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<blockquote data-quote="Bugbear" data-source="post: 129260" data-attributes="member: 503"><p><strong>Warchild</strong></p><p></p><p>Yes I know.</p><p></p><p>Limiting magic is a major consideration. There has been some discusion of this on the WOTC boards. Take a look at the <a href="http://boards.wizards.com/rpg/ultimatebb.php?ubb=get_topic;f=135;t=009839" target="_blank">Sister Thread</a></p><p></p><p>Wizards and/or Sorcerers are greatly distrusted and feared by most. Folklore tells of the mages part in the great war, and many hold them responsible for it. Mages guilds are usualy small, secretive, and limited in reasources. Also, no free spells when going up a level. The wizard must either reaserch the spell himself, or find someone who has it.</p><p></p><p>I would like to keep Druids as a counter-ballance to the largly Evil Clerics. I will have to go over the spell lists and do some pruning.Also, I'm thinking about requiing that the druidnegotiate with spirts to gain there powers. for example, to have access to the earthquake spell, the druid would need to find and appease a powerful Earth Spirt.once that is done, the Druid may call upon that spirt (Cast the Earthquake Spell). </p><p></p><p>What about the other classes? Rangers and BArds fit in well. Paladins and monks don't however. I can see a place for monks, but not as they are written. Should I disallow paladins entirely, make them a prestige class, or find something else to fill in the gap made by removing paladins?</p></blockquote><p></p>
[QUOTE="Bugbear, post: 129260, member: 503"] [b]Warchild[/b] Yes I know. Limiting magic is a major consideration. There has been some discusion of this on the WOTC boards. Take a look at the [URL=http://boards.wizards.com/rpg/ultimatebb.php?ubb=get_topic;f=135;t=009839]Sister Thread[/URL] Wizards and/or Sorcerers are greatly distrusted and feared by most. Folklore tells of the mages part in the great war, and many hold them responsible for it. Mages guilds are usualy small, secretive, and limited in reasources. Also, no free spells when going up a level. The wizard must either reaserch the spell himself, or find someone who has it. I would like to keep Druids as a counter-ballance to the largly Evil Clerics. I will have to go over the spell lists and do some pruning.Also, I'm thinking about requiing that the druidnegotiate with spirts to gain there powers. for example, to have access to the earthquake spell, the druid would need to find and appease a powerful Earth Spirt.once that is done, the Druid may call upon that spirt (Cast the Earthquake Spell). What about the other classes? Rangers and BArds fit in well. Paladins and monks don't however. I can see a place for monks, but not as they are written. Should I disallow paladins entirely, make them a prestige class, or find something else to fill in the gap made by removing paladins? [/QUOTE]
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