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<blockquote data-quote="Kitirat" data-source="post: 4110109" data-attributes="member: 7003"><p>Ok, some things I would love to know from people who played in the experience that came up as we playtested some games using the pregens and the monsters so far released:</p><p></p><p>1) Ongoing damage stacking? Does OGD stack, so if your hit twice with the same effect (save 5 damage from the blazing skeleton) do they stack and go to 10 points a round? I assume multiple different ones stack, but the same efect multiple times? Anyone know the answer?</p><p></p><p>2) When you get a free OA against a ranged weapon use against an adjecent opponent, I assume a successful attack prevent the ranged attack? Is that correct?</p><p></p><p>3) On the Clerics sacred flame and other effects, can you choose not to hit a target and just give the bonus? For example frei, bob and mac are in a bar and Mac gets posioned and will die on his turn. Can bob the cleric use sacred flame to give him a free save or does he have to blind side the serving wench bringing the beer to give his friend a save?</p><p></p><p>4) Minions die from damage correct (like Cleave), they are not immune to splash damage (non dice rolled damage), seems REALLY stupid if they are.</p><p></p><p>5) Minions get temp hit points. I assume you must get through those hit points before trashing the minion (how we played it was you killed them if you surpassed their temp points and if not, then all the temp points went away). (from the wyrmpriest is where the minions got their temp).</p><p></p><p>6) Anyone know how they fixed the paladin mark?</p><p></p><p>7) If you have not gone in the first round of combat yet, do you still threaten or like in 3rd not threaten squares?</p><p></p><p>8) If you gain temp hit points while in negatives, do you pop back alive and if so do you go to 0+temp points or whatever negative your were at + temp hit points? Do the temp hit points from the paladins at will strike stack similar question to the on going damage I would think).</p><p></p><p>9) If an ally gets a "slide ally" effect, can the ally refuse the slide or choose it themselves? Semms to take away the ability to control yourself if not.</p><p></p><p>10) Do close burst effects provoke an OA like range bursts?</p><p></p><p>11) Can wizards choose not to hit allies in their AOE?</p><p></p><p>12) Does standing over (in the same square) as a fallen Ally grant combat advantage to others? I assume it is at least difficult terrain?</p><p></p><p>13) How does level of the monster play in to an encounter? I thought it was all based on XP? Anyone know?</p><p></p><p>14) Are the Warlock and Eladrin teleports LOS only or can they "jump" pass doors, etc?</p><p></p><p>15) Do small creatures still get the attack and defense bonus for being small?</p><p> </p><p>Well those are the ones for now. </p><p></p><p>See ya,</p><p>Kitirat</p></blockquote><p></p>
[QUOTE="Kitirat, post: 4110109, member: 7003"] Ok, some things I would love to know from people who played in the experience that came up as we playtested some games using the pregens and the monsters so far released: 1) Ongoing damage stacking? Does OGD stack, so if your hit twice with the same effect (save 5 damage from the blazing skeleton) do they stack and go to 10 points a round? I assume multiple different ones stack, but the same efect multiple times? Anyone know the answer? 2) When you get a free OA against a ranged weapon use against an adjecent opponent, I assume a successful attack prevent the ranged attack? Is that correct? 3) On the Clerics sacred flame and other effects, can you choose not to hit a target and just give the bonus? For example frei, bob and mac are in a bar and Mac gets posioned and will die on his turn. Can bob the cleric use sacred flame to give him a free save or does he have to blind side the serving wench bringing the beer to give his friend a save? 4) Minions die from damage correct (like Cleave), they are not immune to splash damage (non dice rolled damage), seems REALLY stupid if they are. 5) Minions get temp hit points. I assume you must get through those hit points before trashing the minion (how we played it was you killed them if you surpassed their temp points and if not, then all the temp points went away). (from the wyrmpriest is where the minions got their temp). 6) Anyone know how they fixed the paladin mark? 7) If you have not gone in the first round of combat yet, do you still threaten or like in 3rd not threaten squares? 8) If you gain temp hit points while in negatives, do you pop back alive and if so do you go to 0+temp points or whatever negative your were at + temp hit points? Do the temp hit points from the paladins at will strike stack similar question to the on going damage I would think). 9) If an ally gets a "slide ally" effect, can the ally refuse the slide or choose it themselves? Semms to take away the ability to control yourself if not. 10) Do close burst effects provoke an OA like range bursts? 11) Can wizards choose not to hit allies in their AOE? 12) Does standing over (in the same square) as a fallen Ally grant combat advantage to others? I assume it is at least difficult terrain? 13) How does level of the monster play in to an encounter? I thought it was all based on XP? Anyone know? 14) Are the Warlock and Eladrin teleports LOS only or can they "jump" pass doors, etc? 15) Do small creatures still get the attack and defense bonus for being small? Well those are the ones for now. See ya, Kitirat [/QUOTE]
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