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*TTRPGs General
Post-apocalyptic fantasy: Avoiding cliche.
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<blockquote data-quote="Electric Wizard" data-source="post: 6085337" data-attributes="member: 83982"><p>I think the standard exploration/dungeon-crawling D&D campaign has a post-apocalyptic feel to it. Monsters roam unchecked beyond city walls. The wilderness is rife with ancient ruins. Local authorities resort to hiring mercenaries to maintain security. The world's strongest, brightest and most talented people (PC's with above-average abilities and training) risk life and limb diving into dungeons because retrieving gold and artifacts is by far the world's most lucrative profession. To me, none of this sounds too far from Fallout or Road Warrior.</p><p></p><p>These details are often lost on people who see them as typical tropes. Highlighting a setting's dangers and general disorder rather than glossing over them could go a long way. You could also emphasize the rebuilding aspect of the post-apocalypse by giving players incentives to found settlements, strongholds or organizations.</p></blockquote><p></p>
[QUOTE="Electric Wizard, post: 6085337, member: 83982"] I think the standard exploration/dungeon-crawling D&D campaign has a post-apocalyptic feel to it. Monsters roam unchecked beyond city walls. The wilderness is rife with ancient ruins. Local authorities resort to hiring mercenaries to maintain security. The world's strongest, brightest and most talented people (PC's with above-average abilities and training) risk life and limb diving into dungeons because retrieving gold and artifacts is by far the world's most lucrative profession. To me, none of this sounds too far from Fallout or Road Warrior. These details are often lost on people who see them as typical tropes. Highlighting a setting's dangers and general disorder rather than glossing over them could go a long way. You could also emphasize the rebuilding aspect of the post-apocalypse by giving players incentives to found settlements, strongholds or organizations. [/QUOTE]
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Post-apocalyptic fantasy: Avoiding cliche.
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