Monster Manual II</em></p><p>Monster of Legend template: <em>Monster Manual II</em></p><p>Warbeast template: <em>Monster Manual II</em></p><p>Woodling template: <em>Monster Manual III</em></p><p>Paragon template: <em>Epic Level Handbook</em></p><p>Anthropomorphic template: <em>Savage Species</em></p><p>Phrenic template: <em>Expanded Psionic Handbook</em></p><p>Effigy template: <em>Complete arcane</em></p><p>Half-Farspawn template: <em>Lords of Madness</em></p><p>Kaiju template: <em>Dragon #286</em></p></blockquote><p></p>
[QUOTE="JiCi, post: 3542977, member: 40121"] Here are some other ones... ok, maybe next time: [B]Chimeric Dragonhawk[/B] [B]Huge magical beast (augmented animal)[/B] [B]Hit Dice[/B]: 9d10+63 (118 hp) [B]Initiative[/B]: +5 [B]Speed[/B]: 30 ft. (6 squares), fly 120 ft. (average) [B]AC[/B]: 24 (-2 size, +1 Dex, +15 natural), touch 9, flatfooted 23 [B]Base Attack/Grapple[/B]: +6/+24 [B]Attack[/B]: Bite +15 melee (3d6+10) [B]Full Attack[/B]: Bite +15 melee (3d6+10) [dragon] and bite +13 melee (2d6+5) [dragonhawk] and butt +13 melee (2d6+5) [goat] and 2 claws +13 melee (1d8+5) and 2 wings +13 melee (1d6+5) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: Breath weapon [B]Special Qualit[/B]ies: Low-light vision, blindsense 60 ft., scent [B]Saves[/B]: Fort +13, Ref +7, Will +5 [B]Abilities[/B]: Str 30, Dex 13, Con 24, Int 4, Wis 14, Cha 6 [B]Skills[/B]: Listen +10, Spot +18, Survival +8 [B]Feats[/B]: Alertness, Flyby Attack, Wingover, Improved Initiative, Multiattack (B) [B]Environment[/B]: Temperate mountains (Aundair) [B]Organization[/B]: Solitary, pair, or aerie (5-20) [B]Challenge Rating[/B]: 9 [B]Treasure[/B]: None [B]Alignment[/B]: Always chaotic evil [B]Advancement[/B]: 10-18 HD (Huge); 19-27 HD (Gargantuan) [B]Level Adjustment[/B]: -- [B]Combat[/B] [B]Blindsense (Ex)[/B]: The thin feather at the base of a chimeric dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a chimeric dragonhawk blindsense to a range of 60 feet. [B]Breath Weapon (Su)[/B]: Every 1d4 rounds, the chimeric dragonhawk’s red dragon head can emit a 20-ft long cone of fire that deals 3d8 points of fire damage (Reflex DC 21 half). [B]Skills[/B]: Chimeric dragonhawks have a +8 racial bonus on Spot checks. [B]Dragonhawk of Legend[/B] [B]Huge Outsider (native)[/B] [B]Hit Dice[/B]: 8d8+40 (76 hp) [B]Initiative[/B]: +8 [B]Speed[/B]: 10 ft. (2 squares), fly 120 ft. (average) [B]AC[/B]: 26 (-2 size, +4 Dex, +14 natural), touch 12, flatfooted 22 [B]Base Attack/Grapple[/B]: +6/+27 [B]Attack[/B]: Claw +18 melee (1d8+13) [B]Full Attack[/B]: 2 claws +18 melee (1d8+13) and bite +16 melee (2d6+6) and 2 wings +16 melee (1d6+6) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: Breath Weapon [B]Special Qualities[/B]: Low-light vision, blindsense 60 ft., fast healing 5, DR 10/magic [B]Saves[/B]: Fort +19, Ref +13, Will +8 [B]Abilities[/B]: Str 36, Dex 18, Con 30, Int 4, Wis 16, Cha 10 [B]Skills[/B]: Listen +8, Spot +16, Survival +8 [B]Feats[/B]: Alertness, Flyby Attack, Wingover, Improved Initiative (B), Multiattack (B) [B]Environment[/B]: Temperate mountains (Aundair) [B]Organization[/B]: Solitary, pair, or aerie (5-20) [B]Challenge Rating[/B]: 8 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 9-18 HD (Huge) [B]Level Adjustment[/B]: -- [B]Combat[/B] [B]Blindsense (Ex)[/B]: The thin feather at the base of a dragonhawk's of legend beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk blindsense to a range of 60 feet. [B]Breath Weapon (Su)[/B]: Every 1d4 rounds, the dragonhawk of legend can emit a 15-ft long cone of lightning that deals 3d6 points of electricity damage (Reflex DC 24 half). [B]Skills[/B]: Dragonhawks of legend have a +8 racial bonus on Spot checks. [B]Warbeast Dragonhawk[/B] [B]Huge Animal[/B] [B]Hit Dice[/B]: 9d8+40 (76 hp) [B]Initiative[/B]: +1 [B]Speed[/B]: 20 ft. (4 squares), fly 130 ft. (average) [B]AC[/B]: 23 (-2 size, +1 Dex, +9 natural, +5 mithril breastplate), touch 9, flatfooted 22 [B]Base Attack/Grapple[/B]: +6/+23 [B]Attack[/B]: Claw +13 melee (1d8+9) [B]Full Attack[/B]: 2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4) and 2 wings +11 melee (1d6+4) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: -- [B]Special Qualities[/B]: Low-light vision, blindsense 60 ft., combative mount [B]Saves[/B]: Fort +12, Ref +7, Will +6 [B]Abilities[/B]: Str 29, Dex 12, Con 23, Int 2, Wis 16, Cha 6 [B]Skills[/B]: Listen +9, Spot +17, Survival +8 [B]Feats[/B]: Alertness, Flyby Attack, Wingover, Multiattack [B]Environment[/B]: Temperate mountains (Aundair) [B]Organization[/B]: Solitary [B]Challenge Rating[/B]: 7 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 9-18 HD (Huge) [B]Level Adjustment[/B]: -- [B]Combat[/B] [B]Blindsense (Ex)[/B]: The thin feather at the base of a warbeast dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a warbeast dragonhawk blindsense to a range of 60 feet. [B]Combative Mount (Ex)[/B]: A rider on a warbeast dragonhawk gets a +2 circumstance bonus on all Ride checks. A warbeast dragonhawk is proficient with light, medium, and heavy armor. [B]Skills[/B]: Warbeast dragonhawks have a +8 racial bonus on Spot checks. [B]Woodling Dragonhawk[/B] [B]Huge Animal[/B] [B]Hit Dice[/B]: 8d8+40 (76 hp) [B]Initiative[/B]: +1 [B]Speed[/B]: 10 ft. (2 squares), fly 120 ft. (average) [B]AC[/B]: 25 (-2 size, +1 Dex, +16 natural), touch 9, flatfooted 24 [B]Base Attack/Grapple[/B]: +6/+22 [B]Attack[/B]: Claw +12 melee (1d8+8) or slam +12 melee (2d6+8) [B]Full Attack[/B]: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4) or slam +12 melee (2d6+8) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: Spell-like abilities [B]Special Qualities[/B]: Low-light vision, blindsense 60 ft., DR 5/slashing, plant traits, vulnerability to fire. [B]Saves[/B]: Fort +11, Ref +7, Will +4 [B]Abilities[/B]: Str 26, Dex 12, Con 20, Int 2, Wis 14, Cha 6 [B]Skills[/B]: Listen +7, Spot +15, Survival +7 [B]Feats[/B]: Alertness, Flyby Attack, Wingover [B]Environment[/B]: Temperate mountains (Aundair) [B]Organization[/B]: Solitary, pair, or aerie (5-20) [B]Challenge Rating[/B]: 8 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 9-18 HD (Huge) [B]Level Adjustment[/B]: -- [B]Combat[/B] [B]Blindsense (Ex)[/B]: The thin feather at the base of a dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk blindsense to a range of 60 feet. [B]Plant Traits[/B]: The woodling dragonhawk is immune to paralysis, poison, polymorph, sleep, and stunning. It is not subject to critical hits or mind-affecting effects. [B]Spell-Like Abilities[/B]: 3/day -- [I]speak with plants[/I]; 1/day -- [I]entangle, summon nature's ally II, summon nature's ally IV[/I]; CL 8th [B]Vulnerability to Fire (Ex)[/B]: A woodling dragonhawk has vulnerability to fire. It takes half again as much (+50%) damage as normal from the effect, regardless of whether a saving throw is allowed, or if the save is a success or failure. [B]Skills[/B]: Dragonhawks have a +8 racial bonus on Spot checks and a +4 racial bonus to Hide and Move Silently. [B]Dragonhawk Paragon[/B] [B]Huge Animal[/B] [B]Hit Dice[/B]: 8d8+104 plus 96 (264 hp) [B]Initiative[/B]: +8 [B]Speed[/B]: 30 ft. (6 squares), fly 360 ft. (average) [B]AC[/B]: 49 (-2 size, +8 Dex, +9 natural, +12 luck, +12 insight), touch 40, flatfooted 41 [B]Base Attack/Grapple[/B]: +6/+54 [B]Attack[/B]: Claw +44 melee (1d8+35) [B]Full Attack[/B]: 2 claws +44 melee (1d8+35) and bite +42 melee (2d6+28) and 2 wings +42 melee (1d6+28) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: Spell-like abilities [B]Special Qualities[/B]: Low-light vision, blindsense 60 ft. resistance to cold and fire 10, DR 10/epic, SR 46, fast healing 20 [B]Saves[/B]: Fort +27, Ref +24, Will +21 [B]Abilities[/B]: Str 41, Dex 27, Con 35, Int 17, Wis 29, Cha 21 [B]Skills[/B]: Diplomacy +21, Listen +24, Spot +32, Survival +24 [B]Feats[/B]: Alertness, Flyby Attack, Wingover, MultiattackB [B]Environment[/B]: Temperate mountains (Aundair) [B]Organization[/B]: Solitary, pair, or aerie (5-20) [B]Challenge Rating[/B]: 21 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 9-18 HD (Huge) [B]Level Adjustment[/B]: -- [B]Combat[/B] [B]Blindsense (Ex)[/B]: The thin feather at the base of a dragonhawk paragon's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk paragon blindsense to a range of 60 feet. [B]Spell-Like Abilities[/B]: 3/day -- [I]greater dispel magic, haste, see invisibility[/I]; CL 15th. [B]Skills[/B]: Dragonhawk paragons have a +8 racial bonus on Spot checks. [B]Anthropomorphic Dragonhawk[/B] [B]Large Monstrous Humanoid[/B] [B]Hit Dice[/B]: 6d8+18 (45 hp) [B]Initiative[/B]: +2 [B]Speed[/B]: 40 ft. (8 squares), fly 120 ft. (good) [B]AC[/B]: 17 (-1 size, +2 Dex, +6 natural), touch 11, flatfooted 15 [B]Base Attack/Grapple[/B]: +6/+14 [B]Attack[/B]: Claw +9 melee (1d6+4) or melee weapon +9 melee (by weapon) or ranged weapon +7 ranged (by weapon) [B]Full Attack[/B]: 2 claws +9 melee (1d6+4) and bite +4 melee (1d8+2) and 2 wings +4 melee (1d4+2); or melee weapon +9/+4 melee (by weapon) and bite +4 melee (1d8+2) and 2 wings +4 melee (1d4+2); or ranged weapon +7/+2 ranged (by weapon) [B]Space/Reach[/B]: 10 ft./10 ft. [B]Special Attacks[/B]: -- [B]Special Qualities[/B]: Darkvision 60 ft., low-light vision, blindsense 60 ft. [B]Saves[/B]: Fort +5, Ref +7, Will +8 [B]Abilities[/B]: Str 18, Dex 14, Con 16, Int 11, Wis 16, Cha 10 [B]Skills[/B]: Listen +7, Spot +15, Survival +7 [B]Feats[/B]: Alertness, Flyby Attack, Wingover [B]Environment[/B]: Temperate mountains (Aundair) [B]Organization[/B]: Solitary, pair, or aerie (5-20) [B]Challenge Rating[/B]: 4 [B]Treasure[/B]: Standard [B]Alignment[/B]: Usually neutral [B]Advancement[/B]: by character class [B]Level Adjustment[/B]: +5 [B]Combat[/B] [B]Blindsense (Ex)[/B]: The thin feather at the base of an anthropomorphic dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives an anthropomorphic dragonhawk blindsense to a range of 60 feet. [B]Skills[/B]: Anthropomorphic dragonhawks have a +8 racial bonus on Spot checks. [B]Phrenic Dragonhawk[/B] [B]Huge Magical Beast [augmented animal] (psionic)[/B] [B]Hit Dice[/B]: 8d8+40 (76 hp) [B]Initiative[/B]: +1 [B]Speed[/B]: 10 ft. (2 squares), fly 120 ft. (average) [B]AC[/B]: 18 (-2 size, +1 Dex, +9 natural), touch 9, flatfooted 17 [B]Base Attack/Grapple[/B]: +6/+22 [B]Attack[/B]: Claw +12 melee (1d8+8) [B]Full Attack[/B]: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: Psi-like abilities [B]Special Qualities[/B]: Low-light vision, blindsense 60 ft, naturally psionic, power resistance 18 [B]Saves[/B]: Fort +11, Ref +7, Will +4 [B]Abilities[/B]: Str 26, Dex 12, Con 20, Int 2, Wis 16, Cha 10 [B]Skills[/B]: Listen +7, Spot +15, Survival +7 [B]Feats[/B]: Alertness, Flyby Attack, Wingover [B]Environment[/B]: Temperate mountains (Aundair) [B]Organization[/B]: Solitary, pair, or aerie (5-20) [B]Challenge Rating[/B]: 8 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 9-18 HD (Huge) [B]Level Adjustment[/B]: -- [B]Combat[/B] [B]Blindsense (Ex)[/B]: The thin feather at the base of a dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk blindsense to a range of 60 feet. [B]Naturally Psionic (Ex)[/B]: A phrenic dragonhawk gains 1 bonus power point. [B]Psi-like Abilities[/B]: 3/day - [I]defensive precognition [/I](+3 insight bonus*), [I]empty mind [/I](+5 bonus *), [I]mind thrust [/I](8d10, DC 14*); 1/day - [I]aversion [/I](lasts 10 hours, DC 15*), [I]blast [/I](stunned 2 rounds, DC 15*), [I]body adjustment [/I](3d12*), [I]brain lock [/I](all, DC 13), [I]force screen [/I](+5 AC*). Manifester level 8. The save DCs are Charisma-based. * Includes augmentation for the creature's manifester level. [I]Skills[/I]: Phrenic dragonhawks have a +8 racial bonus on Spot checks. [B]Dragonhawk Effigy[/B] [B]Huge Construct[/B] [B]Hit Dice[/B]: 8d10+40 (84 hp) [B]Initiative[/B]: +0 [B]Speed[/B]: 10 ft. (2 squares), fly 120 ft. (average) [B]AC[/B]: 19 (-2 size, +11 natural), touch 8, flatfooted 19 [B]Base Attack/Grapple[/B]: +6/+24 [B]Attack[/B]: Claw +12 melee (1d8+8) [B]Full Attack[/B]: 2 claws +12 melee (1d8+8) and bite +7 melee (2d6+4) and 2 wings +7 melee (1d6+4) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: -- [B]Special Qualities[/B]: Damage Reduction 5/adamantine, construct traits, darkvision 60 ft., low-light vision [B]Saves[/B]: Fort +2, Ref +2, Will +2 [B]Abilities[/B]: Str 30, Dex 10, Con --, Int --, Wis 11, Cha 1 [B]Skills[/B]: -- [B]Feats[/B]: -- [B]Environment[/B]: Any [B]Organization[/B]: Any [B]Challenge Rating[/B]: 7 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: None [B]Level Adjustment[/B]: -- [B]Combat[/B] Dragonhawk effigies attack with their talons, sharp beaks, and wings, which deal bludgeoning and slashing damage. [B]Half-Farspawn Dragonhawk[/B] [B]Huge Outsider (native)[/B] [B]Hit Dice[/B]: 8d8+64 (100 hp) [B]Initiative[/B]: +2 [B]Speed[/B]: 10 ft. (2 squares), fly 120 ft. (average) [B]AC[/B]: 22 (-2 size, +2 Dex, +12 natural), touch 10, flatfooted 20 [B]Base Attack/Grapple[/B]: +6/+23 [B]Attack[/B]: Claw +13 melee (1d8+9); in amorphous form, tentacle +13 melee (1d8+9) [B]Full Attack[/B]: 2 claws +13 melee (1d8+9) and bite +8 melee (2d6+4) and 2 wings +8 melee (1d6+4) and 2 tentacles +8 melee (1d8+4); ; in amorphous form, 4 tentacles +13 melee (1d8+9) [B]Space/Reach[/B]: 15 ft./10 ft. (15 ft. with tentacles) [B]Special Attacks[/B]: True Strike [B]Special Qualities[/B]: Change Shape, low-light vision, blindsense 60 ft., blindsight 60 ft., immunity to poison, damage reduction 5/magic, SR 18 [B]Saves[/B]: Fort +11, Ref +7, Will +4 [B]Abilities[/B]: Str 28, Dex 14, Con 26, Int 2, Wis 18, Cha 8 [B]Skills[/B]: Listen +15, Move Silently +13, Spot +23, Survival +15 [B]Feats[/B]: Alertness, Flyby Attack, Wingover [B]Environment[/B]: Temperate mountains (Aundair) [B]Organization[/B]: Solitary, pair, or aerie (5-20) [B]Challenge Rating[/B]: 8 [B]Treasure[/B]: None [B]Alignment[/B]: Always chaotic evil [B]Advancement[/B]: 9-18 HD (Huge) [B]Level Adjustment[/B]: -- [B]Combat[/B] A half-farspawn dragonhawk’s natural weapons are treated as magic for the purpose of overcoming damage reduction. [B]Blindsense (Ex)[/B]: The thin feather at the base of a half-farspawn dragonhawk's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a half-spawned dragonhawk blindsense to a range of 60 feet. [B]True Strike (Su)[/B]: Once per day, a half-farspawn dragonhawk can make a normal attack with a +20 insight bonus to a single attack roll. The half-farspawn dragonhawk is not affected by the miss chance that applies to attacks against a concealed target. [B]Change Shape (Su)[/B]: As a standard action, a half-spawn dragonhawk can take the form of an amorphous, tentacled mass at will. While in this form, the creature loses its natural attacks except its tentacles. It gains two additional tentacle attacks, cannot be flanked, and is not subject to extre damage from critical hits. Creature native to the Material Plane take a -1 morale penalty on attack rolls against the half-farspawn dragonhawk in its amorphous form. [B]Skills[/B]: Half-farspawn dragonhawks have a +8 racial bonus on Spot checks. [B]Dragonhawk Kaiju[/B] [B]Colossal Magical Beast[/B] [B]Hit Dice[/B]: 48d10+528 (792 hp) [B]Initiative[/B]: +5 [B]Speed[/B]: 20 ft. (4 squares), fly 120 ft. (good) [B]AC[/B]: 45 (-8 size, +1 Dex, +42 natural), touch 7, flatfooted 44 [B]Base Attack/Grapple[/B]: +48/+86 [B]Attack[/B]: Claw +58 melee (3d6+18) [B]Full Attack[/B]: 2 claws +58 melee (3d6+18) and bite +58 melee (6d6+9/19-20) and 2 wings +58 melee (2d6+9) or electric ray +41 ranged touch (15d6/19-20 electricity)* [B]Space/Reach[/B]: 30 ft./25 ft. [B]Special Attacks[/B]: Electric Ray, Trample 8d6+9, Windstorm [B]Special Qualities[/B]: Darkvision 120 ft., Death Throes, DR 15/epic, Low-light vision, Blindsense 60 ft., SR 31, Immune to electricity and mind-influencing effects, [B]Saves[/B]: Fort +37, Ref +29, Will +20 [B]Abilities[/B]: Str 46, Dex 12, Con 32, Int 2, Wis 14, Cha 26 [B]Skills[/B]: Listen +47, Spot +55, Survival +47 [B]Feats[/B]: Alertness, Flyby Attack, Wingover, Improved Maneuvrability (x2), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Cleave, Multiattack, Improved Multiattack, Improved Natural Attack (Bite), Improved Critical (electric ray), Improved Critical (bite) [B]Environment[/B]: Temperate mountains [B]Organization[/B]: Solitary [B]Challenge Rating[/B]: 21 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: -- [B]Level Adjustment[/B]: -- * usable once every 1d4 rounds [B]Combat[/B] A dragonhawk kaiju’s natural weapons are treated as epic for the purpose of overcoming damage reduction. [B]Blindsense (Ex)[/B]: The thin feather at the base of a dragonhawk kaiju's beak is extremely sensitive to vibration. Combined with the bird's excellent sense of hearing, this gives a dragonhawk kaiju blindsense to a range of 60 feet. [B]Death Throes (Su)[/B]: When killed, the dragonhawk kaiju explodes in a burst of electricity, dealing 20d6 points of electricity damage to everything within 100 feet. Reflex half DC 45. The save DC is Constitution-based. [B]Electric Ray (Su)[/B]: Every 1d4 rounds, the dragonhawk kaiju can emit a ray of electricity that deals 15d6 points of electricity damage. The ray has a range of 300 ft. with no range increment. [B]Trample (Ex)[/B]: Reflex half DC 52, 8d6+9 damage. The save DC is Strength-based. [B]Windstorm (Ex)[/B]: As a standard action, a dragonhawk kaiju can produce a powerful gust of wind by flapping its wings. Everything in a 100-foot long cone, originating from the creature, suffers the effects of windstorm winds. [B]Skills[/B]: A dragonhawk kaiju have a +8 racial bonus on Spot checks. Dragonhawk: [I]Eberron Five Nations[/I] Chimeric template: [I]Monster Manual II[/I] Monster of Legend template: [I]Monster Manual II[/I] Warbeast template: [I]Monster Manual II[/I] Woodling template: [I]Monster Manual III[/I] Paragon template: [I]Epic Level Handbook[/I] Anthropomorphic template: [I]Savage Species[/I] Phrenic template: [I]Expanded Psionic Handbook[/I] Effigy template: [I]Complete arcane[/I] Half-Farspawn template: [I]Lords of Madness[/I] Kaiju template: [I]Dragon #286[/I] [/QUOTE]
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