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<blockquote data-quote="JiCi" data-source="post: 3653560" data-attributes="member: 40121"><p>Transmetal beast machines anyone ?</p><p></p><p><strong><span style="color: red">GIGA-TECH WORG</span></strong></p><p><strong><span style="color: red">Transforming Lifespark War Machine Worg (worg form)</span></strong></p><p><strong>Medium Construct (augmented magical beast, shapechanger)</strong></p><p><strong>Hit Dice</strong>: 4d10+20 (30 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 100 ft. (20 squares)</p><p><strong>Armor Class</strong>: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17</p><p><strong>Base Attack/Grapple</strong>: +4/+11</p><p><strong>Attack</strong>: Bite +11 melee (2d6+11)</p><p><strong>Full Attack</strong>: Bite +11 melee (2d6+11)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Body blades, enlarged attacks, sprint, trip</p><p><strong>Special Qualities</strong>: Alternate form, darkvision 60 ft., hardness 10, immunity to electricity, low-light vision, metal body, open mind, resistance to acid 10, cold 10 and fire 10, scent, spirit within</p><p><strong>Saves</strong>: Fort +4, Ref +9, Will +5</p><p><strong>Abilities</strong>: Str 25, Dex 21, Con --, Int 10, Wis 18, Cha 10</p><p><strong>Skills</strong>: Balance +15, Climb +16, Jump +16, Listen +23, Spot +23, Tumble +15</p><p><strong>Feats</strong>: Alertness, Track</p><p><strong>Environment</strong>: Temperate plains</p><p><strong>Organization</strong>: Solitary, pair, or gang (3–6)</p><p><strong>Challenge Rating</strong>: 6</p><p><strong>Treasure</strong>: --</p><p><strong>Alignment</strong>: Always lawful evil</p><p><strong>Advancement</strong>: --</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong><span style="color: red">Transforming Lifespark War Machine Worg (bipedal form)</span></strong></p><p><strong>Medium Construct (augmented magical beast, shapechanger)</strong></p><p><strong>Hit Dice</strong>: 4d10+20 (30 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 50 ft. (10 squares)</p><p><strong>Armor Class</strong>: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17</p><p><strong>Base Attack/Grapple</strong>: +4/+11</p><p><strong>Attack</strong>: Huge scourge +11 melee (3d6+7) or bite +11 melee (2d6+11)</p><p><strong>Full Attack</strong>: Huge scourge +7 melee (3d6+7) and huge scourge +7 melee (3d6+3) and bite +6 melee (2d6+3)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Body blades, enlarged attacks, sprint, trip</p><p><strong>Special Qualities</strong>: Alternate form, darkvision 60 ft., hardness 10, immunity to electricity, low-light vision, metal body, open mind, resistance to acid 10, cold 10 and fire 10, scent, spirit within</p><p><strong>Saves</strong>: Fort +4, Ref +9, Will +5</p><p><strong>Abilities</strong>: Str 25, Dex 21, Con --, Int 10, Wis 18, Cha 10</p><p><strong>Skills</strong>: Balance +15, Climb +16, Jump +16, Listen +23, Spot +23, Tumble +15</p><p><strong>Feats</strong>: Two-Weapon Fighting (b), Alertness, Track</p><p><strong>Environment</strong>: Temperate plains</p><p><strong>Organization</strong>: Solitary, pair, or gang (3–6)</p><p><strong>Challenge Rating</strong>: 6</p><p><strong>Treasure</strong>: --</p><p><strong>Alignment</strong>: Always lawful evil</p><p><strong>Advancement</strong>: --</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><strong><span style="color: Red">Transforming Lifespark War Machine Worg (roller form)</span></strong></p><p><strong>Medium Construct (augmented magical beast, shapechanger)</strong></p><p><strong>Hit Dice</strong>: 4d10+20 (30 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 200 ft. (40 squares)</p><p><strong>Armor Class</strong>: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17</p><p><strong>Base Attack/Grapple</strong>: +4/+11</p><p><strong>Attack</strong>: Slam +11 melee (1d8+11) or bite +11 melee (2d6+11)</p><p><strong>Full Attack</strong>: Slam +11 melee (1d8+7) and bite +6 melee (2d6+3)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Body blades, enlarged attacks, sprint, trample 2d6+11, trip</p><p><strong>Special Qualities</strong>: Alternate form, darkvision 60 ft., hardness 10, immunity to electricity, low-light vision, metal body, open mind, resistance to acid 10, cold 10 and fire 10, scent, spirit within</p><p><strong>Saves</strong>: Fort +4, Ref +9, Will +5</p><p><strong>Abilities</strong>: Str 25, Dex 21, Con --, Int 10, Wis 18, Cha 10</p><p><strong>Skills</strong>: Balance +15, Climb +16, Jump +16, Listen +23, Spot +23, Tumble +15</p><p><strong>Feats</strong>: Alertness, Track</p><p><strong>Environment</strong>: Temperate plains</p><p><strong>Organization</strong>: Solitary, pair, or gang (3–6)</p><p><strong>Challenge Rating</strong>: 6</p><p><strong>Treasure</strong>: --</p><p><strong>Alignment</strong>: Always lawful evil</p><p><strong>Advancement</strong>: --</p><p><strong>Level Adjustment</strong>: --</p><p></p><p><em>This creature looks like a dark-furred wolf with red eyes and sharp fangs. Closer examinations reveal that the skin is plated with hard steel and that small sharp blades are hidden through the fur. Pairs of wheels are collapsed alongside each leg and, as it stands upright, the automaton draws out a pair of oversized scourges from its back.</em></p><p></p><p>A giga-tech worg is the result of a hard-working goblinoid artificer. While looking for a new homunculus, he eventually ended building a new kind of construct, based on the goblins’ most loyal companions: the worgs. After years of research, the artificer developed a new beast with sentience, hidden wheels and weapons and the ferocity of a worg. The giga-tech worg was born: a new, loyal, fast scout that can merge with nature while hiding its mechanical nature.</p><p></p><p><strong>COMBAT</strong></p><p>The giga-tech worg strikes from ambush, much like a normal worg. If its target proves to be more difficult to take down, it transforms into a bidepal worg creature and starts flaying its opponents with its scourges. Should the victim tries to escape, then it shifts into its rolling form and chases its victim until it’s no more.</p><p><strong>Alternate Form (Su)</strong>: A giga-tech worg can take an alternate form as a standard action. It retains its hit points in when it changes forms, and it can remain in alternate form indefinitely. True seeing or similar magic reveals the giga-tech worg’s many forms simultaneously.</p><p><strong>Body Blades (Ex)</strong>: Spikes and blades cover a giga-tech worg’s body. When another creature attacks it with handheld or natural weapons, the attacker takes 1d8 points of slashing and piercing damage. Incorporeal creatures and creatures using weapons with exceptional reach, such as longspears, do not take this damage. In addition, a war machine worg deals 1d8 points of piercing and slashing damage to a grabbed opponent with each successful grapple check.</p><p><strong>Enlarged Attacks (Ex)</strong>: Each of a giga-tech worg’s natural attacks deals damage as though it were two size categories larger than it is. Furthermore, the giga-tech worg can wield weapons up to two size categories larger than the base creature could without taking penalties.</p><p><strong>Metal Body (Ex)</strong>: Beneath its skin, a giga-tech worg is largely composed of metal. It counts as a ferrous creature for the purposed of rusting grasp and other spells that have special effects on metal.</p><p><strong>Open Mind (Ex)</strong>: Unlike normal constructs, the giga-tech worg is not immune to mind-affecting effects. In fact, perhaps because of its past need for commands, its mind is especially vulnerable to magical compulsion. A giga-tech worg takes a –2 penalty on saving throws against mind-affecting effects.</p><p><strong>Spirit Within (Ex)</strong>: Though the giga-tech worg is not a living creature, a “spirit” still resides within it. Unlike most constructs, the giga-tech worg is not immune to all necromantic effects. Certain spells that rely on the existence of a creature’s soul (not “life force”)—namely <em>astral projection</em>, <em>clone</em>, <em>magic jar</em>, and <em>soul bind</em>—can affect the giga-tech worg. No other necromantic effects affect it, and they are still immune to death effects. Though a giga-tech worg cannot be raised or resurrected, it can be reincarnated as described by the reincarnate spell.</p><p><strong>Sprint (Ex)</strong>: Once per hour, a giga-tech worg can move up to 10 times its normal speed when it charges.</p><p><strong>Trample (Ex)</strong>: Reflex DC 19. The save is Strength-based.</p><p><strong>Trip (Ex)</strong>: A giga-tech worg that hits with a bite attack can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg.</p><p><strong>Skills</strong>: A giga-tech worg gains a +10 racial bonus on Balance, Climb, Jump, Listen, Spot, and Tumble checks. A war machine worg can use Tumble as though trained even if it possesses no ranks in the skill.</p><p></p><p>Worg: Monster Manual</p><p>War machine: Advanced Bestiary</p><p>Lifespark Construct template: Advanced Bestiary</p><p>Transforming Construct template: Advanced Bestiary</p></blockquote><p></p>
[QUOTE="JiCi, post: 3653560, member: 40121"] Transmetal beast machines anyone ? [B][COLOR="red"]GIGA-TECH WORG[/COLOR][/B] [B][COLOR="red"]Transforming Lifespark War Machine Worg (worg form)[/COLOR][/B] [B]Medium Construct (augmented magical beast, shapechanger)[/B] [B]Hit Dice[/B]: 4d10+20 (30 hp) [B]Initiative[/B]: +5 [B]Speed[/B]: 100 ft. (20 squares) [B]Armor Class[/B]: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17 [B]Base Attack/Grapple[/B]: +4/+11 [B]Attack[/B]: Bite +11 melee (2d6+11) [B]Full Attack[/B]: Bite +11 melee (2d6+11) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: Body blades, enlarged attacks, sprint, trip [B]Special Qualities[/B]: Alternate form, darkvision 60 ft., hardness 10, immunity to electricity, low-light vision, metal body, open mind, resistance to acid 10, cold 10 and fire 10, scent, spirit within [B]Saves[/B]: Fort +4, Ref +9, Will +5 [B]Abilities[/B]: Str 25, Dex 21, Con --, Int 10, Wis 18, Cha 10 [B]Skills[/B]: Balance +15, Climb +16, Jump +16, Listen +23, Spot +23, Tumble +15 [B]Feats[/B]: Alertness, Track [B]Environment[/B]: Temperate plains [B]Organization[/B]: Solitary, pair, or gang (3–6) [B]Challenge Rating[/B]: 6 [B]Treasure[/B]: -- [B]Alignment[/B]: Always lawful evil [B]Advancement[/B]: -- [B]Level Adjustment[/B]: -- [B][COLOR="red"]Transforming Lifespark War Machine Worg (bipedal form)[/COLOR][/B] [B]Medium Construct (augmented magical beast, shapechanger)[/B] [B]Hit Dice[/B]: 4d10+20 (30 hp) [B]Initiative[/B]: +5 [B]Speed[/B]: 50 ft. (10 squares) [B]Armor Class[/B]: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17 [B]Base Attack/Grapple[/B]: +4/+11 [B]Attack[/B]: Huge scourge +11 melee (3d6+7) or bite +11 melee (2d6+11) [B]Full Attack[/B]: Huge scourge +7 melee (3d6+7) and huge scourge +7 melee (3d6+3) and bite +6 melee (2d6+3) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: Body blades, enlarged attacks, sprint, trip [B]Special Qualities[/B]: Alternate form, darkvision 60 ft., hardness 10, immunity to electricity, low-light vision, metal body, open mind, resistance to acid 10, cold 10 and fire 10, scent, spirit within [B]Saves[/B]: Fort +4, Ref +9, Will +5 [B]Abilities[/B]: Str 25, Dex 21, Con --, Int 10, Wis 18, Cha 10 [B]Skills[/B]: Balance +15, Climb +16, Jump +16, Listen +23, Spot +23, Tumble +15 [B]Feats[/B]: Two-Weapon Fighting (b), Alertness, Track [B]Environment[/B]: Temperate plains [B]Organization[/B]: Solitary, pair, or gang (3–6) [B]Challenge Rating[/B]: 6 [B]Treasure[/B]: -- [B]Alignment[/B]: Always lawful evil [B]Advancement[/B]: -- [B]Level Adjustment[/B]: -- [B][COLOR="Red"]Transforming Lifespark War Machine Worg (roller form)[/COLOR][/B] [B]Medium Construct (augmented magical beast, shapechanger)[/B] [B]Hit Dice[/B]: 4d10+20 (30 hp) [B]Initiative[/B]: +5 [B]Speed[/B]: 200 ft. (40 squares) [B]Armor Class[/B]: 22 (+5 Dex, +7 natural), touch 15, flat-footed 17 [B]Base Attack/Grapple[/B]: +4/+11 [B]Attack[/B]: Slam +11 melee (1d8+11) or bite +11 melee (2d6+11) [B]Full Attack[/B]: Slam +11 melee (1d8+7) and bite +6 melee (2d6+3) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attacks[/B]: Body blades, enlarged attacks, sprint, trample 2d6+11, trip [B]Special Qualities[/B]: Alternate form, darkvision 60 ft., hardness 10, immunity to electricity, low-light vision, metal body, open mind, resistance to acid 10, cold 10 and fire 10, scent, spirit within [B]Saves[/B]: Fort +4, Ref +9, Will +5 [B]Abilities[/B]: Str 25, Dex 21, Con --, Int 10, Wis 18, Cha 10 [B]Skills[/B]: Balance +15, Climb +16, Jump +16, Listen +23, Spot +23, Tumble +15 [B]Feats[/B]: Alertness, Track [B]Environment[/B]: Temperate plains [B]Organization[/B]: Solitary, pair, or gang (3–6) [B]Challenge Rating[/B]: 6 [B]Treasure[/B]: -- [B]Alignment[/B]: Always lawful evil [B]Advancement[/B]: -- [B]Level Adjustment[/B]: -- [I]This creature looks like a dark-furred wolf with red eyes and sharp fangs. Closer examinations reveal that the skin is plated with hard steel and that small sharp blades are hidden through the fur. Pairs of wheels are collapsed alongside each leg and, as it stands upright, the automaton draws out a pair of oversized scourges from its back.[/I] A giga-tech worg is the result of a hard-working goblinoid artificer. While looking for a new homunculus, he eventually ended building a new kind of construct, based on the goblins’ most loyal companions: the worgs. After years of research, the artificer developed a new beast with sentience, hidden wheels and weapons and the ferocity of a worg. The giga-tech worg was born: a new, loyal, fast scout that can merge with nature while hiding its mechanical nature. [B]COMBAT[/B] The giga-tech worg strikes from ambush, much like a normal worg. If its target proves to be more difficult to take down, it transforms into a bidepal worg creature and starts flaying its opponents with its scourges. Should the victim tries to escape, then it shifts into its rolling form and chases its victim until it’s no more. [B]Alternate Form (Su)[/B]: A giga-tech worg can take an alternate form as a standard action. It retains its hit points in when it changes forms, and it can remain in alternate form indefinitely. True seeing or similar magic reveals the giga-tech worg’s many forms simultaneously. [B]Body Blades (Ex)[/B]: Spikes and blades cover a giga-tech worg’s body. When another creature attacks it with handheld or natural weapons, the attacker takes 1d8 points of slashing and piercing damage. Incorporeal creatures and creatures using weapons with exceptional reach, such as longspears, do not take this damage. In addition, a war machine worg deals 1d8 points of piercing and slashing damage to a grabbed opponent with each successful grapple check. [B]Enlarged Attacks (Ex)[/B]: Each of a giga-tech worg’s natural attacks deals damage as though it were two size categories larger than it is. Furthermore, the giga-tech worg can wield weapons up to two size categories larger than the base creature could without taking penalties. [B]Metal Body (Ex)[/B]: Beneath its skin, a giga-tech worg is largely composed of metal. It counts as a ferrous creature for the purposed of rusting grasp and other spells that have special effects on metal. [B]Open Mind (Ex)[/B]: Unlike normal constructs, the giga-tech worg is not immune to mind-affecting effects. In fact, perhaps because of its past need for commands, its mind is especially vulnerable to magical compulsion. A giga-tech worg takes a –2 penalty on saving throws against mind-affecting effects. [B]Spirit Within (Ex)[/B]: Though the giga-tech worg is not a living creature, a “spirit” still resides within it. Unlike most constructs, the giga-tech worg is not immune to all necromantic effects. Certain spells that rely on the existence of a creature’s soul (not “life force”)—namely [I]astral projection[/I], [I]clone[/I], [I]magic jar[/I], and [I]soul bind[/I]—can affect the giga-tech worg. No other necromantic effects affect it, and they are still immune to death effects. Though a giga-tech worg cannot be raised or resurrected, it can be reincarnated as described by the reincarnate spell. [B]Sprint (Ex)[/B]: Once per hour, a giga-tech worg can move up to 10 times its normal speed when it charges. [B]Trample (Ex)[/B]: Reflex DC 19. The save is Strength-based. [B]Trip (Ex)[/B]: A giga-tech worg that hits with a bite attack can attempt to trip the opponent (+10 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the worg. [B]Skills[/B]: A giga-tech worg gains a +10 racial bonus on Balance, Climb, Jump, Listen, Spot, and Tumble checks. A war machine worg can use Tumble as though trained even if it possesses no ranks in the skill. Worg: Monster Manual War machine: Advanced Bestiary Lifespark Construct template: Advanced Bestiary Transforming Construct template: Advanced Bestiary [/QUOTE]
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