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Post-Apocalyptic Art Thread
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<blockquote data-quote="Mutant Lord" data-source="post: 9679518" data-attributes="member: 56487"><p style="text-align: justify"><strong>[ATTACH=full]407953[/ATTACH]</strong></p><p><strong></strong></p><p><strong>Characters of the Epoch,</strong> a cyborg, plantoid, bestial human mouse, and self aware robot. Art at the bottom of page 23 for Table XR-12 / Rank Gain Bonus Matrix From The Mutant Epoch RPG’s new Expansion Rules book!</p><p style="text-align: justify"></p> <p style="text-align: justify">[ATTACH=full]407954[/ATTACH]</p> <p style="text-align: justify"></p> <p style="text-align: justify"><strong>The Mutorg Champion</strong>, full page ink art shown on page 24, Expanded Character Types section intro from the TME Expansion Rules Book. Check out the 9 page sample pdf at our site:</p> <p style="text-align: justify"><a href="https://www.outlandarts.com/TME-Expansion-Rules/The-Mutant-Epoch-RPG-Expansion-Rules-PDF-9-page-sampleOct22-2024%20-%20Copy.pdf" target="_blank">https://www.outlandarts.com/TME-Expansion-Rules/The-Mutant-Epoch-RPG-Expansion-Rules-PDF-9-page-sampleOct22-2024 - Copy.pdf</a></p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">[ATTACH=full]407955[/ATTACH]</p> <p style="text-align: justify"><strong>Abomination</strong></p> <p style="text-align: justify"><em>Art from page 25 of The Mutant Epoch RPG Expansion Rules book</em></p> <p style="text-align: justify">Originally grown in vats, abominations are mutant miscreations who were designated with alpha-numeric identities: a mix of manufacturer’s code, batch number, purpose, and quality and were initially mindless, group thinking, slavish followers of a collective. Those gifted with fertile genitalia bred with other foul, unlikely scientific mistakes and oddities to form a new line of independently minded creatures.</p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">The name ‘abomination’ seemed to stick, however, instead of their product ID, and in time, even their creators called them by the name they are now known by. Civilians, politicians and activists had less flattering names for these life forms, especially once these fleshy brutes began to see deployment against enemy troops, street mobs, rioters, mutants and other entities. Present day scribes and researchers have uncovered only a few pre-collapse names for these ghastly miscreations, such as blobs, rubber devils, fleshies, globulurs, gobbies, dough monsters, and flesh puddings.</p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">[ATTACH=full]407956[/ATTACH]</p> <p style="text-align: justify"><strong>Abomination 2</strong></p> <p style="text-align: justify"><em>Hand drawn ink art from page 26 of The Mutant Epoch RPG Expansion Rules book</em></p> <p style="text-align: justify">The DNA of an abomination is a blend of custom manipulation, happy accidents, and that of animals and humans, the results often pitiful, and always sickening to behold. They have been described as bags of flesh and organs, dotted with orifices and appendages, sensory parts, heads, limbs, and discolored patches of hair, scale, or horn, the whole mess further dotted with open sores that are barely distinguishable from nostrils, mouths or mating orifices.</p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">While hideous, hated and typically shunned, some exhibit traits which make them indispensable members of raiding parties, ship’s crews, merc squads and ruin exploration teams. Bristling with often gruesome yet deadly appendages, armored plating, and a blend of offensive and defensive mutations, they can be fearsome and valued comrades. Of course, stemming from blended DNA and often growing up as ill treated filth, they tend to have bizarre personalities, odd illnesses and one or more flaws.</p> <p style="text-align: justify"></p> <p style="text-align: justify"><a href="https://www.amazon.com/dp/0994923791" target="_blank">https://www.amazon.com/dp/0994923791</a> or <a href="https://www.outlandarts.com/expansionrules.htm" target="_blank">The Mutant Epoch RPG Expansion Rules</a></p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify"><em><strong>[ATTACH=full]407959[/ATTACH]</strong></em></p><p><em><strong></strong></em></p><p><em><strong>Abomination 3</strong></em></p><p><em>Ink art from page 28 of The Mutant Epoch RPG Expansion Rules book</em></p><p></p><p>Each Abomination will have 1d2 flaw mutations, 1d3 minor mutations, and 1d4+2 prime mutations from the mutation determination lists starting on page 228, which includes mutations from this book and the hub rules. Likewise, each abomination gets one or more features on each of the following series of tables to establish its senses, gender and reproductive capacity, body structure, locomotion, appendages, and miscellaneous abomination aspects.</p><p></p><p style="text-align: justify">Watch a video intro of this new book at RPG Overviews on Youtube:</p> <p style="text-align: justify">[MEDIA=youtube]NmR1zStcU38[/MEDIA]</p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">[ATTACH=full]407960[/ATTACH]</p> <p style="text-align: justify"><strong>Android Player Character Type</strong></p> <p style="text-align: justify">All new for The Mutant Epoch RPG</p> <p style="text-align: justify">Differing from a digital being, these entities are more self contained, exhibit hard-wired CPUs and a more independent nature, blending the best of a physical robotic body and stand-alone digital brain. Like living humans, however, they are very mortal. Typically, when their head is destroyed, they are erased and lost forever. Also like humans, who their creators wished to emulate as much as possible, unique androids can learn as they endure the ordeals of the twisted new world, improving their skills, enhancing their mechanical body, and advancing as other intelligent beings do.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Hand drawn ink art from page 29 of The Mutant Epoch RPG Expansion Rules book</p> <p style="text-align: justify">Check it out here: <a href="https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules" target="_blank">https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules</a></p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">[ATTACH=full]407961[/ATTACH]</p> <p style="text-align: justify"><strong>Android Character, skinless</strong></p> <p style="text-align: justify">Skinbots are immune to many of the hazards of organic beings, including drowning, venom, poison gas, and mental attacks such as telepathy, mind crush, mental dominion and the like. Androids, like cyborgs and robots, are however highly vulnerable to electromagnetic pulse attacks or EMP, some electricity shooting mutations and relics, as well as being hacked and taken over by hostile artificial intelligences and digital beings. Often, a digital being is housed in the body of an android, and both the digital being and an android body must be rolled using two separate character sheets to construct one character.</p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">Android characters do not feel pain, are immune to mental attacks that afflict a living brain, and if decapitated, and utterly lose their body, they are still considered alive and their head can be collected and either carried about like a talkative computer and pet, or eventually put onto the body of a different android or robot — although this is a tricky procedure handled best by very talented NPC robotics technicians. When reduced below zero endurance, or its willpower or intelligence trait are drained below zero, the android becomes dormant until repaired — or self-healed in some cases — and can survive in low battery mode for 1d100+6 years before its CPU suffers some irreversible corruption and is deleted. If the head of an android is incinerated, crushed, or shot apart, then it is dead.</p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify"></p> <p style="text-align: justify">[ATTACH=full]407962[/ATTACH]</p> <p style="text-align: justify"><em><strong>Female Patterned Android Ruin Explorer</strong></em></p> <p style="text-align: justify">Android Original Purpose Descriptions and Details Art from page 31 of The Mutant Epoch RPG Expansion Rules book</p> <p style="text-align: justify"></p> <p style="text-align: justify"> Civilian androids were mass produced and easily the most commonly found models that dig teams unearth. These humanoid robots usually had plastic bones — although many featured fully biodegradable sheathing, bones and parts which have long since decayed into dust.</p> <p style="text-align: justify"> This unique android, however, is built different from other models. It is either a customized variant, from a limited edition, or a prototype of some rare, purpose-built and perhaps one of a kind design.</p> <p style="text-align: justify">Roll on the following table to determine what its original intended job was, with each model gaining trait bonuses or penalties. See the description text to follow for each unit’s intended, pre-play ‘job’ for potential starting skills and other features.</p> <p style="text-align: justify"></p> <p style="text-align: justify">Check out a review of The TME Expansion Rules book at Swords & Stitchery - Old Time Sewing & Table Top Rpg Blog: <a href="https://swordsandstitchery.blogspot.com/2024/10/review-commentary-on-mutant-epoch.html" target="_blank">Review & Commentary On The Mutant Epoch Expansion Rules For The Mutant Epoch Role Playing Game By William McAusland (Author), Danny Seedhouse (Author), Dr. James Butler (Author), Colin Chapman (Author), Brandon Goeringer (Author), & Timothy Berriault (Author)</a></p> <p style="text-align: justify"></p> <p style="text-align: justify">And more art on the way!</p> <p style="text-align: justify">Will</p></blockquote><p></p>
[QUOTE="Mutant Lord, post: 9679518, member: 56487"] [JUSTIFY][B][ATTACH type="full" size="720x296"]407953[/ATTACH][/B][/JUSTIFY] [B] Characters of the Epoch,[/B] a cyborg, plantoid, bestial human mouse, and self aware robot. Art at the bottom of page 23 for Table XR-12 / Rank Gain Bonus Matrix From The Mutant Epoch RPG’s new Expansion Rules book! [JUSTIFY] [ATTACH type="full" size="612x864"]407954[/ATTACH] [B]The Mutorg Champion[/B], full page ink art shown on page 24, Expanded Character Types section intro from the TME Expansion Rules Book. Check out the 9 page sample pdf at our site: [URL]https://www.outlandarts.com/TME-Expansion-Rules/The-Mutant-Epoch-RPG-Expansion-Rules-PDF-9-page-sampleOct22-2024%20-%20Copy.pdf[/URL] [ATTACH type="full" size="864x864"]407955[/ATTACH] [B]Abomination[/B] [I]Art from page 25 of The Mutant Epoch RPG Expansion Rules book[/I] Originally grown in vats, abominations are mutant miscreations who were designated with alpha-numeric identities: a mix of manufacturer’s code, batch number, purpose, and quality and were initially mindless, group thinking, slavish followers of a collective. Those gifted with fertile genitalia bred with other foul, unlikely scientific mistakes and oddities to form a new line of independently minded creatures. The name ‘abomination’ seemed to stick, however, instead of their product ID, and in time, even their creators called them by the name they are now known by. Civilians, politicians and activists had less flattering names for these life forms, especially once these fleshy brutes began to see deployment against enemy troops, street mobs, rioters, mutants and other entities. Present day scribes and researchers have uncovered only a few pre-collapse names for these ghastly miscreations, such as blobs, rubber devils, fleshies, globulurs, gobbies, dough monsters, and flesh puddings. [ATTACH type="full" size="671x671"]407956[/ATTACH] [B]Abomination 2[/B] [I]Hand drawn ink art from page 26 of The Mutant Epoch RPG Expansion Rules book[/I] The DNA of an abomination is a blend of custom manipulation, happy accidents, and that of animals and humans, the results often pitiful, and always sickening to behold. They have been described as bags of flesh and organs, dotted with orifices and appendages, sensory parts, heads, limbs, and discolored patches of hair, scale, or horn, the whole mess further dotted with open sores that are barely distinguishable from nostrils, mouths or mating orifices. While hideous, hated and typically shunned, some exhibit traits which make them indispensable members of raiding parties, ship’s crews, merc squads and ruin exploration teams. Bristling with often gruesome yet deadly appendages, armored plating, and a blend of offensive and defensive mutations, they can be fearsome and valued comrades. Of course, stemming from blended DNA and often growing up as ill treated filth, they tend to have bizarre personalities, odd illnesses and one or more flaws. [URL]https://www.amazon.com/dp/0994923791[/URL] or [URL="https://www.outlandarts.com/expansionrules.htm"]The Mutant Epoch RPG Expansion Rules[/URL] [I][B][ATTACH type="full" size="584x720"]407959[/ATTACH][/B][/I][/JUSTIFY] [I][B] Abomination 3[/B] Ink art from page 28 of The Mutant Epoch RPG Expansion Rules book[/I] Each Abomination will have 1d2 flaw mutations, 1d3 minor mutations, and 1d4+2 prime mutations from the mutation determination lists starting on page 228, which includes mutations from this book and the hub rules. Likewise, each abomination gets one or more features on each of the following series of tables to establish its senses, gender and reproductive capacity, body structure, locomotion, appendages, and miscellaneous abomination aspects. [JUSTIFY]Watch a video intro of this new book at RPG Overviews on Youtube: [MEDIA=youtube]NmR1zStcU38[/MEDIA] [ATTACH type="full" size="518x720"]407960[/ATTACH] [B]Android Player Character Type[/B] All new for The Mutant Epoch RPG Differing from a digital being, these entities are more self contained, exhibit hard-wired CPUs and a more independent nature, blending the best of a physical robotic body and stand-alone digital brain. Like living humans, however, they are very mortal. Typically, when their head is destroyed, they are erased and lost forever. Also like humans, who their creators wished to emulate as much as possible, unique androids can learn as they endure the ordeals of the twisted new world, improving their skills, enhancing their mechanical body, and advancing as other intelligent beings do. Hand drawn ink art from page 29 of The Mutant Epoch RPG Expansion Rules book Check it out here: [URL]https://www.drivethrurpg.com/en/product/499645/the-mutant-epoch-rpg-expansion-rules[/URL] [ATTACH type="full" size="576x576"]407961[/ATTACH] [B]Android Character, skinless[/B] Skinbots are immune to many of the hazards of organic beings, including drowning, venom, poison gas, and mental attacks such as telepathy, mind crush, mental dominion and the like. Androids, like cyborgs and robots, are however highly vulnerable to electromagnetic pulse attacks or EMP, some electricity shooting mutations and relics, as well as being hacked and taken over by hostile artificial intelligences and digital beings. Often, a digital being is housed in the body of an android, and both the digital being and an android body must be rolled using two separate character sheets to construct one character. Android characters do not feel pain, are immune to mental attacks that afflict a living brain, and if decapitated, and utterly lose their body, they are still considered alive and their head can be collected and either carried about like a talkative computer and pet, or eventually put onto the body of a different android or robot — although this is a tricky procedure handled best by very talented NPC robotics technicians. When reduced below zero endurance, or its willpower or intelligence trait are drained below zero, the android becomes dormant until repaired — or self-healed in some cases — and can survive in low battery mode for 1d100+6 years before its CPU suffers some irreversible corruption and is deleted. If the head of an android is incinerated, crushed, or shot apart, then it is dead. [ATTACH type="full" size="379x576"]407962[/ATTACH] [I][B]Female Patterned Android Ruin Explorer[/B][/I] Android Original Purpose Descriptions and Details Art from page 31 of The Mutant Epoch RPG Expansion Rules book Civilian androids were mass produced and easily the most commonly found models that dig teams unearth. These humanoid robots usually had plastic bones — although many featured fully biodegradable sheathing, bones and parts which have long since decayed into dust. This unique android, however, is built different from other models. It is either a customized variant, from a limited edition, or a prototype of some rare, purpose-built and perhaps one of a kind design. Roll on the following table to determine what its original intended job was, with each model gaining trait bonuses or penalties. See the description text to follow for each unit’s intended, pre-play ‘job’ for potential starting skills and other features. Check out a review of The TME Expansion Rules book at Swords & Stitchery - Old Time Sewing & Table Top Rpg Blog: [URL="https://swordsandstitchery.blogspot.com/2024/10/review-commentary-on-mutant-epoch.html"]Review & Commentary On The Mutant Epoch Expansion Rules For The Mutant Epoch Role Playing Game By William McAusland (Author), Danny Seedhouse (Author), Dr. James Butler (Author), Colin Chapman (Author), Brandon Goeringer (Author), & Timothy Berriault (Author)[/URL] And more art on the way! Will[/JUSTIFY] [/QUOTE]
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