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<blockquote data-quote="scourger" data-source="post: 4844163" data-attributes="member: 12328"><p><strong>Omega World d20</strong> gets my top nod for post-apoc goodness. It really captures the flavor of the very classic Gamma World game very succinctly. It's only about 40 pages in the Polyhedron side of Dungeon #94. You can still find it on the used market. It very concisely presents enough tweaks to the 3.0 d20 system to let you play a complete, fun post-apoc game using the rules you already know. New rules include ones for mutations and defects, which is very classic and fun; and easy rules for modern & sci-fi type gear. Plus, you could very easily port over your D&D or Star Wars minis. I would love to run that game again and would even put up with d20 rules to do it. Here's a link to the author's site:</p><p></p><p><a href="http://www.jonathantweet.com/jotomegaworld.html" target="_blank">JoT Omega World</a></p><p></p><p>I even found a character sheet recently:</p><p></p><p><a href="http://www.mad-irishman.net/pub_omegaworld.html" target="_blank">Mad Irishman Productions Omega World Publications</a></p><p></p><p><strong>Savage Worlds</strong> is also a great game that can do just about anything. If Omega World wasn't so strong, I'd give it my top recommendation. Here is their free demo:</p><p></p><p><a href="http://www.peginc.com/Downloads/SWEX/TD06.pdf" target="_blank">http://www.peginc.com/Downloads/SWEX/TD06.pdf</a></p><p></p><p><strong>Judge Dredd d20</strong> also had some post-apoc elements, including a short list of mutations if you wanted to set the action in Mutieland/The Cursed Earth. It's not as strong as these other 2 but definitely possible if you like that flavor. And, you could use your favorite d20-based minis with little to no conversion work.</p></blockquote><p></p>
[QUOTE="scourger, post: 4844163, member: 12328"] [B]Omega World d20[/B] gets my top nod for post-apoc goodness. It really captures the flavor of the very classic Gamma World game very succinctly. It's only about 40 pages in the Polyhedron side of Dungeon #94. You can still find it on the used market. It very concisely presents enough tweaks to the 3.0 d20 system to let you play a complete, fun post-apoc game using the rules you already know. New rules include ones for mutations and defects, which is very classic and fun; and easy rules for modern & sci-fi type gear. Plus, you could very easily port over your D&D or Star Wars minis. I would love to run that game again and would even put up with d20 rules to do it. Here's a link to the author's site: [url=http://www.jonathantweet.com/jotomegaworld.html]JoT Omega World[/url] I even found a character sheet recently: [url=http://www.mad-irishman.net/pub_omegaworld.html]Mad Irishman Productions Omega World Publications[/url] [B]Savage Worlds[/B] is also a great game that can do just about anything. If Omega World wasn't so strong, I'd give it my top recommendation. Here is their free demo: [url]http://www.peginc.com/Downloads/SWEX/TD06.pdf[/url] [B]Judge Dredd d20[/B] also had some post-apoc elements, including a short list of mutations if you wanted to set the action in Mutieland/The Cursed Earth. It's not as strong as these other 2 but definitely possible if you like that flavor. And, you could use your favorite d20-based minis with little to no conversion work. [/QUOTE]
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