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*Pathfinder & Starfinder
Post-game to collaboratively design a new monster: Morrusant
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<blockquote data-quote="runtime" data-source="post: 2656592" data-attributes="member: 35994"><p>Thanks for your feedback. Your input has made a great impact on this creature creation!</p><p> </p><p>1. Do you think a CR 17 queen is too tough to hang out with CR 7 scouts? Imagine an adventure into a morrusant hive. (I know I am thinking about writing one!) If the players are fighting lots of scouts, I imagine they are a party of 4 level 6-7 characters. When they stumble upon the queen, will they have any chance to beat her? Maybe we should weaken the queen (especially if she is more of big lump, like the formian queen who can't even move, than a warrior queen?) and possibly the scouts, so the workers, scouts, and queen are more closely matched in difficulty?</p><p></p><p>2. I see your point about the queen's Telepathic Daze. Since Daze Monster affects 6 HD creatures, it does seem more appropriate for 7 HD scouts. Since the Telepathic Daze can be spontaneously "cast" an unlimited number of times, maybe we should make it more difficult to use by making it a full-round action instead of standard action?</p><p></p><p>3. If morrusants raid formian hives, maybe morrusants can gain a Favored Enemy (Formian) or Favored Enemy (Lawful Outsider) special ability?</p><p></p><p>4. I'm having second thoughts about the CG alignment. These guys are tough 'n' ugly. Since most people play good or neutral characters, they wouldn't have much opportunity to battle them if they are good. Maybe we can make the CN. How well would a chaotic hive work together? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Reduce the hive size because a nomadic (??) hive of 1000 chaotic critters would be hard to keep together. And a chaotic hive might have difficulty growing to 1000 morrusants.</p><p></p><p>5. Do you see any features or attributes of the morrusant that we might we to remove, in order to streamline or simplify? I'm a minimalist and I wonder if we can distill the same morrusant essence into a creature that is simpler but just as effective. Less is more!</p></blockquote><p></p>
[QUOTE="runtime, post: 2656592, member: 35994"] Thanks for your feedback. Your input has made a great impact on this creature creation! 1. Do you think a CR 17 queen is too tough to hang out with CR 7 scouts? Imagine an adventure into a morrusant hive. (I know I am thinking about writing one!) If the players are fighting lots of scouts, I imagine they are a party of 4 level 6-7 characters. When they stumble upon the queen, will they have any chance to beat her? Maybe we should weaken the queen (especially if she is more of big lump, like the formian queen who can't even move, than a warrior queen?) and possibly the scouts, so the workers, scouts, and queen are more closely matched in difficulty? 2. I see your point about the queen's Telepathic Daze. Since Daze Monster affects 6 HD creatures, it does seem more appropriate for 7 HD scouts. Since the Telepathic Daze can be spontaneously "cast" an unlimited number of times, maybe we should make it more difficult to use by making it a full-round action instead of standard action? 3. If morrusants raid formian hives, maybe morrusants can gain a Favored Enemy (Formian) or Favored Enemy (Lawful Outsider) special ability? 4. I'm having second thoughts about the CG alignment. These guys are tough 'n' ugly. Since most people play good or neutral characters, they wouldn't have much opportunity to battle them if they are good. Maybe we can make the CN. How well would a chaotic hive work together? :) Reduce the hive size because a nomadic (??) hive of 1000 chaotic critters would be hard to keep together. And a chaotic hive might have difficulty growing to 1000 morrusants. 5. Do you see any features or attributes of the morrusant that we might we to remove, in order to streamline or simplify? I'm a minimalist and I wonder if we can distill the same morrusant essence into a creature that is simpler but just as effective. Less is more! [/QUOTE]
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Post-game to collaboratively design a new monster: Morrusant
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