Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Post a random monster !
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Land Outcast" data-source="post: 3575471" data-attributes="member: 29160"><p><strong>Tar Nightmare (Advanced Half Fiend Cloaker)</strong></p><p></p><p><strong>Size/Type:</strong> Huge Outsider</p><p><strong>Hit Dice:</strong> 10d8+60 (105 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 10 ft. (2 squares), fly 40 ft. (average)</p><p><strong>Armor Class:</strong> 23 (-2 size, +4 Dex, +11 natural), touch 12, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +7/+20</p><p><strong>Attack:</strong> 2 Claws +16 melee (2d6+11) or Tail slap +16 melee (1d8+16)</p><p><strong>Full Attack:</strong> 2 Claws +16 melee (2d6+11) and Tail slap +14 melee (1d8+5) bite +14 melee (1d8+5)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft. (5 ft. with bite)</p><p><strong>Special Attacks:</strong> Moan, engulf</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., DR 5/magic, Immunity to poison, shadow shift, SR 20, Resistance a/c/e/f 10</p><p><strong>Saves:</strong> Fort +9, Ref +7, Will +9</p><p><strong>Abilities:</strong> Str 33, Dex 18, Con 23, Int 18, Wis 15, Cha 18</p><p><strong>Skills:</strong> Hide +10, Listen +16, Move Silently +18, Spot +16, [8 more skills at 14 ranks each]</p><p><strong>Feats:</strong> Ability Focus (Moan), Combat Reflexes, Improved Initiative, Multiattack</p><p><strong>Environment:</strong> Underground</p><p><strong>Organization:</strong> One plus flock of normal cloakers (8-10)</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Chaotic evil</p><p><strong>Advancement:</strong> 10-18 HD (Huge)</p><p></p><p></p><p><strong>Combat</strong></p><p></p><p><strong>Moan (Ex)</strong></p><p>A cloaker can emit a dangerous subsonic moan as a standard action. By changing the frequency, the cloaker can cause one of four effects. Cloakers are immune to these sonic, mind-affecting attacks. Unless otherwise specified, a creature that successfully saves against one of these effects cannot be affected by the same moan effect from the same cloaker for 24 hours. All save DCs for moan effects are Charisma-based.</p><p></p><p><em>Unnerve</em></p><p>Anyone within a 60-foot spread automatically takes a -2 penalty on attack and damage rolls. Those forced to hear the moan for more than 6 consecutive rounds must succeed on a DC 21 Will save or enter a trance, unable to attack or defend themselves until the moaning stops.</p><p></p><p><em>Fear</em></p><p>Anyone within a 30-foot spread must succeed on a DC 21 Will save or become panicked for 2 rounds.</p><p></p><p><em>Nausea</em></p><p>Anyone in a 30-foot cone must succeed on a DC 21 Fortitude save or be overcome by nausea and weakness.</p><p>Affected characters fall prone and become nauseated for 1d4+1 rounds.</p><p></p><p><em>Stupor</em></p><p>A single creature within 30 feet of the cloaker must succeed on a DC 21 Fortitude save or be affected as though by a hold monster spell for 5 rounds. Even after a successful save, the creature must repeat the save if the cloaker uses this effect again.</p><p></p><p></p><p><strong>Engulf (Ex)</strong></p><p>A cloaker can try to wrap a Large or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whiplike tail to strike at other targets.</p><p>Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim.</p><p></p><p></p><p><strong>Shadow Shift (Su)</strong></p><p>A cloaker can manipulate shadows. This ability is effective only in shadowy areas and has three possible effects.</p><p></p><p><em>Obscure Vision</em></p><p>The cloaker gains concealment (20% miss chance) for 1d4 rounds.</p><p></p><p><em>Dancing Images</em></p><p>This effect duplicates a mirror image spell (caster level 6th).</p><p></p><p><em>Silent Image</em></p><p>This effect duplicates a silent image spell (DC 16, caster level 6th). The save DC is Charisma-based. </p><p></p><p><strong>Smite Good (Su)</strong></p><p>Once per day the creature can make a normal melee attack to deal extra damage equal to its HD (+10) against a good foe.</p><p></p><p><strong>Spell-Like Abilities</strong></p><p>Caster level 10, and the save DC is 13+Spell level.</p><p>1-2 Darkness 3/day</p><p>3-4 Desecrate</p><p>5-6 Unholy blight</p><p>7-8 Poison 3/day</p><p>9-10 Contagion</p><p></p><p> * A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</p><p></p><p></p><p>Cloaker: Monster Manual 3.5</p><p>Half Fiend Template: Monster Manual 3.5</p><p>Monster Advancement Guidelines: Monster Manual 3.5</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 3575471, member: 29160"] [b]Tar Nightmare (Advanced Half Fiend Cloaker)[/b] [B]Size/Type:[/B] Huge Outsider [B]Hit Dice:[/B] 10d8+60 (105 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] 10 ft. (2 squares), fly 40 ft. (average) [B]Armor Class:[/B] 23 (-2 size, +4 Dex, +11 natural), touch 12, flat-footed 19 [B]Base Attack/Grapple:[/B] +7/+20 [B]Attack:[/B] 2 Claws +16 melee (2d6+11) or Tail slap +16 melee (1d8+16) [B]Full Attack:[/B] 2 Claws +16 melee (2d6+11) and Tail slap +14 melee (1d8+5) bite +14 melee (1d8+5) [B]Space/Reach:[/B] 15 ft./15 ft. (5 ft. with bite) [B]Special Attacks:[/B] Moan, engulf [B]Special Qualities:[/B] Darkvision 60 ft., DR 5/magic, Immunity to poison, shadow shift, SR 20, Resistance a/c/e/f 10 [B]Saves:[/B] Fort +9, Ref +7, Will +9 [B]Abilities:[/B] Str 33, Dex 18, Con 23, Int 18, Wis 15, Cha 18 [B]Skills:[/B] Hide +10, Listen +16, Move Silently +18, Spot +16, [8 more skills at 14 ranks each] [B]Feats:[/B] Ability Focus (Moan), Combat Reflexes, Improved Initiative, Multiattack [B]Environment:[/B] Underground [B]Organization:[/B] One plus flock of normal cloakers (8-10) [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] Standard [B]Alignment:[/B] Chaotic evil [B]Advancement:[/B] 10-18 HD (Huge) [B]Combat[/B] [B]Moan (Ex)[/B] A cloaker can emit a dangerous subsonic moan as a standard action. By changing the frequency, the cloaker can cause one of four effects. Cloakers are immune to these sonic, mind-affecting attacks. Unless otherwise specified, a creature that successfully saves against one of these effects cannot be affected by the same moan effect from the same cloaker for 24 hours. All save DCs for moan effects are Charisma-based. [I]Unnerve[/I] Anyone within a 60-foot spread automatically takes a -2 penalty on attack and damage rolls. Those forced to hear the moan for more than 6 consecutive rounds must succeed on a DC 21 Will save or enter a trance, unable to attack or defend themselves until the moaning stops. [I]Fear[/I] Anyone within a 30-foot spread must succeed on a DC 21 Will save or become panicked for 2 rounds. [I]Nausea[/I] Anyone in a 30-foot cone must succeed on a DC 21 Fortitude save or be overcome by nausea and weakness. Affected characters fall prone and become nauseated for 1d4+1 rounds. [I]Stupor[/I] A single creature within 30 feet of the cloaker must succeed on a DC 21 Fortitude save or be affected as though by a hold monster spell for 5 rounds. Even after a successful save, the creature must repeat the save if the cloaker uses this effect again. [B]Engulf (Ex)[/B] A cloaker can try to wrap a Large or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whiplike tail to strike at other targets. Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim. [B]Shadow Shift (Su)[/B] A cloaker can manipulate shadows. This ability is effective only in shadowy areas and has three possible effects. [I]Obscure Vision[/I] The cloaker gains concealment (20% miss chance) for 1d4 rounds. [I]Dancing Images[/I] This effect duplicates a mirror image spell (caster level 6th). [I]Silent Image[/I] This effect duplicates a silent image spell (DC 16, caster level 6th). The save DC is Charisma-based. [B]Smite Good (Su)[/B] Once per day the creature can make a normal melee attack to deal extra damage equal to its HD (+10) against a good foe. [B]Spell-Like Abilities[/B] Caster level 10, and the save DC is 13+Spell level. 1-2 Darkness 3/day 3-4 Desecrate 5-6 Unholy blight 7-8 Poison 3/day 9-10 Contagion * A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Cloaker: Monster Manual 3.5 Half Fiend Template: Monster Manual 3.5 Monster Advancement Guidelines: Monster Manual 3.5 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Post a random monster !
Top