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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Post-Apoc Combat Reactions
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3243480" data-attributes="member: 20805"><p>The use of action points depends alot on how you refresh them. The standard Eberron rules have action points refreshing at the start of a level. This means out of the 14 average encounters to reach the next level, they have 5 or so action points to spread around.</p><p> </p><p>I like the idea of Combat Reactions being available for everyone as it spices up the combat and will keep players more engaged during a combat round. I also like the idea of Action Points allowing characters to do heroic stuff like rush over to the cliff to save thier buddy.</p><p></p><p></p><p>This invalidates the whole point, as I understand it, of Combat Reactions. These are actions you take outside of your turn in response to an opponent or event.</p><p></p><p>You could add a 'Combat Reaction Pool' which is the number of Reactions you can perform in one encounter. If you tie it to the adrenaline reponse it could mechanically be CON Mod, altho this would tilt things in favor of barbarians a bit. Alternatively you could tie it to combat prowess by using the number of iteratives the character has in a full attack. This would tilt a bit in the Monk's favor... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>In order to link in Combat Reflexes into this pool, have the feat add the Wis Mod to the Reaction Pool.</p><p></p><p></p><p>meh, personally I would stick with AoO plus choice of: Sacrifice next Move, Burn Action point, Become Fatigued. Mainly because I like a more fluid battlefield <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3243480, member: 20805"] The use of action points depends alot on how you refresh them. The standard Eberron rules have action points refreshing at the start of a level. This means out of the 14 average encounters to reach the next level, they have 5 or so action points to spread around. I like the idea of Combat Reactions being available for everyone as it spices up the combat and will keep players more engaged during a combat round. I also like the idea of Action Points allowing characters to do heroic stuff like rush over to the cliff to save thier buddy. This invalidates the whole point, as I understand it, of Combat Reactions. These are actions you take outside of your turn in response to an opponent or event. You could add a 'Combat Reaction Pool' which is the number of Reactions you can perform in one encounter. If you tie it to the adrenaline reponse it could mechanically be CON Mod, altho this would tilt things in favor of barbarians a bit. Alternatively you could tie it to combat prowess by using the number of iteratives the character has in a full attack. This would tilt a bit in the Monk's favor... :p In order to link in Combat Reflexes into this pool, have the feat add the Wis Mod to the Reaction Pool. meh, personally I would stick with AoO plus choice of: Sacrifice next Move, Burn Action point, Become Fatigued. Mainly because I like a more fluid battlefield :] [/QUOTE]
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Post-Apoc Combat Reactions
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