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*Pathfinder & Starfinder
Post-game to collaboratively design a new monster: Morrusant
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<blockquote data-quote="Eloi" data-source="post: 2657059" data-attributes="member: 27826"><p>Thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll go down the list now:</p><p></p><p>1. I think the Queen (who I have temporarily pegged at CR 17 because I'm presuming we're still adding & changing what she is) is, at any given time, concealed underground, making little larvae more Morrusantlike / digging out a new concealed base/supply depot/outpost / travelling to a new location, screened by troops, along a scouted route. About once every two weeks, she's directly involved in a hit on a slaver convoy / making a surprise visit wherever she pleases. There's a very good chance that she's known as a trader in some ports, with large, hulking, massive guards with no detectable sense of humor, always interested in hearing about upcoming caravans she might join - always with a good deal for people with good information. The chances of the Queen actually being where the players are - pretty low.</p><p></p><p>2. You really like the Daze? (I must seem really thick, here; are you talking about a warm fuzzy "Why would I want to hurt anyone? The Queen is so cool.. Morrusants are cool.. Wow.." pacification kind of effect?) How about a +12 to Charisma-based skill checks made by the Queen, (Short range pheremone-based effect)? That would enormously mellow out potential attackers. The idea of a Morrusant Queen wanting anything to do with actually putting creatures into a mental stun (and Reducing their Freedom, eek).. I just shy away from it as being wrong.</p><p></p><p>3. Those both sound right up our alley, as abilities purchasable as a Feat option. Also not ruling out the potential of acquiring Anarchic template (pg. 108-109, Planar Handbook) as a racial trait that frequently manifests during the metamorphosis between 6 HD/7 HD. Your thoughts? I looked at it, it looks almost ideal to apply.</p><p></p><p>4. Reducing the Good aspect seems ok to me - Morrusant hives that have really gotten mauled might have a pretty bad attitude towards non-Morrusants (especially if they've been lied to or played as fools/cannon fodder by humanoids). Some might be Chaotic Good, some Chaotic Neutral, and possibly a few Chaotic with heavy Evil tendencies- other Morrusant Hive Queens might be in the process of bringing in the right nutrients to change the Evil Queens back, maybe a Bard or two, whereas the becoming-Evil Queen might be in the mood for a suicidal assault on an Evil stronghold if not swayed soon. The song of the Queen is a very clear example of the mood of the Hive - if you are near the Queen, and find yourself singing, "We're right, we're free, we'll fight, you'll see! No-oooh, We're not going to take it! No! We ain't gonna take it!" then someone is gearing up for war. </p><p></p><p>5. We could trim off my efforts to make the Morrusant playable as a PC with level-by-level modifications - stat blocks are cleaner that way. A CR 7 Scout and 32 CR 2 rank-and-file Morrusants is a CR 8 encounter - we could set that as a set (Ambush Team) encounter, with some treasure worn/ used by the Scout. That makes things tidier. Do we have an aspiring artist that wants to try drawing a Morrusant? The more clearly we can see it in our mind's eye, the simpler the creature wrangling is.</p></blockquote><p></p>
[QUOTE="Eloi, post: 2657059, member: 27826"] Thank you. :) I'll go down the list now: 1. I think the Queen (who I have temporarily pegged at CR 17 because I'm presuming we're still adding & changing what she is) is, at any given time, concealed underground, making little larvae more Morrusantlike / digging out a new concealed base/supply depot/outpost / travelling to a new location, screened by troops, along a scouted route. About once every two weeks, she's directly involved in a hit on a slaver convoy / making a surprise visit wherever she pleases. There's a very good chance that she's known as a trader in some ports, with large, hulking, massive guards with no detectable sense of humor, always interested in hearing about upcoming caravans she might join - always with a good deal for people with good information. The chances of the Queen actually being where the players are - pretty low. 2. You really like the Daze? (I must seem really thick, here; are you talking about a warm fuzzy "Why would I want to hurt anyone? The Queen is so cool.. Morrusants are cool.. Wow.." pacification kind of effect?) How about a +12 to Charisma-based skill checks made by the Queen, (Short range pheremone-based effect)? That would enormously mellow out potential attackers. The idea of a Morrusant Queen wanting anything to do with actually putting creatures into a mental stun (and Reducing their Freedom, eek).. I just shy away from it as being wrong. 3. Those both sound right up our alley, as abilities purchasable as a Feat option. Also not ruling out the potential of acquiring Anarchic template (pg. 108-109, Planar Handbook) as a racial trait that frequently manifests during the metamorphosis between 6 HD/7 HD. Your thoughts? I looked at it, it looks almost ideal to apply. 4. Reducing the Good aspect seems ok to me - Morrusant hives that have really gotten mauled might have a pretty bad attitude towards non-Morrusants (especially if they've been lied to or played as fools/cannon fodder by humanoids). Some might be Chaotic Good, some Chaotic Neutral, and possibly a few Chaotic with heavy Evil tendencies- other Morrusant Hive Queens might be in the process of bringing in the right nutrients to change the Evil Queens back, maybe a Bard or two, whereas the becoming-Evil Queen might be in the mood for a suicidal assault on an Evil stronghold if not swayed soon. The song of the Queen is a very clear example of the mood of the Hive - if you are near the Queen, and find yourself singing, "We're right, we're free, we'll fight, you'll see! No-oooh, We're not going to take it! No! We ain't gonna take it!" then someone is gearing up for war. 5. We could trim off my efforts to make the Morrusant playable as a PC with level-by-level modifications - stat blocks are cleaner that way. A CR 7 Scout and 32 CR 2 rank-and-file Morrusants is a CR 8 encounter - we could set that as a set (Ambush Team) encounter, with some treasure worn/ used by the Scout. That makes things tidier. Do we have an aspiring artist that wants to try drawing a Morrusant? The more clearly we can see it in our mind's eye, the simpler the creature wrangling is. [/QUOTE]
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