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<blockquote data-quote="Iron Sky" data-source="post: 4111574" data-attributes="member: 60965"><p>For 1 and 2, as was stated eariler, monsters just die at 0(unless you houserule it and start rolling a big pile of saves for fallen monsters every round).</p><p></p><p>For 3, the best guess seems to be that, since invisibility gives an "11+" chance to hit, concealment is probably a "6+" chance to hit, meaning, if you roll a hit, roll a d20 again and hope you get better than the concealment number.</p><p></p><p>As for the wizard/warlock blasting things with magic-missiles/eldritch blasts until they get through, in their power descriptions magic missile and eldritch blast require an implement(staff/wand/orb) just as the fighter's abilities require a weapon. Unless they were thrown into the cell with their wand/hammer/whatever, they're probably not going to blast their way out.</p><p></p><p>I did have the blasting issue come up in a playtest I ran where they were on a wobbly bridge over a moat full of metal spikes with a barred door on the other side and I figured they'd build a battering ram from a broken wagon nearby, but the warlock just threw eldritch blasts at the door until it came apart. If a warrior does it, you could rule that their weapon dulls or something, but if it's arcane energy...</p><p></p><p>Seems like, given enough time, a wizard/warlock or even a cleric could just sit and throw arcane/necrotic/radiant energy at whatever barrier gets in their way until it comes apart, removing stuff like locked/barred doors and whatnot as an obstacle - unless there's something that notices them making the noise: some need to be sneaky about it. Locked door with no guardian however, no problem. Assaulting a castle? Just throw 10 magic missiles a minute at the wall until it falls apart...</p><p></p><p>Actually, the biggest issues I forsee with 4E (and there aren't many) is this no-barrier-to-at-will-magic-users issue. (The others are the fey pact warlock + bag of rats/kittens/snakes/cockroaches/whatever teleporting wherever they want and the difficulties in trying to not let the more abstract nature of hp throw off suspension of disbelief).</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4111574, member: 60965"] For 1 and 2, as was stated eariler, monsters just die at 0(unless you houserule it and start rolling a big pile of saves for fallen monsters every round). For 3, the best guess seems to be that, since invisibility gives an "11+" chance to hit, concealment is probably a "6+" chance to hit, meaning, if you roll a hit, roll a d20 again and hope you get better than the concealment number. As for the wizard/warlock blasting things with magic-missiles/eldritch blasts until they get through, in their power descriptions magic missile and eldritch blast require an implement(staff/wand/orb) just as the fighter's abilities require a weapon. Unless they were thrown into the cell with their wand/hammer/whatever, they're probably not going to blast their way out. I did have the blasting issue come up in a playtest I ran where they were on a wobbly bridge over a moat full of metal spikes with a barred door on the other side and I figured they'd build a battering ram from a broken wagon nearby, but the warlock just threw eldritch blasts at the door until it came apart. If a warrior does it, you could rule that their weapon dulls or something, but if it's arcane energy... Seems like, given enough time, a wizard/warlock or even a cleric could just sit and throw arcane/necrotic/radiant energy at whatever barrier gets in their way until it comes apart, removing stuff like locked/barred doors and whatnot as an obstacle - unless there's something that notices them making the noise: some need to be sneaky about it. Locked door with no guardian however, no problem. Assaulting a castle? Just throw 10 magic missiles a minute at the wall until it falls apart... Actually, the biggest issues I forsee with 4E (and there aren't many) is this no-barrier-to-at-will-magic-users issue. (The others are the fey pact warlock + bag of rats/kittens/snakes/cockroaches/whatever teleporting wherever they want and the difficulties in trying to not let the more abstract nature of hp throw off suspension of disbelief). [/QUOTE]
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